blob: 73d43c70dfcf53ad768629a652e5571be0817700 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
|
#version 330
// This color comes in from the output of the vertex shader stage. The current
// fragment will lie somewhere within a triangle. So, the vec4 that is passed
// in here is actually an interpolated version of the colors output by the 3
// vertex shader programs run for the 3 vertices of the triangle.
in vec4 color;
// All fragment shaders are required to output a vec4 color.
out vec4 final_color;
void main() {
// For a Gouraud shader, there is nothing more to compute at this stage. We
// just output the input color.
final_color = vec4(0,0,0,1);
}
|