diff options
Diffstat (limited to 'ee1301/wk5/hw5_directory')
-rw-r--r-- | ee1301/wk5/hw5_directory/mazeRunner_v1.cpp | 15 | ||||
-rw-r--r-- | ee1301/wk5/hw5_directory/strap012_HW5A.cpp | 123 |
2 files changed, 94 insertions, 44 deletions
diff --git a/ee1301/wk5/hw5_directory/mazeRunner_v1.cpp b/ee1301/wk5/hw5_directory/mazeRunner_v1.cpp index c761e76..a938386 100644 --- a/ee1301/wk5/hw5_directory/mazeRunner_v1.cpp +++ b/ee1301/wk5/hw5_directory/mazeRunner_v1.cpp @@ -85,6 +85,11 @@ void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos) for (int curCol = 0; curCol < lengthX; curCol++) { fin >> board[curCol][curRow]; + if (board[curCol][curRow] == 'X') { + board[curCol][curRow] = ROBOT; + xPos = curCol; + yPos = curRow; + } } } @@ -118,7 +123,7 @@ void showGrid(char board[lengthX][lengthY]) { } void updateGrid(char board[lengthX][lengthY],int & xPos, int & yPos,char action) { - board[xPos][yPos] = BLANK; + int oldX = xPos; int oldY = yPos; if (action == 'l' && xPos > 0) { xPos--; } else if(action == 'r' && xPos < lengthX - 1) { @@ -128,5 +133,13 @@ void updateGrid(char board[lengthX][lengthY],int & xPos, int & yPos,char action) } else if(action == 'd' && yPos < lengthY - 1) { yPos++; } + //Hit detection + if (board[xPos][yPos] == WALL) { + xPos = oldX; + yPos = oldY; + board[xPos][yPos] = WALL; + } else { + board[oldX][oldY] = BLANK; + } board[xPos][yPos] = ROBOT; } diff --git a/ee1301/wk5/hw5_directory/strap012_HW5A.cpp b/ee1301/wk5/hw5_directory/strap012_HW5A.cpp index 95a80ad..4332d2d 100644 --- a/ee1301/wk5/hw5_directory/strap012_HW5A.cpp +++ b/ee1301/wk5/hw5_directory/strap012_HW5A.cpp @@ -1,4 +1,5 @@ #include <iostream> +#include <iomanip> #include <fstream> #include <string> using namespace std; @@ -10,8 +11,8 @@ const char ROBOT = 'X'; const char GOAL = 'O'; const char WALL = 'W'; const int screen_num_lines = 25; -const int lengthX = 10; // for now we only support square boards -const int lengthY = 10; // it "should" work with non-square, YMMV +const int lengthX = 10; // for now we only support square boards +const int lengthY = 10; // it "should" work with non-square, YMMV // Board is described by the following coordinate system: // 0 --> +X // | @@ -33,23 +34,24 @@ int main() char board[lengthX][lengthY] = {0}; int xPos = 0, yPos = 0; fin.open("maze.txt"); //maze.txt is in the directory that it is run in - if (!fin.is_open()) //If a custom maze does not exist, generate one automatically + if (!fin.is_open()) //If a custom maze does not exist, generate one automatically { initBoardDefault(board, xPos, yPos); - } else { + } + else + { initBoardCustom(board, xPos, yPos); } - while(hasChar(board, GOAL)) + while (hasChar(board, GOAL)) { char action; clearScreen(); showGrid(board); - cout << "Where would you like to go? (l, r, u, d) " << endl << "Wall Boolean " << hasChar(board, GOAL) << endl; + cout << "Where would you like to go? (l, r, u, d) " << endl; cin >> action; updateGrid(board, xPos, yPos, action); - } - + } clearScreen(); showGrid(board); @@ -59,23 +61,28 @@ int main() } //The default (no custom file) maze is procedurally generated -void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos) { - for(int curRow=0; curRow < lengthY; curRow++) { - for(int curCol=0; curCol < lengthX; curCol++) { - if ( (rand() % 5) + 1 == 4 || (rand() % 10) + 1 == 7) { - board[curCol][curRow] = WALL; - } else { - board[curCol][curRow] = BLANK; - } +void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos) +{ + for (int curRow = 0; curRow < lengthY; curRow++) + { + for (int curCol = 0; curCol < lengthX; curCol++) + { + if ((rand() % 5) + 1 == 4 || (rand() % 10) + 1 == 7) + { + board[curCol][curRow] = WALL; + } + else + { + board[curCol][curRow] = BLANK; } } - + } - board[0][0] = GOAL; - board[lengthX/2][lengthY/2] = ROBOT; + board[0][0] = GOAL; + board[lengthX / 2][lengthY / 2] = ROBOT; - xPos = lengthX/2; - yPos = lengthY/2; + xPos = lengthX / 2; + yPos = lengthY / 2; } void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos) @@ -85,52 +92,82 @@ void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos) for (int curCol = 0; curCol < lengthX; curCol++) { fin >> board[curCol][curRow]; - if (board[curCol][curRow] == 'X') { + if (board[curCol][curRow] == 'X') + { + board[curCol][curRow] = ROBOT; xPos = curCol; yPos = curRow; } } } - } -bool hasChar(char board[lengthX][lengthY], char findMe) { - for(int curRow=0; curRow < lengthY; curRow++) { - for(int curCol=0; curCol < lengthX; curCol++) { - if(board[curCol][curRow] == findMe) { +bool hasChar(char board[lengthX][lengthY], char findMe) +{ + for (int curRow = 0; curRow < lengthY; curRow++) + { + for (int curCol = 0; curCol < lengthX; curCol++) + { + if (board[curCol][curRow] == findMe) + { return true; } } //end curCol loop - } // end curRow loop + } // end curRow loop return false; } -void clearScreen() { - for(int i = 0;i<screen_num_lines;i++) { +void clearScreen() +{ + for (int i = 0; i < screen_num_lines; i++) + { cout << endl; } } -void showGrid(char board[lengthX][lengthY]) { - for(int curRow=0; curRow < lengthY; curRow++) { - for(int curCol=0; curCol < lengthX; curCol++) { +void showGrid(char board[lengthX][lengthY]) +{ + for (int curRow = 0; curRow < lengthY; curRow++) + { + for (int curCol = 0; curCol < lengthX; curCol++) + { cout << board[curCol][curRow]; } // end curCol loop cout << endl; } // end curRow loop } -void updateGrid(char board[lengthX][lengthY],int & xPos, int & yPos,char action) { - board[xPos][yPos] = BLANK; - if (action == 'l' && xPos > 0) { - xPos--; - } else if(action == 'r' && xPos < lengthX - 1) { - xPos++; - } else if(action == 'u' && yPos > 0) { - yPos--; - } else if(action == 'd' && yPos < lengthY - 1) { - yPos++; +void updateGrid(char board[lengthX][lengthY], int &xPos, int &yPos, char action) +{ + int oldX = xPos; + int oldY = yPos; + if (action == 'l' && xPos > 0) + { + xPos--; + } + else if (action == 'r' && xPos < lengthX - 1) + { + xPos++; + } + else if (action == 'u' && yPos > 0) + { + yPos--; + } + else if (action == 'd' && yPos < lengthY - 1) + { + yPos++; + } + //Hit detection + if (board[xPos][yPos] == WALL) + { + xPos = oldX; + yPos = oldY; + board[xPos][yPos] = WALL; + } + else + { + board[oldX][oldY] = BLANK; } board[xPos][yPos] = ROBOT; } |