/** CSci-4611 Assignment 2: Car Soccer */ #ifndef CAR_H_ #define CAR_H_ #include /// Small data structure for a car class Car { public: /// The constructor sets the static properties of the car, like its size, /// and then calls Reset() to reset the position, velocity, and any other /// dynamic variables that change during game play. Car() : size_(3,2,4), collision_radius_(2.5) { Reset(); } /// Nothing special needed in the constructor virtual ~Car() {} /// Resets all the dynamic variables, so if you call this after a goal, the /// car will go back to its starting position. void Reset() { position_ = Point3(0, size_[1]/2, 45); } float collision_radius() { return collision_radius_; } Vector3 size() { return size_; } Point3 position() { return position_; } void set_position(const Point3 &p) { position_ = p; } private: // You will probably need to store some additional data here, e.g., speed. Vector3 size_; float collision_radius_; Point3 position_; }; #endif