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/** CSci-4611 Assignment 2: Car Soccer
*/
#ifndef BALL_H_
#define BALL_H_
#include <mingfx.h>
using namespace mingfx;
/// Small class representing the ball. Feel free to add additional member variables and functions if you wish.
class Ball {
public:
Ball();
virtual ~Ball();
// The same radius is used to draw the ball and to calculate physics for the ball
float radius();
// Current 3D position
Point3 position();
void set_position(const Point3 &p);
// Current 3D velocity
Vector3 velocity();
void set_velocity(const Vector3 &v);
// Resets the ball's position and velocity to initial values.
void Reset();
void Draw(QuickShapes quickShapes, Matrix4 modelMatrix, Matrix4 viewMatrix, Matrix4 projMatrix);
private:
Point3 position_;
Vector3 velocity_;
float radius_;
};
#endif
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