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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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  <ul>
<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a></li>  </ul>
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<div class="title">mingfx::Matrix4 Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#ae61cdabb318a03cd4dae8a1c8ecafa4d">Align</a>(const Point3 &amp;a_p, const Vector3 &amp;a_v1, const Vector3 &amp;a_v2, const Point3 &amp;b_p, const Vector3 &amp;b_v1, const Vector3 &amp;b_v2)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a0d88ba8e15325d135157d115f2412e91">Cofactor</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#ae991be2b3bca290b44e676a9f8dc13bd">ColumnToPoint3</a>(int c) const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a7396dbff36cb732e1bd878020f52bbc3">ColumnToVector3</a>(int c) const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a0127ebae92b50e4f10ebee8565b0248c">Determinant</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#add98bfa1cf6a10dbae0e8ae8defe728b">FromRowMajorElements</a>(const float r1c1, const float r1c2, const float r1c3, const float r1c4, const float r2c1, const float r2c2, const float r2c3, const float r2c4, const float r3c1, const float r3c2, const float r3c3, const float r3c4, const float r4c1, const float r4c2, const float r4c3, const float r4c4)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a8e2f7b50cd2c8853e007829df9863722">Frustum</a>(float left, float right, float bottom, float top, float near_plane_dist, float far_plane_dist)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#ab3f360906e15730eee621826b5f0bbc5">Inverse</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a4543695a6dfc996d0312b70c2eaa00de">LookAt</a>(Point3 eye, Point3 target, Vector3 up)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a50990f00b756d640670a0b02129afd22">Matrix4</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a09a366a3ef940ff355f8d5c521baa57d">Matrix4</a>(const float *a)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a0abaeb690794c4a55e74c9b5fd82d138">Matrix4</a>(const std::vector&lt; float &gt; &amp;a)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a4bcf311614006c551f57d2b0dcd32d87">Matrix4</a>(const Matrix4 &amp;m2)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#ab186b0ae1ae669346c0718c2489cd71b">operator!=</a>(const Matrix4 &amp;m2) const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#aa324d0cec02c452fb938af28725d5df9">operator()</a>(const int row, const int col) const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a470bba77b8e3c47de7adaa18046e6096">operator()</a>(const int row, const int col)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a9ad8a8bc180ce213956d6d7d3fa19770">operator=</a>(const Matrix4 &amp;m2)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a9ec2ee167a450cd7b992384e4cc5bb73">operator==</a>(const Matrix4 &amp;m2) const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#acd64f0db45e255d61dde4f6fa10a4127">operator[]</a>(const int i) const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#af9b02807d81eac55d66238f246c53656">operator[]</a>(const int i)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a9ad5c85784e84fa0a941361eaaae0250">Orthonormal</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a0e34aee86758a0397074590b87712c5e">Perspective</a>(float fov_y_in_degrees, float aspect_ratio, float near_plane_dist, float far_plane_dist)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#acf4abaf4a45826f14b435edf80a8d0e0">Rotation</a>(const Point3 &amp;p, const Vector3 &amp;v, const float a)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a48615deb30590055c0aa9f207eee7f08">RotationX</a>(const float radians)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#aef94f0e9d298a7ba57e0119ef09b71b6">RotationY</a>(const float radians)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a4bf1dced8875fdc5827b5b8869e9de93">RotationZ</a>(const float radians)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a0232a58d20b1da5374cf8c72fb113a4e">Scale</a>(const Vector3 &amp;v)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a3d9898bfac2510a695df6b033054e481">SubDeterminant</a>(int exclude_row, int exclude_col) const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a4e9433f0482b5e9688c12398900608db">ToVector</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#ae82bab81df82dc03f5eb11e74ba1dd84">Translation</a>(const Vector3 &amp;v)</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#afd1030205567d23d4a2d1240d8214850">Transpose</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a2b7b30f23f08d70e83c7b7e01945dd3c">value_ptr</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html#a8853a6b3fd0d08f1def5c9921bd47933">~Matrix4</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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