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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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<a href="shader__program_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> </span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> </span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">    Dan Keefe, 2018, University of Minnesota</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    </span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">    ...</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160; </div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#ifndef SRC_SHADERPROGRAM_H_</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#define SRC_SHADERPROGRAM_H_</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160; </div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="color_8h.html">color.h</a>&quot;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="matrix4_8h.html">matrix4.h</a>&quot;</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="opengl__headers_8h.html">opengl_headers.h</a>&quot;</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="point2_8h.html">point2.h</a>&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="point3_8h.html">point3.h</a>&quot;</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="texture2d_8h.html">texture2d.h</a>&quot;</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="vector2_8h.html">vector2.h</a>&quot;</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="vector3_8h.html">vector3.h</a>&quot;</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160; </div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#include &lt;map&gt;</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160; </div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacemingfx.html">mingfx</a> {</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160; </div>
<div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html">   66</a></span>&#160;<span class="keyword">class </span><a class="code" href="classmingfx_1_1_shader_program.html">ShaderProgram</a> {</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a0c3d86656c464223dc615cbec0943700">   69</a></span>&#160;    <a class="code" href="classmingfx_1_1_shader_program.html#a0c3d86656c464223dc615cbec0943700">ShaderProgram</a>();</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    </div>
<div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a96da0dede354f2511084eeb25428edb4">   71</a></span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classmingfx_1_1_shader_program.html#a96da0dede354f2511084eeb25428edb4">~ShaderProgram</a>();</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    </div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    </div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    <span class="comment">// ---- These should be called during startup (e.g., in InitOpenGL()) ----</span></div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    </div>
<div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a63ac061271fad9338e922389d4a179e5">   80</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_shader_program.html#a63ac061271fad9338e922389d4a179e5">AddVertexShaderFromFile</a>(<span class="keyword">const</span> std::string &amp;file);</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160; </div>
<div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#ab5fed4904a59c6e83ebb43aebf4c043d">   84</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_shader_program.html#ab5fed4904a59c6e83ebb43aebf4c043d">AddVertexShaderFromSource</a>(<span class="keyword">const</span> std::string &amp;code);</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    </div>
<div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#acd94fc12beb85fe57aa80d3b825018b0">   90</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_shader_program.html#acd94fc12beb85fe57aa80d3b825018b0">AddFragmentShaderFromFile</a>(<span class="keyword">const</span> std::string &amp;file);</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;    </div>
<div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a7a3063ec42798c076e1ab0c0e6411e9c">   94</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_shader_program.html#a7a3063ec42798c076e1ab0c0e6411e9c">AddFragmentShaderFromSource</a>(<span class="keyword">const</span> std::string &amp;code);</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    </div>
<div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#ad14c3a9a4ee1eef39f933bc46260c794">   99</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_shader_program.html#ad14c3a9a4ee1eef39f933bc46260c794">LinkProgram</a>();</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    </div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160; </div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    </div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    <span class="comment">// ---- These should be called during rendering (e.g., in DrawUsingOpenGL()) ----</span></div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160; </div>
<div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#af1c968f1c79f70e183c9d1239d3d205e">  110</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#af1c968f1c79f70e183c9d1239d3d205e">UseProgram</a>();</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    </div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;    <span class="comment">// Set Uniform Variables in the Shader</span></div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    </div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    <span class="comment">// MinGfx types</span></div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    </div>
<div class="line"><a name="l00118"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a461ba9368ad89fe1e9749b14b099027a">  118</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a461ba9368ad89fe1e9749b14b099027a">SetUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point2.html">Point2</a> &amp;p);</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160; </div>
<div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#aef58537d81bdb9d88a5f1c56a2b98b25">  122</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#aef58537d81bdb9d88a5f1c56a2b98b25">SetUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;v);</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160; </div>
<div class="line"><a name="l00126"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#ac59b3d0542ce45631876615eabf66487">  126</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#ac59b3d0542ce45631876615eabf66487">SetUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_point3.html">Point3</a> &amp;p);</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160; </div>
<div class="line"><a name="l00130"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a0b3e6285354e007bf79a9ac1587f86f5">  130</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a0b3e6285354e007bf79a9ac1587f86f5">SetUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_vector3.html">Vector3</a> &amp;v);</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160; </div>
<div class="line"><a name="l00134"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a766988eac957e9d810fdf2cbd2eafae0">  134</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a766988eac957e9d810fdf2cbd2eafae0">SetUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;m);</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    </div>
<div class="line"><a name="l00138"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a9ec2b53ba4bea7e48ef459530b8c6d60">  138</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a9ec2b53ba4bea7e48ef459530b8c6d60">SetUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_color.html">Color</a> &amp;c);</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    </div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    </div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    <span class="comment">// built-in types</span></div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    </div>
<div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#ab547dadc25582bec157b39de29d1419e">  145</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#ab547dadc25582bec157b39de29d1419e">SetUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">int</span> i);</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160; </div>
<div class="line"><a name="l00149"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a707d2cb51a54151959c6570d6bfc7840">  149</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a707d2cb51a54151959c6570d6bfc7840">SetUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ui);</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    </div>
<div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a680fa87cb30343bb56abc48a090e823c">  153</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a680fa87cb30343bb56abc48a090e823c">SetUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">float</span> f);</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160; </div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    </div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;    <span class="comment">// built-in types (arrays)</span></div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    </div>
<div class="line"><a name="l00160"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a51cd1c1d194b2f5c07e81d4f579f2f2b">  160</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a51cd1c1d194b2f5c07e81d4f579f2f2b">SetUniformArray1</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">int</span> *i, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160; </div>
<div class="line"><a name="l00164"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#abba87d2b0baca89232dbd1d6331875de">  164</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#abba87d2b0baca89232dbd1d6331875de">SetUniformArray1</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *ui, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160; </div>
<div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a5c7891252d6b6c40982b56543820cd19">  168</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a5c7891252d6b6c40982b56543820cd19">SetUniformArray1</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">float</span> *f, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160; </div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    </div>
<div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a9bab504c74a1c4258258b91afe9a9623">  173</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a9bab504c74a1c4258258b91afe9a9623">SetUniformArray2</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">int</span> *i, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160; </div>
<div class="line"><a name="l00177"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a6fdca4b0ccaa8a0b2c8c68fd7645727c">  177</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a6fdca4b0ccaa8a0b2c8c68fd7645727c">SetUniformArray2</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *ui, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160; </div>
<div class="line"><a name="l00181"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a93914cad6d8e751218c88010c51cf657">  181</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a93914cad6d8e751218c88010c51cf657">SetUniformArray2</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">float</span> *f, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160; </div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;    </div>
<div class="line"><a name="l00186"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#ac582a2aa74a83095e0b8e359ce432511">  186</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#ac582a2aa74a83095e0b8e359ce432511">SetUniformArray3</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">int</span> *i, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;    </div>
<div class="line"><a name="l00190"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a8c31de93b17f050baecb5323a69bdbfa">  190</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a8c31de93b17f050baecb5323a69bdbfa">SetUniformArray3</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *ui, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160; </div>
<div class="line"><a name="l00194"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#afc84377716296a57299ebbc01884b65d">  194</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#afc84377716296a57299ebbc01884b65d">SetUniformArray3</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">float</span> *f, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160; </div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;    </div>
<div class="line"><a name="l00199"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#ab06ef4682f801fca080a8f67dc6345ba">  199</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#ab06ef4682f801fca080a8f67dc6345ba">SetUniformArray4</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">int</span> *i, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;    </div>
<div class="line"><a name="l00203"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a2854ad947f74432edc0b730462b7f695">  203</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a2854ad947f74432edc0b730462b7f695">SetUniformArray4</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> *ui, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;    </div>
<div class="line"><a name="l00207"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a9710cf4c72a7321b9a1ff1b86ae42da1">  207</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a9710cf4c72a7321b9a1ff1b86ae42da1">SetUniformArray4</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">float</span> *f, <span class="keywordtype">int</span> count);</div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160; </div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;    </div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;    <span class="comment">// Set Textures (Sampler Variables in the Shader)</span></div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;    </div>
<div class="line"><a name="l00215"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a4e5a2659f66f29433b15748f36c61ea2">  215</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a4e5a2659f66f29433b15748f36c61ea2">BindTexture</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_texture2_d.html">Texture2D</a> &amp;tex);</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;    </div>
<div class="line"><a name="l00219"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#af81d97c2843278eb40cdcdf8e5d54a96">  219</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#af81d97c2843278eb40cdcdf8e5d54a96">BindTexture</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keyword">const</span> <a class="code" href="classmingfx_1_1_texture2_d.html">Texture2D</a> &amp;tex, <span class="keywordtype">int</span> texUnit);</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;    </div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;    </div>
<div class="line"><a name="l00223"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a2e4d6db720bf22038270cf8c51cdf7da">  223</a></span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#a2e4d6db720bf22038270cf8c51cdf7da">StopProgram</a>();</div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160; </div>
<div class="line"><a name="l00226"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a2eddd93e446ad2079d1c57676655ffbe">  226</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_shader_program.html#a2eddd93e446ad2079d1c57676655ffbe">initialized</a>();</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;    </div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;    GLuint vertexShader_;</div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;    GLuint fragmentShader_;</div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;    GLuint program_;</div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;    std::map&lt;std::string, int&gt; texBindings_;</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;};</div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;    </div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;    </div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;} <span class="comment">// end namespace</span></div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160; </div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="aclassmingfx_1_1_color_html"><div class="ttname"><a href="classmingfx_1_1_color.html">mingfx::Color</a></div><div class="ttdoc">Represents a 4-component (R,G,B,A) color, stored internally in a float array to be compatable with Op...</div><div class="ttdef"><b>Definition:</b> <a href="color_8h_source.html#l00041">color.h:41</a></div></div>
<div class="ttc" id="aclassmingfx_1_1_matrix4_html"><div class="ttname"><a href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></div><div class="ttdoc">A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be...</div><div class="ttdef"><b>Definition:</b> <a href="matrix4_8h_source.html#l00050">matrix4.h:50</a></div></div>
<div class="ttc" id="aclassmingfx_1_1_point2_html"><div class="ttname"><a href="classmingfx_1_1_point2.html">mingfx::Point2</a></div><div class="ttdoc">A 2D Point with floating point coordinates, used for storing 2D texture coordinates,...</div><div class="ttdef"><b>Definition:</b> <a href="point2_8h_source.html#l00028">point2.h:28</a></div></div>
<div class="ttc" id="aclassmingfx_1_1_point3_html"><div class="ttname"><a href="classmingfx_1_1_point3.html">mingfx::Point3</a></div><div class="ttdoc">A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="point3_8h_source.html#l00052">point3.h:52</a></div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html"><div class="ttname"><a href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></div><div class="ttdoc">A wrapper around GLSL shader programs.</div><div class="ttdef"><b>Definition:</b> <a href="shader__program_8h_source.html#l00066">shader_program.h:66</a></div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a0b3e6285354e007bf79a9ac1587f86f5"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a0b3e6285354e007bf79a9ac1587f86f5">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, const Vector3 &amp;v)</div><div class="ttdoc">Passes the x,y,z,0 values of vector v to the shader program and stores the result in the shader varia...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a0c3d86656c464223dc615cbec0943700"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a0c3d86656c464223dc615cbec0943700">mingfx::ShaderProgram::ShaderProgram</a></div><div class="ttdeci">ShaderProgram()</div><div class="ttdoc">Creates an empty ShaderProgram object.</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a2854ad947f74432edc0b730462b7f695"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a2854ad947f74432edc0b730462b7f695">mingfx::ShaderProgram::SetUniformArray4</a></div><div class="ttdeci">void SetUniformArray4(const std::string &amp;name, unsigned int *ui, int count)</div><div class="ttdoc">Passes an array of count 4D unsigned int arrays to the shader program and stores the result in the sh...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a2e4d6db720bf22038270cf8c51cdf7da"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a2e4d6db720bf22038270cf8c51cdf7da">mingfx::ShaderProgram::StopProgram</a></div><div class="ttdeci">void StopProgram()</div><div class="ttdoc">Call this after rendering geometry to deactivate the shader.</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a2eddd93e446ad2079d1c57676655ffbe"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a2eddd93e446ad2079d1c57676655ffbe">mingfx::ShaderProgram::initialized</a></div><div class="ttdeci">bool initialized()</div><div class="ttdoc">Returns true if the shader program has been successfully compiled and linked.</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a461ba9368ad89fe1e9749b14b099027a"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a461ba9368ad89fe1e9749b14b099027a">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, const Point2 &amp;p)</div><div class="ttdoc">Passes the x,y values of point p to the shader program and stores the result in the shader variable n...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a4e5a2659f66f29433b15748f36c61ea2"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a4e5a2659f66f29433b15748f36c61ea2">mingfx::ShaderProgram::BindTexture</a></div><div class="ttdeci">void BindTexture(const std::string &amp;name, const Texture2D &amp;tex)</div><div class="ttdoc">Binds a Texture2D to a sampler2D in the shader program. This version automatically selects an availab...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a51cd1c1d194b2f5c07e81d4f579f2f2b"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a51cd1c1d194b2f5c07e81d4f579f2f2b">mingfx::ShaderProgram::SetUniformArray1</a></div><div class="ttdeci">void SetUniformArray1(const std::string &amp;name, int *i, int count)</div><div class="ttdoc">Passes an array of count ints to the shader program and stores the result in the shader variable name...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a5c7891252d6b6c40982b56543820cd19"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a5c7891252d6b6c40982b56543820cd19">mingfx::ShaderProgram::SetUniformArray1</a></div><div class="ttdeci">void SetUniformArray1(const std::string &amp;name, float *f, int count)</div><div class="ttdoc">Passes an array of count floats to the shader program and stores the result in the shader variable na...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a63ac061271fad9338e922389d4a179e5"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a63ac061271fad9338e922389d4a179e5">mingfx::ShaderProgram::AddVertexShaderFromFile</a></div><div class="ttdeci">bool AddVertexShaderFromFile(const std::string &amp;file)</div><div class="ttdoc">Call during initialization but after the OpenGL context has been created (e.g., inside InitOpenGL())....</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a680fa87cb30343bb56abc48a090e823c"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a680fa87cb30343bb56abc48a090e823c">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, float f)</div><div class="ttdoc">Passes the float to the shader program and stores the result in the shader variable named name,...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a6fdca4b0ccaa8a0b2c8c68fd7645727c"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a6fdca4b0ccaa8a0b2c8c68fd7645727c">mingfx::ShaderProgram::SetUniformArray2</a></div><div class="ttdeci">void SetUniformArray2(const std::string &amp;name, unsigned int *ui, int count)</div><div class="ttdoc">Passes an array of count 2D unsigned int arrays to the shader program and stores the result in the sh...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a707d2cb51a54151959c6570d6bfc7840"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a707d2cb51a54151959c6570d6bfc7840">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, unsigned int ui)</div><div class="ttdoc">Passes the unsigned int to the shader program and stores the result in the shader variable named name...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a766988eac957e9d810fdf2cbd2eafae0"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a766988eac957e9d810fdf2cbd2eafae0">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, const Matrix4 &amp;m)</div><div class="ttdoc">Passes the column-major 16 float values of matrix m to the shader program and stores the result in th...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a7a3063ec42798c076e1ab0c0e6411e9c"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a7a3063ec42798c076e1ab0c0e6411e9c">mingfx::ShaderProgram::AddFragmentShaderFromSource</a></div><div class="ttdeci">bool AddFragmentShaderFromSource(const std::string &amp;code)</div><div class="ttdoc">This loads and compiles a shader from a string. An error will be printed to stderr if there are any c...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a8c31de93b17f050baecb5323a69bdbfa"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a8c31de93b17f050baecb5323a69bdbfa">mingfx::ShaderProgram::SetUniformArray3</a></div><div class="ttdeci">void SetUniformArray3(const std::string &amp;name, unsigned int *ui, int count)</div><div class="ttdoc">Passes an array of count 3D unsigned int arrays to the shader program and stores the result in the sh...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a93914cad6d8e751218c88010c51cf657"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a93914cad6d8e751218c88010c51cf657">mingfx::ShaderProgram::SetUniformArray2</a></div><div class="ttdeci">void SetUniformArray2(const std::string &amp;name, float *f, int count)</div><div class="ttdoc">Passes an array of count 2D float arrays to the shader program and stores the result in the shader va...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a96da0dede354f2511084eeb25428edb4"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a96da0dede354f2511084eeb25428edb4">mingfx::ShaderProgram::~ShaderProgram</a></div><div class="ttdeci">virtual ~ShaderProgram()</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a9710cf4c72a7321b9a1ff1b86ae42da1"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a9710cf4c72a7321b9a1ff1b86ae42da1">mingfx::ShaderProgram::SetUniformArray4</a></div><div class="ttdeci">void SetUniformArray4(const std::string &amp;name, float *f, int count)</div><div class="ttdoc">Passes an array of count 4D float arrays to the shader program and stores the result in the shader va...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a9bab504c74a1c4258258b91afe9a9623"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a9bab504c74a1c4258258b91afe9a9623">mingfx::ShaderProgram::SetUniformArray2</a></div><div class="ttdeci">void SetUniformArray2(const std::string &amp;name, int *i, int count)</div><div class="ttdoc">Passes an array of count 2D int arrays to the shader program and stores the result in the shader vari...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a9ec2b53ba4bea7e48ef459530b8c6d60"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a9ec2b53ba4bea7e48ef459530b8c6d60">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, const Color &amp;c)</div><div class="ttdoc">Passes the r,g,b,a values of color c to the shader program and stores the result in the shader variab...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ab06ef4682f801fca080a8f67dc6345ba"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ab06ef4682f801fca080a8f67dc6345ba">mingfx::ShaderProgram::SetUniformArray4</a></div><div class="ttdeci">void SetUniformArray4(const std::string &amp;name, int *i, int count)</div><div class="ttdoc">Passes an array of count 4D int arrays to the shader program and stores the result in the shader vari...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ab547dadc25582bec157b39de29d1419e"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ab547dadc25582bec157b39de29d1419e">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, int i)</div><div class="ttdoc">Passes the int to the shader program and stores the result in the shader variable named name,...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ab5fed4904a59c6e83ebb43aebf4c043d"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ab5fed4904a59c6e83ebb43aebf4c043d">mingfx::ShaderProgram::AddVertexShaderFromSource</a></div><div class="ttdeci">bool AddVertexShaderFromSource(const std::string &amp;code)</div><div class="ttdoc">This loads and compiles a shader from a string. An error will be printed to stderr if there are any c...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_abba87d2b0baca89232dbd1d6331875de"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#abba87d2b0baca89232dbd1d6331875de">mingfx::ShaderProgram::SetUniformArray1</a></div><div class="ttdeci">void SetUniformArray1(const std::string &amp;name, unsigned int *ui, int count)</div><div class="ttdoc">Passes an array of count unsigned ints to the shader program and stores the result in the shader vari...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ac582a2aa74a83095e0b8e359ce432511"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ac582a2aa74a83095e0b8e359ce432511">mingfx::ShaderProgram::SetUniformArray3</a></div><div class="ttdeci">void SetUniformArray3(const std::string &amp;name, int *i, int count)</div><div class="ttdoc">Passes an array of count 3D int arrays to the shader program and stores the result in the shader vari...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ac59b3d0542ce45631876615eabf66487"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ac59b3d0542ce45631876615eabf66487">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, const Point3 &amp;p)</div><div class="ttdoc">Passes the x,y,z,1 values of point p to the shader program and stores the result in the shader variab...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_acd94fc12beb85fe57aa80d3b825018b0"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#acd94fc12beb85fe57aa80d3b825018b0">mingfx::ShaderProgram::AddFragmentShaderFromFile</a></div><div class="ttdeci">bool AddFragmentShaderFromFile(const std::string &amp;file)</div><div class="ttdoc">Call during initialization but after the OpenGL context has been created (e.g., inside InitOpenGL())....</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ad14c3a9a4ee1eef39f933bc46260c794"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ad14c3a9a4ee1eef39f933bc46260c794">mingfx::ShaderProgram::LinkProgram</a></div><div class="ttdeci">bool LinkProgram()</div><div class="ttdoc">Call this after adding vertex and fragment shaders in order to link them together to create the full ...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_aef58537d81bdb9d88a5f1c56a2b98b25"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#aef58537d81bdb9d88a5f1c56a2b98b25">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, const Vector2 &amp;v)</div><div class="ttdoc">Passes the x,y values of vector v to the shader program and stores the result in the shader variable ...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_af1c968f1c79f70e183c9d1239d3d205e"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#af1c968f1c79f70e183c9d1239d3d205e">mingfx::ShaderProgram::UseProgram</a></div><div class="ttdeci">void UseProgram()</div><div class="ttdoc">Call this first to make the shader program active, then call SetUniform() to pass data from your C++ ...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_af81d97c2843278eb40cdcdf8e5d54a96"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#af81d97c2843278eb40cdcdf8e5d54a96">mingfx::ShaderProgram::BindTexture</a></div><div class="ttdeci">void BindTexture(const std::string &amp;name, const Texture2D &amp;tex, int texUnit)</div><div class="ttdoc">Binds a Texture2D to a sampler2D in the shader program. This version allows you to specify the textur...</div></div>
<div class="ttc" id="aclassmingfx_1_1_shader_program_html_afc84377716296a57299ebbc01884b65d"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#afc84377716296a57299ebbc01884b65d">mingfx::ShaderProgram::SetUniformArray3</a></div><div class="ttdeci">void SetUniformArray3(const std::string &amp;name, float *f, int count)</div><div class="ttdoc">Passes an array of count 3D float arrays to the shader program and stores the result in the shader va...</div></div>
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