blob: 51ea0f8741e83e861c3dfa3ad529b3ac710eac9e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
/*
This file is part of the MinGfx Project.
Copyright (c) 2017,2018 Regents of the University of Minnesota.
All Rights Reserved.
Original Author(s) of this File:
Dan Keefe, 2018, University of Minnesota
Author(s) of Significant Updates/Modifications to the File:
...
*/
/// \file mingfx.h Includes the entire MinGfx library and calls using namespace mingfx
#ifndef SRC_MINGFX_H_
#define SRC_MINGFX_H_
#include "aabb.h"
#include "bvh.h"
#include "color.h"
#include "craft_cam.h"
#include "default_shader.h"
#include "gfxmath.h"
#include "graphics_app.h"
#include "matrix4.h"
#include "mesh.h"
#include "mingfx_config.h"
#include "opengl_headers.h"
#include "platform.h"
#include "point2.h"
#include "point3.h"
#include "quaternion.h"
#include "quick_shapes.h"
#include "ray.h"
#include "shader_program.h"
#include "text_shader.h"
#include "texture2d.h"
#include "unicam.h"
#include "vector2.h"
#include "vector3.h"
//using namespace mingfx;
#endif
|