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#ifndef ROTATION_BOUNDS_H_
#define ROTATION_BOUNDS_H_
/** This class just provides a data structure to store information about how each bone can move,
including whehter it can rotate in the x, y, and z directions (some joints support rotation
along all axes, others are just 1-dimensional) and the min and max angles of rotation for
each axis */
class RotationBounds {
public:
RotationBounds();
void setdof(bool rx, bool ry, bool rz);
void setR(int index, float min, float max);
bool dofRX;
bool dofRY;
bool dofRZ;
int dofs;
float minRX;
float maxRX;
float minRY;
float maxRY;
float minRZ;
float maxRZ;
};
#endif
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