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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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<div class="textblock"><code>#include &lt;iostream&gt;</code><br />
<code>#include &quot;<a class="el" href="point3_8h_source.html">point3.h</a>&quot;</code><br />
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<p><a href="vector3_8h_source.html">Go to the source code of this file.</a></p>
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graphics operations.  <a href="classmingfx_1_1_vector3.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memdesc:aa19b1dea0b7aa468950e56044fda328a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Divide the vector by the scalar s.  <a href="namespacemingfx.html#aa19b1dea0b7aa468950e56044fda328a">More...</a><br /></td></tr>
<tr class="separator:aa19b1dea0b7aa468950e56044fda328a"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memdesc:aa8a18cb8506dee589eaf6883a32e6fb5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Multiply the vector by the scalar s.  <a href="namespacemingfx.html#aa8a18cb8506dee589eaf6883a32e6fb5">More...</a><br /></td></tr>
<tr class="separator:aa8a18cb8506dee589eaf6883a32e6fb5"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="separator:afd07add6169773bae12d40201f8af7db"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="separator:a4b4428d2cf65ba5226ef4036352d311e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aadea317107a50ec6847ce01927b61c82"><td class="memItemLeft" align="right" valign="top">Point3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#aadea317107a50ec6847ce01927b61c82">mingfx::operator+</a> (const Point3 &amp;p, const Vector3 &amp;v)</td></tr>
<tr class="memdesc:aadea317107a50ec6847ce01927b61c82"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds a point and a vector, returns a point.  <a href="namespacemingfx.html#aadea317107a50ec6847ce01927b61c82">More...</a><br /></td></tr>
<tr class="separator:aadea317107a50ec6847ce01927b61c82"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeeeb04b70f8e8becbcda7a3dc7024c1b"><td class="memItemLeft" align="right" valign="top">Vector3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#aeeeb04b70f8e8becbcda7a3dc7024c1b">mingfx::operator+</a> (const Vector3 &amp;v1, const Vector3 &amp;v2)</td></tr>
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<tr class="separator:aeeeb04b70f8e8becbcda7a3dc7024c1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a579b90d99a1d6f794ca44017ded3a8db"><td class="memItemLeft" align="right" valign="top">Point3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a579b90d99a1d6f794ca44017ded3a8db">mingfx::operator-</a> (const Point3 &amp;p, const Vector3 &amp;v)</td></tr>
<tr class="memdesc:a579b90d99a1d6f794ca44017ded3a8db"><td class="mdescLeft">&#160;</td><td class="mdescRight">Subtracts a vector from a point, returns a point.  <a href="namespacemingfx.html#a579b90d99a1d6f794ca44017ded3a8db">More...</a><br /></td></tr>
<tr class="separator:a579b90d99a1d6f794ca44017ded3a8db"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aecdf7f36c4feb04034f1d07c49d5c0e3"><td class="memItemLeft" align="right" valign="top">Vector3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#aecdf7f36c4feb04034f1d07c49d5c0e3">mingfx::operator-</a> (const Vector3 &amp;v1, const Vector3 &amp;v2)</td></tr>
<tr class="memdesc:aecdf7f36c4feb04034f1d07c49d5c0e3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Subtracts v2 from v1, returns a vector.  <a href="namespacemingfx.html#aecdf7f36c4feb04034f1d07c49d5c0e3">More...</a><br /></td></tr>
<tr class="separator:aecdf7f36c4feb04034f1d07c49d5c0e3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a77d92da8f1a866306518422cd9d2f0af"><td class="memItemLeft" align="right" valign="top">Vector3&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a77d92da8f1a866306518422cd9d2f0af">mingfx::operator-</a> (const Point3 &amp;p1, const Point3 &amp;p2)</td></tr>
<tr class="memdesc:a77d92da8f1a866306518422cd9d2f0af"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the vector spanning p1 and p2.  <a href="namespacemingfx.html#a77d92da8f1a866306518422cd9d2f0af">More...</a><br /></td></tr>
<tr class="separator:a77d92da8f1a866306518422cd9d2f0af"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3425c24faf923364cd3a764d50601c52"><td class="memItemLeft" align="right" valign="top">std::ostream &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a3425c24faf923364cd3a764d50601c52">mingfx::operator&lt;&lt;</a> (std::ostream &amp;os, const Vector3 &amp;v)</td></tr>
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<tr class="memitem:a8cc2f52569661416cb2ca67c516b7c93"><td class="memItemLeft" align="right" valign="top">std::istream &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a8cc2f52569661416cb2ca67c516b7c93">mingfx::operator&gt;&gt;</a> (std::istream &amp;is, Vector3 &amp;v)</td></tr>
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