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/** CSci-4611 In-Class Example */
#ifndef SNOWMAN_H_
#define SNOWMAN_H_
#include <mingfx.h>
using namespace mingfx;
#include <string>
#include <vector>
class Example : public GraphicsApp {
public:
// Creates the App
Example();
// Cleans up when the App shuts down
virtual ~Example();
// Note a Run() function is inherited from GraphicsApp, that's what
// actually starts up the App.
// This is a callback, a function that gets called when the user presses
// the Pause button in the GUI.
void OnPauseBtnPressed();
// This gets called once each frame. Note that dt (a.k.a., "delta time") is
// the amount of time (in seconds) that has passed since the last frame.
void UpdateSimulation(double dt);
// This is where we initialize any OpenGL data, like textures or meshes that
// need to be loaded from files and setup in OpenGL. It gets called once
// when the program starts up.
void InitOpenGL();
// This gets called once each frame, and this is where you draw the latest
// version of your 3D graphics scene.
void DrawUsingOpenGL();
private:
// Texture loaded from a file
Texture2D texture_;
// Triangle mesh data structure
Mesh mesh_;
// A shader is required to draw meshes, MinGfx provides a default shader
// that does some simple lighting.
DefaultShader shader_;
// Sets up the computer graphics camera
Matrix4 view_matrix_;
Matrix4 proj_matrix_;
// A helper class for drawing some simple shapes (cubes, spheres, 3D arrows)
QuickShapes quick_shapes_;
// Paths to search for data files, like images
std::vector<std::string> search_path_;
};
#endif
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