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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Includes the entire MinGfx library and calls using namespace mingfx. </p>

<p class="definition">Definition in file <a class="el" href="mingfx_8h_source.html">mingfx.h</a>.</p>
</div><div class="textblock"><code>#include &quot;<a class="el" href="aabb_8h_source.html">aabb.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="bvh_8h_source.html">bvh.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="color_8h_source.html">color.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="craft__cam_8h_source.html">craft_cam.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="default__shader_8h_source.html">default_shader.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="gfxmath_8h_source.html">gfxmath.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="graphics__app_8h_source.html">graphics_app.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="matrix4_8h_source.html">matrix4.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="mesh_8h_source.html">mesh.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="mingfx__config_8h_source.html">mingfx_config.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="opengl__headers_8h_source.html">opengl_headers.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="platform_8h_source.html">platform.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="point2_8h_source.html">point2.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="point3_8h_source.html">point3.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="quaternion_8h_source.html">quaternion.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="quick__shapes_8h_source.html">quick_shapes.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="ray_8h_source.html">ray.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="shader__program_8h_source.html">shader_program.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="text__shader_8h_source.html">text_shader.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="texture2d_8h_source.html">texture2d.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="unicam_8h_source.html">unicam.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="vector2_8h_source.html">vector2.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="vector3_8h_source.html">vector3.h</a>&quot;</code><br />
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<p><a href="mingfx_8h_source.html">Go to the source code of this file.</a></p>
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