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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
   </div>
   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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<div class="contents">
<div class="textblock">Here is a list of all class members with links to the classes they belong to:</div>

<h3><a id="index_a"></a>- a -</h3><ul>
<li>AABB()
: <a class="el" href="classmingfx_1_1_a_a_b_b.html#af7acb376dbda50fa1d8c30d1b5eb85fb">mingfx::AABB</a>
</li>
<li>active_head
: <a class="el" href="structstbrp__context.html#a13277239636803aff28f00b0a0376120">stbrp_context</a>
</li>
<li>AddFragmentShaderFromFile()
: <a class="el" href="classmingfx_1_1_shader_program.html#acd94fc12beb85fe57aa80d3b825018b0">mingfx::ShaderProgram</a>
</li>
<li>AddFragmentShaderFromSource()
: <a class="el" href="classmingfx_1_1_shader_program.html#a7a3063ec42798c076e1ab0c0e6411e9c">mingfx::ShaderProgram</a>
</li>
<li>AddLight()
: <a class="el" href="classmingfx_1_1_default_shader.html#af54a8e489d9fb34cfceb1c07562c6e2c">mingfx::DefaultShader</a>
</li>
<li>AddTriangle()
: <a class="el" href="classmingfx_1_1_mesh.html#a29eeb2e778704350789033ec4940d55a">mingfx::Mesh</a>
</li>
<li>AddVertexShaderFromFile()
: <a class="el" href="classmingfx_1_1_shader_program.html#a63ac061271fad9338e922389d4a179e5">mingfx::ShaderProgram</a>
</li>
<li>AddVertexShaderFromSource()
: <a class="el" href="classmingfx_1_1_shader_program.html#ab5fed4904a59c6e83ebb43aebf4c043d">mingfx::ShaderProgram</a>
</li>
<li>AdvanceAnimation()
: <a class="el" href="classmingfx_1_1_uni_cam.html#aab253d966af52ac277ac51194745085c">mingfx::UniCam</a>
</li>
<li>Align()
: <a class="el" href="classmingfx_1_1_matrix4.html#ae61cdabb318a03cd4dae8a1c8ecafa4d">mingfx::Matrix4</a>
</li>
<li>align
: <a class="el" href="structstbrp__context.html#ae36053e2001a725aec2b5756dc990481">stbrp_context</a>
</li>
<li>ambient_intensity
: <a class="el" href="classmingfx_1_1_default_shader_1_1_light_properties.html#a226c173b193459af291687dd45280fbb">mingfx::DefaultShader::LightProperties</a>
</li>
<li>ambient_reflectance
: <a class="el" href="classmingfx_1_1_default_shader_1_1_material_properties.html#ad4db9a1b0636db84f57f022c51ce7657">mingfx::DefaultShader::MaterialProperties</a>
</li>
<li>aspect_ratio()
: <a class="el" href="classmingfx_1_1_graphics_app.html#ac682691ee96ea32037abafd74d144a23">mingfx::GraphicsApp</a>
</li>
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