#version 330 // CSci-4611 Assignment 5: Art Render // TODO: You need to calculate per-fragment shading here using a toon shading model in vec3 position_in_eye_space; in vec3 normal_in_eye_space; out vec4 color; uniform vec3 light_in_eye_space; uniform vec4 Ia, Id, Is; uniform vec4 ka, kd, ks; uniform float s; uniform sampler2D diffuse_ramp; uniform sampler2D specular_ramp; void main() { color = vec4(0,0,0,1); }