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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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  <ul>
<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_point3.html">Point3</a></li>  </ul>
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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
<a href="classmingfx_1_1_point3-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">mingfx::Point3 Class Reference</div>  </div>
</div><!--header-->
<div class="contents">
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graphics operations. </p>
<p>Point3s can be transformed by a <a class="el" href="classmingfx_1_1_matrix4.html" title="A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be...">Matrix4</a>. Example: </p><div class="fragment"><div class="line"><a class="code" href="classmingfx_1_1_point3.html#ae8ab322852c24c6e03bed03cac443664">Point3</a> a(0,0,1);</div>
<div class="line">std::cout &lt;&lt; a &lt;&lt; std::endl;</div>
<div class="line"> </div>
<div class="line">Matrix4 M = <a class="code" href="classmingfx_1_1_matrix4.html#ae82bab81df82dc03f5eb11e74ba1dd84">Matrix4::Translation</a>(Vector3(0,0,-1));</div>
<div class="line"><a class="code" href="classmingfx_1_1_point3.html#ae8ab322852c24c6e03bed03cac443664">Point3</a> b = M * a;</div>
<div class="line">std::cout &lt;&lt; b &lt;&lt; std::endl;</div>
<div class="line"> </div>
<div class="line"><span class="comment">// you can access the individual components of the point in two ways:</span></div>
<div class="line"><a class="code" href="classmingfx_1_1_point3.html#ae8ab322852c24c6e03bed03cac443664">Point3</a> p(1,2,3);</div>
<div class="line"><span class="keywordtype">float</span> option1 = p.x();</div>
<div class="line"><span class="keywordtype">float</span> option2 = p[0];</div>
<div class="line"> </div>
<div class="line"><span class="comment">// to set an individual component of the point use the [] operator:</span></div>
<div class="line"><a class="code" href="classmingfx_1_1_point3.html#ae8ab322852c24c6e03bed03cac443664">Point3</a> p2;</div>
<div class="line">p2[0] = 0.4;</div>
<div class="line">p2[1] = 1.2;</div>
<div class="line">p2[2] = 3.1;</div>
<div class="ttc" id="aclassmingfx_1_1_matrix4_html_ae82bab81df82dc03f5eb11e74ba1dd84"><div class="ttname"><a href="classmingfx_1_1_matrix4.html#ae82bab81df82dc03f5eb11e74ba1dd84">mingfx::Matrix4::Translation</a></div><div class="ttdeci">static Matrix4 Translation(const Vector3 &amp;v)</div><div class="ttdoc">Returns the translation matrix described by the vector.</div></div>
<div class="ttc" id="aclassmingfx_1_1_point3_html_ae8ab322852c24c6e03bed03cac443664"><div class="ttname"><a href="classmingfx_1_1_point3.html#ae8ab322852c24c6e03bed03cac443664">mingfx::Point3::Point3</a></div><div class="ttdeci">Point3()</div><div class="ttdoc">Default point at the origin.</div></div>
</div><!-- fragment --> 
<p class="definition">Definition at line <a class="el" href="point3_8h_source.html#l00052">52</a> of file <a class="el" href="point3_8h_source.html">point3.h</a>.</p>
</div>
<p><code>#include &lt;<a class="el" href="point3_8h_source.html">point3.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ae8ab322852c24c6e03bed03cac443664"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#ae8ab322852c24c6e03bed03cac443664">Point3</a> ()</td></tr>
<tr class="memdesc:ae8ab322852c24c6e03bed03cac443664"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default point at the origin.  <a href="classmingfx_1_1_point3.html#ae8ab322852c24c6e03bed03cac443664">More...</a><br /></td></tr>
<tr class="separator:ae8ab322852c24c6e03bed03cac443664"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a29d113f0fa37fa04a642817c680fe953"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a29d113f0fa37fa04a642817c680fe953">Point3</a> (float <a class="el" href="classmingfx_1_1_point3.html#ac409e3213620b80c868245c1f6a6eea5">x</a>, float <a class="el" href="classmingfx_1_1_point3.html#a0757315cd84f91879021d7afe18e0545">y</a>, float <a class="el" href="classmingfx_1_1_point3.html#ac463e3a3ec3edd02c86505ea6400d8e6">z</a>)</td></tr>
<tr class="memdesc:a29d113f0fa37fa04a642817c680fe953"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructs a point given (x,y,z,1), where the 1 comes from the use of homogeneous coordinates in computer graphics.  <a href="classmingfx_1_1_point3.html#a29d113f0fa37fa04a642817c680fe953">More...</a><br /></td></tr>
<tr class="separator:a29d113f0fa37fa04a642817c680fe953"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a062caf579ef643b25129cc35b3dbe756"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a062caf579ef643b25129cc35b3dbe756">Point3</a> (float *p)</td></tr>
<tr class="memdesc:a062caf579ef643b25129cc35b3dbe756"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructs a point given a pointer to x,y,z data.  <a href="classmingfx_1_1_point3.html#a062caf579ef643b25129cc35b3dbe756">More...</a><br /></td></tr>
<tr class="separator:a062caf579ef643b25129cc35b3dbe756"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a23534a1ce3d4466c303b9205bd21cd97"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a23534a1ce3d4466c303b9205bd21cd97">Point3</a> (const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;p)</td></tr>
<tr class="memdesc:a23534a1ce3d4466c303b9205bd21cd97"><td class="mdescLeft">&#160;</td><td class="mdescRight">Copy constructor for point.  <a href="classmingfx_1_1_point3.html#a23534a1ce3d4466c303b9205bd21cd97">More...</a><br /></td></tr>
<tr class="separator:a23534a1ce3d4466c303b9205bd21cd97"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa55aef76986cc7424c2a535d6fd1ab7a"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#aa55aef76986cc7424c2a535d6fd1ab7a">~Point3</a> ()</td></tr>
<tr class="memdesc:aa55aef76986cc7424c2a535d6fd1ab7a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Point destructor.  <a href="classmingfx_1_1_point3.html#aa55aef76986cc7424c2a535d6fd1ab7a">More...</a><br /></td></tr>
<tr class="separator:aa55aef76986cc7424c2a535d6fd1ab7a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab22d5cc4631f26274ada550c90d39699"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#ab22d5cc4631f26274ada550c90d39699">operator==</a> (const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;p) const</td></tr>
<tr class="memdesc:ab22d5cc4631f26274ada550c90d39699"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check for "equality", taking floating point imprecision into account.  <a href="classmingfx_1_1_point3.html#ab22d5cc4631f26274ada550c90d39699">More...</a><br /></td></tr>
<tr class="separator:ab22d5cc4631f26274ada550c90d39699"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acccf9d3fca27174c18ada3b33209c71e"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#acccf9d3fca27174c18ada3b33209c71e">operator!=</a> (const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;p) const</td></tr>
<tr class="memdesc:acccf9d3fca27174c18ada3b33209c71e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check for "inequality", taking floating point imprecision into account.  <a href="classmingfx_1_1_point3.html#acccf9d3fca27174c18ada3b33209c71e">More...</a><br /></td></tr>
<tr class="separator:acccf9d3fca27174c18ada3b33209c71e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8e54b18bfaa39f4b7048b85c9ca43c3d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a8e54b18bfaa39f4b7048b85c9ca43c3d">operator=</a> (const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;p)</td></tr>
<tr class="memdesc:a8e54b18bfaa39f4b7048b85c9ca43c3d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Assignment operator.  <a href="classmingfx_1_1_point3.html#a8e54b18bfaa39f4b7048b85c9ca43c3d">More...</a><br /></td></tr>
<tr class="separator:a8e54b18bfaa39f4b7048b85c9ca43c3d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3a586db5b58d5f1fdaddb1e33e84d566"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a3a586db5b58d5f1fdaddb1e33e84d566">operator[]</a> (const int i) const</td></tr>
<tr class="memdesc:a3a586db5b58d5f1fdaddb1e33e84d566"><td class="mdescLeft">&#160;</td><td class="mdescRight">Read only access to the ith coordinate of the point.  <a href="classmingfx_1_1_point3.html#a3a586db5b58d5f1fdaddb1e33e84d566">More...</a><br /></td></tr>
<tr class="separator:a3a586db5b58d5f1fdaddb1e33e84d566"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a790468d68b6d957b22959f9078f85c3e"><td class="memItemLeft" align="right" valign="top">float &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a790468d68b6d957b22959f9078f85c3e">operator[]</a> (const int i)</td></tr>
<tr class="memdesc:a790468d68b6d957b22959f9078f85c3e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a reference to the ith coordinate of the point. Use this accessor if you wish to set the coordinate rather than just request its value. Example:  <a href="classmingfx_1_1_point3.html#a790468d68b6d957b22959f9078f85c3e">More...</a><br /></td></tr>
<tr class="separator:a790468d68b6d957b22959f9078f85c3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac409e3213620b80c868245c1f6a6eea5"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#ac409e3213620b80c868245c1f6a6eea5">x</a> () const</td></tr>
<tr class="memdesc:ac409e3213620b80c868245c1f6a6eea5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Read only access to the x coordinate. Can also use my_point[0]. Use the my_point[0] = 1.0; form if you need to set the value.  <a href="classmingfx_1_1_point3.html#ac409e3213620b80c868245c1f6a6eea5">More...</a><br /></td></tr>
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<tr class="memitem:a0757315cd84f91879021d7afe18e0545"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a0757315cd84f91879021d7afe18e0545">y</a> () const</td></tr>
<tr class="memdesc:a0757315cd84f91879021d7afe18e0545"><td class="mdescLeft">&#160;</td><td class="mdescRight">Read only access to the y coordinate. Can also use my_point[1]. Use the my_point[1] = 1.0; form if you need to set the value.  <a href="classmingfx_1_1_point3.html#a0757315cd84f91879021d7afe18e0545">More...</a><br /></td></tr>
<tr class="separator:a0757315cd84f91879021d7afe18e0545"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac463e3a3ec3edd02c86505ea6400d8e6"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#ac463e3a3ec3edd02c86505ea6400d8e6">z</a> () const</td></tr>
<tr class="memdesc:ac463e3a3ec3edd02c86505ea6400d8e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Read only access to the z coordinate. Can also use my_point[2]. Use the my_point[2] = 1.0; form if you need to set the value.  <a href="classmingfx_1_1_point3.html#ac463e3a3ec3edd02c86505ea6400d8e6">More...</a><br /></td></tr>
<tr class="separator:ac463e3a3ec3edd02c86505ea6400d8e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abbf85b5749b37869f4c1b98443ebbd9e"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#abbf85b5749b37869f4c1b98443ebbd9e">w</a> () const</td></tr>
<tr class="memdesc:abbf85b5749b37869f4c1b98443ebbd9e"><td class="mdescLeft">&#160;</td><td class="mdescRight">In homogeneous coordinates, the w coordinate for all points is 1.0.  <a href="classmingfx_1_1_point3.html#abbf85b5749b37869f4c1b98443ebbd9e">More...</a><br /></td></tr>
<tr class="separator:abbf85b5749b37869f4c1b98443ebbd9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af0557bdc07452cf335e2b7e04fc0aa3c"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#af0557bdc07452cf335e2b7e04fc0aa3c">value_ptr</a> () const</td></tr>
<tr class="memdesc:af0557bdc07452cf335e2b7e04fc0aa3c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a const pointer to the raw data array.  <a href="classmingfx_1_1_point3.html#af0557bdc07452cf335e2b7e04fc0aa3c">More...</a><br /></td></tr>
<tr class="separator:af0557bdc07452cf335e2b7e04fc0aa3c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a228a1f3754b8ee82b9bb148ce183fc5b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_point3.html">Point3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a228a1f3754b8ee82b9bb148ce183fc5b">Lerp</a> (const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;b, float alpha) const</td></tr>
<tr class="memdesc:a228a1f3754b8ee82b9bb148ce183fc5b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Linear interpolation between this point and another. Alpha=0.0 returns this point, and alpha=1.0 returns the other point, other values blend between the two.  <a href="classmingfx_1_1_point3.html#a228a1f3754b8ee82b9bb148ce183fc5b">More...</a><br /></td></tr>
<tr class="separator:a228a1f3754b8ee82b9bb148ce183fc5b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af554773b2d7f4492a0727e8e42efe002"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#af554773b2d7f4492a0727e8e42efe002">DistanceToPlane</a> (const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;plane_origin, const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;plane_normal)</td></tr>
<tr class="memdesc:af554773b2d7f4492a0727e8e42efe002"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the shortest (i.e., perpendicular) distance from this point to a plane defined by a point and a normal.  <a href="classmingfx_1_1_point3.html#af554773b2d7f4492a0727e8e42efe002">More...</a><br /></td></tr>
<tr class="separator:af554773b2d7f4492a0727e8e42efe002"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae31d5f91a03fabdf72b2fa54e177b743"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_point3.html">Point3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#ae31d5f91a03fabdf72b2fa54e177b743">ClosestPointOnPlane</a> (const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;plane_origin, const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;plane_normal)</td></tr>
<tr class="memdesc:ae31d5f91a03fabdf72b2fa54e177b743"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the perpendicular projection of this point onto a plane defined by a point and a normal.  <a href="classmingfx_1_1_point3.html#ae31d5f91a03fabdf72b2fa54e177b743">More...</a><br /></td></tr>
<tr class="separator:ae31d5f91a03fabdf72b2fa54e177b743"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9dd5396f53b7006ec4cb63abffd90a7c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmingfx_1_1_point3.html">Point3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a9dd5396f53b7006ec4cb63abffd90a7c">ClosestPoint</a> (const std::vector&lt; <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &gt; &amp;point_list)</td></tr>
<tr class="memdesc:a9dd5396f53b7006ec4cb63abffd90a7c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given a list of points, returns the closest in the last to the current point.  <a href="classmingfx_1_1_point3.html#a9dd5396f53b7006ec4cb63abffd90a7c">More...</a><br /></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:aecb7c3137356cd4470851c54a47c7930"><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#aecb7c3137356cd4470851c54a47c7930">Origin</a> ()</td></tr>
<tr class="memdesc:aecb7c3137356cd4470851c54a47c7930"><td class="mdescLeft">&#160;</td><td class="mdescRight">(0,0,0) - a shortcut for a special point that is frequently needed  <a href="classmingfx_1_1_point3.html#aecb7c3137356cd4470851c54a47c7930">More...</a><br /></td></tr>
<tr class="separator:aecb7c3137356cd4470851c54a47c7930"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9983b62979f9ac5a11efea08d9d283ed"><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a9983b62979f9ac5a11efea08d9d283ed">Zero</a> ()</td></tr>
<tr class="memdesc:a9983b62979f9ac5a11efea08d9d283ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">(0,0,0) - a shortcut for a special point that is frequently needed  <a href="classmingfx_1_1_point3.html#a9983b62979f9ac5a11efea08d9d283ed">More...</a><br /></td></tr>
<tr class="separator:a9983b62979f9ac5a11efea08d9d283ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2cfcbefe652720779e0d7beff1c86ece"><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a2cfcbefe652720779e0d7beff1c86ece">One</a> ()</td></tr>
<tr class="memdesc:a2cfcbefe652720779e0d7beff1c86ece"><td class="mdescLeft">&#160;</td><td class="mdescRight">(1,1,1) - a shortcut for a special point that is frequently needed  <a href="classmingfx_1_1_point3.html#a2cfcbefe652720779e0d7beff1c86ece">More...</a><br /></td></tr>
<tr class="separator:a2cfcbefe652720779e0d7beff1c86ece"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a206691c31872e537eefbf897603dba74"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classmingfx_1_1_point3.html">Point3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_point3.html#a206691c31872e537eefbf897603dba74">Lerp</a> (const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;a, const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;b, float alpha)</td></tr>
<tr class="memdesc:a206691c31872e537eefbf897603dba74"><td class="mdescLeft">&#160;</td><td class="mdescRight">Linear interpolation between two points. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b', other values blend between the two.  <a href="classmingfx_1_1_point3.html#a206691c31872e537eefbf897603dba74">More...</a><br /></td></tr>
<tr class="separator:a206691c31872e537eefbf897603dba74"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="ae8ab322852c24c6e03bed03cac443664"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae8ab322852c24c6e03bed03cac443664">&#9670;&nbsp;</a></span>Point3() <span class="overload">[1/4]</span></h2>

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          <td class="memname">mingfx::Point3::Point3 </td>
          <td>(</td>
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<p>Default point at the origin. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a29d113f0fa37fa04a642817c680fe953">&#9670;&nbsp;</a></span>Point3() <span class="overload">[2/4]</span></h2>

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          <td class="memname">mingfx::Point3::Point3 </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>x</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>y</em>, </td>
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          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>z</em>&#160;</td>
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<p>Constructs a point given (x,y,z,1), where the 1 comes from the use of homogeneous coordinates in computer graphics. </p>

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<a id="a062caf579ef643b25129cc35b3dbe756"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a062caf579ef643b25129cc35b3dbe756">&#9670;&nbsp;</a></span>Point3() <span class="overload">[3/4]</span></h2>

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          <td class="memname">mingfx::Point3::Point3 </td>
          <td>(</td>
          <td class="paramtype">float *&#160;</td>
          <td class="paramname"><em>p</em></td><td>)</td>
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<p>Constructs a point given a pointer to x,y,z data. </p>

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<a id="a23534a1ce3d4466c303b9205bd21cd97"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a23534a1ce3d4466c303b9205bd21cd97">&#9670;&nbsp;</a></span>Point3() <span class="overload">[4/4]</span></h2>

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          <td class="memname">mingfx::Point3::Point3 </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
          <td class="paramname"><em>p</em></td><td>)</td>
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<p>Copy constructor for point. </p>

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<a id="aa55aef76986cc7424c2a535d6fd1ab7a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa55aef76986cc7424c2a535d6fd1ab7a">&#9670;&nbsp;</a></span>~Point3()</h2>

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          <td class="memname">virtual mingfx::Point3::~Point3 </td>
          <td>(</td>
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<p>Point destructor. </p>

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<h2 class="groupheader">Member Function Documentation</h2>
<a id="a9dd5396f53b7006ec4cb63abffd90a7c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9dd5396f53b7006ec4cb63abffd90a7c">&#9670;&nbsp;</a></span>ClosestPoint()</h2>

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          <td class="memname"><a class="el" href="classmingfx_1_1_point3.html">Point3</a> mingfx::Point3::ClosestPoint </td>
          <td>(</td>
          <td class="paramtype">const std::vector&lt; <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &gt; &amp;&#160;</td>
          <td class="paramname"><em>point_list</em></td><td>)</td>
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<p>Given a list of points, returns the closest in the last to the current point. </p>

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<a id="ae31d5f91a03fabdf72b2fa54e177b743"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae31d5f91a03fabdf72b2fa54e177b743">&#9670;&nbsp;</a></span>ClosestPointOnPlane()</h2>

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          <td class="memname"><a class="el" href="classmingfx_1_1_point3.html">Point3</a> mingfx::Point3::ClosestPointOnPlane </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
          <td class="paramname"><em>plane_origin</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
          <td class="paramname"><em>plane_normal</em>&#160;</td>
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<p>Returns the perpendicular projection of this point onto a plane defined by a point and a normal. </p>

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<a id="af554773b2d7f4492a0727e8e42efe002"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af554773b2d7f4492a0727e8e42efe002">&#9670;&nbsp;</a></span>DistanceToPlane()</h2>

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          <td class="memname">float mingfx::Point3::DistanceToPlane </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
          <td class="paramname"><em>plane_origin</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
          <td class="paramname"><em>plane_normal</em>&#160;</td>
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<p>Returns the shortest (i.e., perpendicular) distance from this point to a plane defined by a point and a normal. </p>

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<a id="a206691c31872e537eefbf897603dba74"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a206691c31872e537eefbf897603dba74">&#9670;&nbsp;</a></span>Lerp() <span class="overload">[1/2]</span></h2>

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          <td class="memname">static <a class="el" href="classmingfx_1_1_point3.html">Point3</a> mingfx::Point3::Lerp </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
          <td class="paramname"><em>a</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
          <td class="paramname"><em>b</em>, </td>
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          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>alpha</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Linear interpolation between two points. Alpha=0.0 returns 'a' and alpha=1.0 returns 'b', other values blend between the two. </p>

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<a id="a228a1f3754b8ee82b9bb148ce183fc5b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a228a1f3754b8ee82b9bb148ce183fc5b">&#9670;&nbsp;</a></span>Lerp() <span class="overload">[2/2]</span></h2>

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          <td class="memname"><a class="el" href="classmingfx_1_1_point3.html">Point3</a> mingfx::Point3::Lerp </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
          <td class="paramname"><em>b</em>, </td>
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          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>alpha</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td> const</td>
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<p>Linear interpolation between this point and another. Alpha=0.0 returns this point, and alpha=1.0 returns the other point, other values blend between the two. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a2cfcbefe652720779e0d7beff1c86ece">&#9670;&nbsp;</a></span>One()</h2>

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          <td class="memname">static const <a class="el" href="classmingfx_1_1_point3.html">Point3</a>&amp; mingfx::Point3::One </td>
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<p>(1,1,1) - a shortcut for a special point that is frequently needed </p>

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<h2 class="memtitle"><span class="permalink"><a href="#acccf9d3fca27174c18ada3b33209c71e">&#9670;&nbsp;</a></span>operator!=()</h2>

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          <td class="memname">bool mingfx::Point3::operator!= </td>
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          <td class="paramtype">const <a class="el" href="classmingfx_1_1_point3.html">Point3</a> &amp;&#160;</td>
          <td class="paramname"><em>p</em></td><td>)</td>
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<p>Check for "inequality", taking floating point imprecision into account. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a8e54b18bfaa39f4b7048b85c9ca43c3d">&#9670;&nbsp;</a></span>operator=()</h2>

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          <td class="memname"><a class="el" href="classmingfx_1_1_point3.html">Point3</a>&amp; mingfx::Point3::operator= </td>
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<p>Assignment operator. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#ab22d5cc4631f26274ada550c90d39699">&#9670;&nbsp;</a></span>operator==()</h2>

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          <td class="memname">bool mingfx::Point3::operator== </td>
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<p>Check for "equality", taking floating point imprecision into account. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#a790468d68b6d957b22959f9078f85c3e">&#9670;&nbsp;</a></span>operator[]() <span class="overload">[1/2]</span></h2>

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          <td class="memname">float&amp; mingfx::Point3::operator[] </td>
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<p>Returns a reference to the ith coordinate of the point. Use this accessor if you wish to set the coordinate rather than just request its value. Example: </p>
<div class="fragment"><div class="line"><a class="code" href="classmingfx_1_1_point3.html#ae8ab322852c24c6e03bed03cac443664">Point3</a> a;</div>
<div class="line">a[0] = 5.0; <span class="comment">// set the x-coordinate of the point</span></div>
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<h2 class="memtitle"><span class="permalink"><a href="#a3a586db5b58d5f1fdaddb1e33e84d566">&#9670;&nbsp;</a></span>operator[]() <span class="overload">[2/2]</span></h2>

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          <td class="memname">float mingfx::Point3::operator[] </td>
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<p>Read only access to the ith coordinate of the point. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#aecb7c3137356cd4470851c54a47c7930">&#9670;&nbsp;</a></span>Origin()</h2>

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<p>(0,0,0) - a shortcut for a special point that is frequently needed </p>

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<h2 class="memtitle"><span class="permalink"><a href="#af0557bdc07452cf335e2b7e04fc0aa3c">&#9670;&nbsp;</a></span>value_ptr()</h2>

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          <td class="memname">const float* mingfx::Point3::value_ptr </td>
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<p>Returns a const pointer to the raw data array. </p>

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<h2 class="memtitle"><span class="permalink"><a href="#abbf85b5749b37869f4c1b98443ebbd9e">&#9670;&nbsp;</a></span>w()</h2>

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<p>In homogeneous coordinates, the w coordinate for all points is 1.0. </p>

<p class="definition">Definition at line <a class="el" href="point3_8h_source.html#l00104">104</a> of file <a class="el" href="point3_8h_source.html">point3.h</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#ac409e3213620b80c868245c1f6a6eea5">&#9670;&nbsp;</a></span>x()</h2>

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<p>Read only access to the x coordinate. Can also use my_point[0]. Use the my_point[0] = 1.0; form if you need to set the value. </p>

<p class="definition">Definition at line <a class="el" href="point3_8h_source.html#l00093">93</a> of file <a class="el" href="point3_8h_source.html">point3.h</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a0757315cd84f91879021d7afe18e0545">&#9670;&nbsp;</a></span>y()</h2>

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<p>Read only access to the y coordinate. Can also use my_point[1]. Use the my_point[1] = 1.0; form if you need to set the value. </p>

<p class="definition">Definition at line <a class="el" href="point3_8h_source.html#l00097">97</a> of file <a class="el" href="point3_8h_source.html">point3.h</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#ac463e3a3ec3edd02c86505ea6400d8e6">&#9670;&nbsp;</a></span>z()</h2>

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<p>Read only access to the z coordinate. Can also use my_point[2]. Use the my_point[2] = 1.0; form if you need to set the value. </p>

<p class="definition">Definition at line <a class="el" href="point3_8h_source.html#l00101">101</a> of file <a class="el" href="point3_8h_source.html">point3.h</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a9983b62979f9ac5a11efea08d9d283ed">&#9670;&nbsp;</a></span>Zero()</h2>

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          <td class="memname">static const <a class="el" href="classmingfx_1_1_point3.html">Point3</a>&amp; mingfx::Point3::Zero </td>
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<p>(0,0,0) - a shortcut for a special point that is frequently needed </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>src/<a class="el" href="point3_8h_source.html">point3.h</a></li>
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