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/*
This file is part of the MinGfx Project.
Copyright (c) 2017,2018 Regents of the University of Minnesota.
All Rights Reserved.
Original Author(s) of this File:
Dan Keefe, 2018, University of Minnesota
Author(s) of Significant Updates/Modifications to the File:
...
*/
#ifndef SRC_VECTOR2_H_
#define SRC_VECTOR2_H_
#include <iostream>
#include "point2.h"
namespace mingfx {
/** A 2D Vector with floating point coordinates, used for storing 2D translations,
mouse movements, and screen-space vectors.
*/
class Vector2 {
public:
/// Default constructor to create zero vector
Vector2();
/// Constructs a vector (x,y,0), where the 0 comes from the use of
/// homogeneous coordinates in computer graphics.
Vector2(float x, float y);
/// Constructs a vector given a pointer to x,y,z data
Vector2(float *v);
/// Copy constructor for vector
Vector2(const Vector2& v);
/// Vector destructor
virtual ~Vector2();
/// Check for "equality", taking floating point imprecision into account
bool operator==(const Vector2& v) const;
/// Check for "inequality", taking floating point imprecision into account
bool operator!=(const Vector2& v) const;
/// Vector assignment operator
Vector2& operator=(const Vector2& v);
/// Read only access to the ith coordinate of the vector.
float operator[](const int i) const;
/// Returns a reference to the ith coordinate of the vector. Use this
/// accessor if you wish to set the coordinate rather than just request
/// its value. Example:
/// ~~~
/// Vector2 a;
/// a[0] = 5.0; // set the x-coordinate of the vector
/// ~~~
float& operator[](const int i);
/// Read only access to the x coordinate. Can also use my_vector[0]. Use
/// the my_vector[0] = 1.0; form if you need to set the value.
float x() const { return v[0]; }
/// Read only access to the y coordinate. Can also use my_vector[1]. Use
/// the my_vector[1] = 1.0; form if you need to set the value.
float y() const { return v[1]; }
/// In homogeneous coordinates, the w coordinate for all vectors is 0.0.
float w() const { return 0.0; }
// --- Vector operations ---
/// Returns "this dot v"
float Dot(const Vector2& v) const;
/// Returns the length of the vector
float Length() const;
/// Normalizes the vector by making it unit length.
void Normalize();
/// Returns a normalized (i.e., unit length) version of the vector without
/// modifying the original ('this') vector.
Vector2 ToUnit() const;
/// Linear interpolation between this vector and another. Alpha=0.0 returns
/// this vector, and alpha=1.0 returns the other vector, other values blend
/// between the two.
Vector2 Lerp(const Vector2 &b, float alpha) const;
/// Returns a const pointer to the raw data array
const float * value_ptr() const;
/// Returns a new vector that is the unit version of v.
static Vector2 Normalize(const Vector2 &v);
/// Returns v1 dot v2
static float Dot(const Vector2 &v1, const Vector2 &v2);
/// (0,0) - a shortcut for a special vector that is frequently needed
static const Vector2& Zero();
/// (1,1) - a shortcut for a special vector that is frequently needed
static const Vector2& One();
/// (1,0) - a shortcut for a special vector that is frequently needed
static const Vector2& UnitX();
/// (0,1) - a shortcut for a special vector that is frequently needed
static const Vector2& UnitY();
/// Linear interpolation between two vectors. Alpha=0.0 returns 'a' and
/// alpha=1.0 returns 'b', other values blend between the two.
static Vector2 Lerp(const Vector2 &a, const Vector2 &b, float alpha);
private:
float v[2];
};
// ---------- Operator Overloads for Working with Vectors ----------
// --- Scalers ---
/// Divide the vector by the scalar s
Vector2 operator/(const Vector2& v, const float s);
/// Multiply the vector by the scalar s
Vector2 operator*(const float s, const Vector2& v);
/// Multiply the vector by the scalar s
Vector2 operator*(const Vector2& v, const float s);
/// Negate the vector
Vector2 operator-(const Vector2& v);
// Note: no -(point) operator, that's an undefined operation
// --- Point and Vector Arithmetic ---
/// Adds a vector and a point, returns a point
Point2 operator+(const Vector2& v, const Point2& p);
/// Adds a point and a vector, returns a point
Point2 operator+(const Point2& p, const Vector2& v);
/// Adds a vector and a vector, returns a vector
Vector2 operator+(const Vector2& v1, const Vector2& v2);
// Note: no (point + point) operator, that's an undefined operation
/// Subtracts a vector from a point, returns a point
Point2 operator-(const Point2& p, const Vector2& v);
/// Subtracts v2 from v1, returns a vector
Vector2 operator-(const Vector2& v1, const Vector2& v2);
/// Returns the vector spanning p1 and p2
Vector2 operator-(const Point2& p1, const Point2& p2);
// Note: no (vector - point) operator, that's an undefined operation
// --- Stream operators ---
// Vector2
std::ostream & operator<< ( std::ostream &os, const Vector2 &v);
std::istream & operator>> ( std::istream &is, Vector2 &v);
} // end namespace
#endif
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