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/** CSci-4611 Assignment 2: Car Soccer
*/
#ifndef CAR_H_
#define CAR_H_
#include <mingfx.h>
/// Small data structure for a car
class Car {
public:
/// The constructor sets the static properties of the car, like its size,
/// and then calls Reset() to reset the position, velocity, and any other
/// dynamic variables that change during game play.
Car() : size_(3,2,4), collision_radius_(2.5) {
Reset();
}
/// Nothing special needed in the constructor
virtual ~Car() {}
/// Resets all the dynamic variables, so if you call this after a goal, the
/// car will go back to its starting position.
void Reset() {
position_ = Point3(0, size_[1]/2, 45);
}
float collision_radius() { return collision_radius_; }
Vector3 size() { return size_; }
Point3 position() { return position_; }
void set_position(const Point3 &p) { position_ = p; }
private:
// You will probably need to store some additional data here, e.g., speed.
Vector3 size_;
float collision_radius_;
Point3 position_;
};
#endif
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