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authorMatt Strapp <strap012@umn.edu>2021-04-26 17:13:53 -0500
committerMatt Strapp <strap012@umn.edu>2021-04-26 17:13:53 -0500
commit13dff37b307094cdc3ad494e7f05ea37d7a52910 (patch)
treefcf6f65414da69932db9d118925d64092cb6cbef
parentRevert "Refactor jsut about everything" (diff)
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Delete useless AB code
-rw-r--r--python/alphaBeta.py32
1 files changed, 0 insertions, 32 deletions
diff --git a/python/alphaBeta.py b/python/alphaBeta.py
index 8e041fe..fb30391 100644
--- a/python/alphaBeta.py
+++ b/python/alphaBeta.py
@@ -4,38 +4,6 @@ class GameController(object):
# when you get a new move, it is assumed that the game is not ended yet
assert state.get_moves()
-
-def alpha_beta(node, alpha, beta):
-
- # Based on https://en.wikipedia.org/wiki/Alpha%E2%80%93beta_pruning#Pseudocode
- # node needs to support three operations: isTerminal(), value(), getChildren(), maximizingPlayer()
-
- if node.isTerminal():
- return node.value()
-
- if node.maximizingPlayer():
-
- v = float("-inf")
- for child in node.getChildren():
-
- v = max(v, alpha_beta(child, alpha, beta))
- alpha = max(alpha, v)
- if beta <= alpha:
- break
-
- else:
-
- v = float("inf")
- for child in node.getChildren():
-
- v = min(v, alpha_beta(child, alpha, beta))
- beta = min(beta, v)
- if beta <= alpha:
- break
-
- return v
-
-
# A class for defining algorithms used (minimax and alpha-beta pruning)
class AlphaBeta: