blob: 7ce1a893bed1e023f891493b29d92adf1107fb0e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
/** CSci-4611 In-Class Example */
#ifndef SNOWMAN_H_
#define SNOWMAN_H_
#include <mingfx.h>
using namespace mingfx;
#include <string>
#include <vector>
class Example : public GraphicsApp {
public:
// Creates the App
Example();
// Cleans up when the App shuts down
virtual ~Example();
// Note a Run() function is inherited from GraphicsApp, that's what
// actually starts up the App.
// This is a callback, a function that gets called when the user presses
// the Pause button in the GUI.
void OnPauseBtnPressed();
// This gets called once each frame. Note that dt (a.k.a., "delta time") is
// the amount of time (in seconds) that has passed since the last frame.
void UpdateSimulation(double dt);
// This is where we initialize any OpenGL data, like textures or meshes that
// need to be loaded from files and setup in OpenGL. It gets called once
// when the program starts up.
void InitOpenGL();
// This gets called once each frame, and this is where you draw the latest
// version of your 3D graphics scene.
void DrawUsingOpenGL();
private:
// Triangle mesh data structures
Mesh teapot_mesh_;
Mesh triangles_mesh_;
Mesh indexed_tris_mesh_;
// A shader is required to draw meshes, MinGfx provides a default shader
// that does some simple lighting.
DefaultShader shader_;
// Sets up the computer graphics camera
Matrix4 view_matrix_;
Matrix4 proj_matrix_;
// A helper class for drawing some simple shapes (cubes, spheres, 3D arrows)
QuickShapes quick_shapes_;
};
#endif
|