From 175721a63b426355274fa9e8063f762020ab8362 Mon Sep 17 00:00:00 2001 From: RossTheRoss Date: Thu, 30 Jan 2020 16:55:04 -0600 Subject: R E A R R A N G E --- ee1301/wk5/hw5_directory/strap012_HW5A.cpp | 183 ----------------------------- 1 file changed, 183 deletions(-) delete mode 100644 ee1301/wk5/hw5_directory/strap012_HW5A.cpp (limited to 'ee1301/wk5/hw5_directory/strap012_HW5A.cpp') diff --git a/ee1301/wk5/hw5_directory/strap012_HW5A.cpp b/ee1301/wk5/hw5_directory/strap012_HW5A.cpp deleted file mode 100644 index 768e8e2..0000000 --- a/ee1301/wk5/hw5_directory/strap012_HW5A.cpp +++ /dev/null @@ -1,183 +0,0 @@ -/* -Date: April 4 2019 -Name: Matthew Strapp -Student ID number: 5449340 -Course number: EE 1301 -Term: Spring 2019 -Lab/assignment number: HW 5A -Short Program Description: Maze Runner 2.0 -*/ - -#include -#include -#include -#include -using namespace std; -ifstream fin; -ofstream fout; - -const char BLANK = '-'; -const char ROBOT = 'X'; -const char GOAL = 'O'; -const char WALL = 'W'; -const int screen_num_lines = 25; -const int lengthX = 10; // for now we only support square boards -const int lengthY = 10; // it "should" work with non-square, YMMV -// Board is described by the following coordinate system: -// 0 --> +X -// | -// | -// V -// +Y - -void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos); -void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos); -void clearScreen(); -void showGrid(char board[lengthX][lengthY]); - -bool hasChar(char board[lengthX][lengthY], char findMe); -void updateGrid(char board[lengthX][lengthY], int &xPos, int &yPos, char action); - -int main() -{ - srand(time(NULL)); - char board[lengthX][lengthY] = {0}; - int xPos = 0, yPos = 0; - fin.open("maze.txt"); //maze.txt is in the directory that it is run in - if (!fin.is_open()) //If a custom maze does not exist, generate one automatically - { - initBoardDefault(board, xPos, yPos); - } - else - { - initBoardCustom(board, xPos, yPos); - } - while (hasChar(board, GOAL)) - { - char action; - clearScreen(); - showGrid(board); - cout << "Where would you like to go? (l, r, u, d) " << endl; - cin >> action; - - updateGrid(board, xPos, yPos, action); - } - - clearScreen(); - showGrid(board); - cout << "You found the cookie! Congratulations!\n"; - - return 0; -} - -//The default (no custom file) maze is procedurally generated, sometimes rendering levels impossible to solve. -//This bug is not as important as finishing the monster that is 5C. -void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos) -{ - for (int curRow = 0; curRow < lengthY; curRow++) - { - for (int curCol = 0; curCol < lengthX; curCol++) - { - if ((rand() % 5) + 1 == 4 || (rand() % 10) + 1 == 7) - { - board[curCol][curRow] = WALL; - } - else - { - board[curCol][curRow] = BLANK; - } - } - } - - board[rand() % lengthX][rand() % lengthY] = GOAL; - xPos = rand() % lengthX; - yPos = rand() % lengthY; - board[xPos][yPos] = ROBOT; -} - -void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos) -{ - for (int curRow = 0; curRow < lengthY; curRow++) - { - for (int curCol = 0; curCol < lengthX; curCol++) - { - fin >> board[curCol][curRow]; - if (board[curCol][curRow] == 'X') - { - board[curCol][curRow] = ROBOT; - xPos = curCol; - yPos = curRow; - } - } - } -} - -bool hasChar(char board[lengthX][lengthY], char findMe) -{ - for (int curRow = 0; curRow < lengthY; curRow++) - { - for (int curCol = 0; curCol < lengthX; curCol++) - { - if (board[curCol][curRow] == findMe) - { - return true; - } - } //end curCol loop - } // end curRow loop - - return false; -} - -void clearScreen() -{ - for (int i = 0; i < screen_num_lines; i++) - { - cout << endl; - } -} - -void showGrid(char board[lengthX][lengthY]) -{ - for (int curRow = 0; curRow < lengthY; curRow++) - { - for (int curCol = 0; curCol < lengthX; curCol++) - { - cout << board[curCol][curRow]; - } // end curCol loop - cout << endl; - } // end curRow loop -} - -void updateGrid(char board[lengthX][lengthY], int &xPos, int &yPos, char action) -{ - int oldX = xPos; - int oldY = yPos; - if (action == 'l' && xPos > 0) - { - xPos--; - } - else if (action == 'r' && xPos < lengthX - 1) - { - xPos++; - } - else if (action == 'u' && yPos > 0) - { - yPos--; - } - else if (action == 'd' && yPos < lengthY - 1) - { - yPos++; - } - //Hit detection - if (board[xPos][yPos] == WALL) - { - xPos = oldX; - yPos = oldY; - board[xPos][yPos] = WALL; - } - else - { - board[oldX][oldY] = BLANK; - } - board[xPos][yPos] = ROBOT; -} -- cgit v1.2.3