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#version 330
// CSci-4611 Assignment 5: Art Render
// TODO: You need to calculate per-fragment shading here using a toon shading model
in vec3 position_in_eye_space;
in vec3 normal_in_eye_space;
out vec4 color;
uniform vec3 light_in_eye_space;
uniform vec4 Ia, Id, Is;
uniform vec4 ka, kd, ks;
uniform float s;
uniform sampler2D diffuse_ramp;
uniform sampler2D specular_ramp;
void main() {
color = vec4(0,0,0,1);
}
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