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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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&#160;

<h3><a id="index_d"></a>- d -</h3><ul>
<li>default_shader()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#aa7564a49dc2ff8efd93dec13186cb75b">mingfx::QuickShapes</a>
</li>
<li>DefaultShader()
: <a class="el" href="classmingfx_1_1_default_shader.html#ac030575fd76a6076262bdd09bbb93428">mingfx::DefaultShader</a>
</li>
<li>Determinant()
: <a class="el" href="classmingfx_1_1_matrix4.html#a0127ebae92b50e4f10ebee8565b0248c">mingfx::Matrix4</a>
</li>
<li>Dimensions()
: <a class="el" href="classmingfx_1_1_a_a_b_b.html#a3bf7d5ffa3ccccf7111e98d88a3ffeec">mingfx::AABB</a>
</li>
<li>direction()
: <a class="el" href="classmingfx_1_1_ray.html#a7b7826730a410c10be00122c99fe6dbe">mingfx::Ray</a>
</li>
<li>DistanceToPlane()
: <a class="el" href="classmingfx_1_1_point3.html#af554773b2d7f4492a0727e8e42efe002">mingfx::Point3</a>
</li>
<li>Dot()
: <a class="el" href="classmingfx_1_1_quaternion.html#a90a9b715d06c75ba60eb1164dc6e9c6f">mingfx::Quaternion</a>
, <a class="el" href="classmingfx_1_1_vector2.html#ae2208539c6b29712c22f557dcfdd55d9">mingfx::Vector2</a>
, <a class="el" href="classmingfx_1_1_vector3.html#a31692a459a8056fe220d115eb5addc88">mingfx::Vector3</a>
</li>
<li>Draw()
: <a class="el" href="classmingfx_1_1_default_shader.html#a652b3d00bb6ae2a806b1ca3e3d42242b">mingfx::DefaultShader</a>
, <a class="el" href="classmingfx_1_1_mesh.html#a75075d472938fd760477be42585aff5c">mingfx::Mesh</a>
, <a class="el" href="classmingfx_1_1_uni_cam.html#ae45f3c80c205a539baeb4f1b8787777d">mingfx::UniCam</a>
</li>
<li>Draw3D()
: <a class="el" href="classmingfx_1_1_text_shader.html#a2caaaf2decfac523b476951474e9a359">mingfx::TextShader</a>
</li>
<li>DrawArrow()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#aebe27814a826558ac0475fef3d4481eb">mingfx::QuickShapes</a>
</li>
<li>DrawAxes()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#a637876fdc13e84282922350b53dab5f8">mingfx::QuickShapes</a>
</li>
<li>DrawBrush()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#ab24811cfd980b3f2ec4ebccf6c0e8b30">mingfx::QuickShapes</a>
</li>
<li>DrawCone()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#a1880f6dd3e794cd9f6e5d9138f93a424">mingfx::QuickShapes</a>
</li>
<li>DrawCube()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#adad98f87a40650ff7c605a94b6d937af">mingfx::QuickShapes</a>
</li>
<li>DrawCylinder()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#a69c442154f800c6bb3f6ffa8395e2844">mingfx::QuickShapes</a>
</li>
<li>DrawFullscreenTexture()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#abec2513648c1238f36c41cf3c85dd868">mingfx::QuickShapes</a>
</li>
<li>DrawLines()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#af59ae8d8c5bd0447f3bb7f56112400bf">mingfx::QuickShapes</a>
</li>
<li>DrawLineSegment()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#a0feae19a04d9f315a39e2bdbf659bd7e">mingfx::QuickShapes</a>
</li>
<li>DrawSphere()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#aa5f4f64e3708630a6d58f6b4ca7d2744">mingfx::QuickShapes</a>
</li>
<li>DrawSquare()
: <a class="el" href="classmingfx_1_1_quick_shapes.html#a4350ea23b8b9e0e8119310423d641ab3">mingfx::QuickShapes</a>
</li>
<li>DrawUsingNanoVG()
: <a class="el" href="classmingfx_1_1_graphics_app.html#a688f12675da58210e8ec2ffcda4923d0">mingfx::GraphicsApp</a>
</li>
<li>DrawUsingOpenGL()
: <a class="el" href="classmingfx_1_1_graphics_app.html#a5a858fd10651f7617491f37b49dbf8ca">mingfx::GraphicsApp</a>
</li>
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