From 6c83506cb44b1d20f66df404f0b6468b0e291b6b Mon Sep 17 00:00:00 2001 From: RossTheRoss Date: Tue, 25 Jun 2019 17:55:13 -0500 Subject: Do a thing: --- ee1301/wk5/hw5_directory/strap012_HW5A.cpp | 366 ++++++++++++++--------------- 1 file changed, 183 insertions(+), 183 deletions(-) (limited to 'ee1301/wk5/hw5_directory/strap012_HW5A.cpp') diff --git a/ee1301/wk5/hw5_directory/strap012_HW5A.cpp b/ee1301/wk5/hw5_directory/strap012_HW5A.cpp index 5249ea5..768e8e2 100644 --- a/ee1301/wk5/hw5_directory/strap012_HW5A.cpp +++ b/ee1301/wk5/hw5_directory/strap012_HW5A.cpp @@ -1,183 +1,183 @@ -/* -Date: April 4 2019 -Name: Matthew Strapp -Student ID number: 5449340 -Course number: EE 1301 -Term: Spring 2019 -Lab/assignment number: HW 5A -Short Program Description: Maze Runner 2.0 -*/ - -#include -#include -#include -#include -using namespace std; -ifstream fin; -ofstream fout; - -const char BLANK = '-'; -const char ROBOT = 'X'; -const char GOAL = 'O'; -const char WALL = 'W'; -const int screen_num_lines = 25; -const int lengthX = 10; // for now we only support square boards -const int lengthY = 10; // it "should" work with non-square, YMMV -// Board is described by the following coordinate system: -// 0 --> +X -// | -// | -// V -// +Y - -void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos); -void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos); -void clearScreen(); -void showGrid(char board[lengthX][lengthY]); - -bool hasChar(char board[lengthX][lengthY], char findMe); -void updateGrid(char board[lengthX][lengthY], int &xPos, int &yPos, char action); - -int main() -{ - srand(time(NULL)); - char board[lengthX][lengthY] = {0}; - int xPos = 0, yPos = 0; - fin.open("maze.txt"); //maze.txt is in the directory that it is run in - if (!fin.is_open()) //If a custom maze does not exist, generate one automatically - { - initBoardDefault(board, xPos, yPos); - } - else - { - initBoardCustom(board, xPos, yPos); - } - while (hasChar(board, GOAL)) - { - char action; - clearScreen(); - showGrid(board); - cout << "Where would you like to go? (l, r, u, d) " << endl; - cin >> action; - - updateGrid(board, xPos, yPos, action); - } - - clearScreen(); - showGrid(board); - cout << "You found the cookie! Congratulations!\n"; - - return 0; -} - -//The default (no custom file) maze is procedurally generated, sometimes rendering levels impossible to solve. -//This bug is not as important as finishing the monster that is 5C. -void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos) -{ - for (int curRow = 0; curRow < lengthY; curRow++) - { - for (int curCol = 0; curCol < lengthX; curCol++) - { - if ((rand() % 5) + 1 == 4 || (rand() % 10) + 1 == 7) - { - board[curCol][curRow] = WALL; - } - else - { - board[curCol][curRow] = BLANK; - } - } - } - - board[rand() % lengthX][rand() % lengthY] = GOAL; - xPos = rand() % lengthX; - yPos = rand() % lengthY; - board[xPos][yPos] = ROBOT; -} - -void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos) -{ - for (int curRow = 0; curRow < lengthY; curRow++) - { - for (int curCol = 0; curCol < lengthX; curCol++) - { - fin >> board[curCol][curRow]; - if (board[curCol][curRow] == 'X') - { - board[curCol][curRow] = ROBOT; - xPos = curCol; - yPos = curRow; - } - } - } -} - -bool hasChar(char board[lengthX][lengthY], char findMe) -{ - for (int curRow = 0; curRow < lengthY; curRow++) - { - for (int curCol = 0; curCol < lengthX; curCol++) - { - if (board[curCol][curRow] == findMe) - { - return true; - } - } //end curCol loop - } // end curRow loop - - return false; -} - -void clearScreen() -{ - for (int i = 0; i < screen_num_lines; i++) - { - cout << endl; - } -} - -void showGrid(char board[lengthX][lengthY]) -{ - for (int curRow = 0; curRow < lengthY; curRow++) - { - for (int curCol = 0; curCol < lengthX; curCol++) - { - cout << board[curCol][curRow]; - } // end curCol loop - cout << endl; - } // end curRow loop -} - -void updateGrid(char board[lengthX][lengthY], int &xPos, int &yPos, char action) -{ - int oldX = xPos; - int oldY = yPos; - if (action == 'l' && xPos > 0) - { - xPos--; - } - else if (action == 'r' && xPos < lengthX - 1) - { - xPos++; - } - else if (action == 'u' && yPos > 0) - { - yPos--; - } - else if (action == 'd' && yPos < lengthY - 1) - { - yPos++; - } - //Hit detection - if (board[xPos][yPos] == WALL) - { - xPos = oldX; - yPos = oldY; - board[xPos][yPos] = WALL; - } - else - { - board[oldX][oldY] = BLANK; - } - board[xPos][yPos] = ROBOT; -} +/* +Date: April 4 2019 +Name: Matthew Strapp +Student ID number: 5449340 +Course number: EE 1301 +Term: Spring 2019 +Lab/assignment number: HW 5A +Short Program Description: Maze Runner 2.0 +*/ + +#include +#include +#include +#include +using namespace std; +ifstream fin; +ofstream fout; + +const char BLANK = '-'; +const char ROBOT = 'X'; +const char GOAL = 'O'; +const char WALL = 'W'; +const int screen_num_lines = 25; +const int lengthX = 10; // for now we only support square boards +const int lengthY = 10; // it "should" work with non-square, YMMV +// Board is described by the following coordinate system: +// 0 --> +X +// | +// | +// V +// +Y + +void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos); +void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos); +void clearScreen(); +void showGrid(char board[lengthX][lengthY]); + +bool hasChar(char board[lengthX][lengthY], char findMe); +void updateGrid(char board[lengthX][lengthY], int &xPos, int &yPos, char action); + +int main() +{ + srand(time(NULL)); + char board[lengthX][lengthY] = {0}; + int xPos = 0, yPos = 0; + fin.open("maze.txt"); //maze.txt is in the directory that it is run in + if (!fin.is_open()) //If a custom maze does not exist, generate one automatically + { + initBoardDefault(board, xPos, yPos); + } + else + { + initBoardCustom(board, xPos, yPos); + } + while (hasChar(board, GOAL)) + { + char action; + clearScreen(); + showGrid(board); + cout << "Where would you like to go? (l, r, u, d) " << endl; + cin >> action; + + updateGrid(board, xPos, yPos, action); + } + + clearScreen(); + showGrid(board); + cout << "You found the cookie! Congratulations!\n"; + + return 0; +} + +//The default (no custom file) maze is procedurally generated, sometimes rendering levels impossible to solve. +//This bug is not as important as finishing the monster that is 5C. +void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos) +{ + for (int curRow = 0; curRow < lengthY; curRow++) + { + for (int curCol = 0; curCol < lengthX; curCol++) + { + if ((rand() % 5) + 1 == 4 || (rand() % 10) + 1 == 7) + { + board[curCol][curRow] = WALL; + } + else + { + board[curCol][curRow] = BLANK; + } + } + } + + board[rand() % lengthX][rand() % lengthY] = GOAL; + xPos = rand() % lengthX; + yPos = rand() % lengthY; + board[xPos][yPos] = ROBOT; +} + +void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos) +{ + for (int curRow = 0; curRow < lengthY; curRow++) + { + for (int curCol = 0; curCol < lengthX; curCol++) + { + fin >> board[curCol][curRow]; + if (board[curCol][curRow] == 'X') + { + board[curCol][curRow] = ROBOT; + xPos = curCol; + yPos = curRow; + } + } + } +} + +bool hasChar(char board[lengthX][lengthY], char findMe) +{ + for (int curRow = 0; curRow < lengthY; curRow++) + { + for (int curCol = 0; curCol < lengthX; curCol++) + { + if (board[curCol][curRow] == findMe) + { + return true; + } + } //end curCol loop + } // end curRow loop + + return false; +} + +void clearScreen() +{ + for (int i = 0; i < screen_num_lines; i++) + { + cout << endl; + } +} + +void showGrid(char board[lengthX][lengthY]) +{ + for (int curRow = 0; curRow < lengthY; curRow++) + { + for (int curCol = 0; curCol < lengthX; curCol++) + { + cout << board[curCol][curRow]; + } // end curCol loop + cout << endl; + } // end curRow loop +} + +void updateGrid(char board[lengthX][lengthY], int &xPos, int &yPos, char action) +{ + int oldX = xPos; + int oldY = yPos; + if (action == 'l' && xPos > 0) + { + xPos--; + } + else if (action == 'r' && xPos < lengthX - 1) + { + xPos++; + } + else if (action == 'u' && yPos > 0) + { + yPos--; + } + else if (action == 'd' && yPos < lengthY - 1) + { + yPos++; + } + //Hit detection + if (board[xPos][yPos] == WALL) + { + xPos = oldX; + yPos = oldY; + board[xPos][yPos] = WALL; + } + else + { + board[oldX][oldY] = BLANK; + } + board[xPos][yPos] = ROBOT; +} -- cgit v1.2.3