#version 330 // CSci-4611 Assignment 5: Art Render // TODO: You need to modify this vertex shader to move the edge vertex along // the normal away from the mesh surface IF you determine that the vertex // belongs to a silhouette edge. uniform mat4 model_view_matrix; uniform mat4 normal_matrix; uniform mat4 proj_matrix; uniform float thickness; layout(location = 0) in vec3 vertex; layout(location = 1) in vec3 normal; layout(location = 2) in vec3 left_normal; layout(location = 3) in vec3 right_normal; void main() { gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1); }