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#version 330
/*
This file is part of the MinGfx Project.
Copyright (c) 2017,2018 Regents of the University of Minnesota.
All Rights Reserved.
Original Author(s) of this File:
Dan Keefe, 2018, University of Minnesota
Author(s) of Significant Updates/Modifications to the File:
...
*/
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;
layout(location = 2) in vec4 color;
layout(location = 3) in vec2 texcoord;
layout(location = 8) in mat4 instance_xform;
uniform mat4 ModelMatrix;
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform mat4 NormalMatrix;
out vec3 N;
out vec3 v;
out vec2 uv;
out vec4 col_interp;
void main() {
v = (ViewMatrix * ModelMatrix * vec4(position, 1)).xyz;
N = normalize((NormalMatrix * vec4(normal, 0)).xyz);
uv = texcoord.xy;
gl_Position = ProjectionMatrix * ViewMatrix * instance_xform * ModelMatrix * vec4(position, 1);
col_interp = color;
}
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