/** CSci-4611 In-Class Example */ #include "snowman.h" #include #include Snowman::Snowman() : GraphicsApp(1024,768, "Do You Want to Build a Snowman?") { } Snowman::~Snowman() { } void Snowman::UpdateSimulation(double dt) { } void Snowman::InitOpenGL() { // Set up the camera in a good position to see the entire scene proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f); view_matrix_ = Matrix4::LookAt(Point3(0,2,10), Point3(0,0,0), Vector3(0,1,0)); glClearColor(0.2f, 0.6f, 1.0f, 1.0f); } void Snowman::DrawUsingOpenGL() { Matrix4 identity; // draws a set of axes at the world origin, since we are passing the identity // matrix for the "model" matrix. quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_); Matrix4 S_ground = Matrix4::Scale(Vector3(40.0f, 0.2f, 40.0f)); Matrix4 T_ground = Matrix4::Translation(Vector3(0.0f, -0.2f, 0.0f)); Matrix4 ground_combo = T_ground * S_ground; quick_shapes_.DrawCube(ground_combo, view_matrix_, proj_matrix_, Color(0.8f, 0.8f, 0.8f)); }