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author | Matt Strapp <strap012@umn.edu> | 2021-04-26 17:12:01 -0500 |
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committer | Matt Strapp <strap012@umn.edu> | 2021-04-26 17:12:01 -0500 |
commit | a093060b0e8a787e51212b5f2879dc839605da65 (patch) | |
tree | 7ec2d69219d41ae6447efc41ebaaac34c696984b /python/GameState.py | |
parent | Refactor jsut about everything (diff) | |
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Revert "Refactor jsut about everything"
This reverts commit e58a60ed18bde5db28ba96910df518a61b3999b2.
Diffstat (limited to 'python/GameState.py')
-rw-r--r-- | python/GameState.py | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/python/GameState.py b/python/GameState.py new file mode 100644 index 0000000..eed8f36 --- /dev/null +++ b/python/GameState.py @@ -0,0 +1,144 @@ +from random import choice + +# Based on https://github.com/DieterBuys/mcts-player/ + +class GameState(object): + + def __init__(self): + self.next_turn_player = 1 + self.player = None + + @property + def game_result(self): + return None + + def get_moves(self): + return set() + + def get_random_move(self): + moves = self.get_moves() + return choice(tuple(moves)) if moves != set() else None + + def play_move(self, move): + pass + + +class DotsAndBoxesState(GameState): + def __init__(self, nb_rows, nb_cols, player): + super(DotsAndBoxesState, self).__init__() + + self.nb_rows = nb_rows + self.nb_cols = nb_cols + rows = [] + for ri in range(nb_rows + 1): + columns = [] + for ci in range(nb_cols + 1): + columns.append({"v": 0, "h": 0}) + rows.append(columns) + self.board = rows + + self.score = {1: 0, 2: 0} + self.player = player + print("Player: ", player) + + @property + def game_result(self): + def game_decided(nb_cols, nb_rows, scoreP, scoreO): + # the game is decided if the winner is already known even before the game is ended + # you're guaranteed to win the game if you have more than halve of the total points that can be earned + total_points = nb_rows * nb_cols + if scoreP > total_points // 2 or scoreO > total_points // 2: + return True + else: + return False + + # check if the board is full, then decide based on score + free_lines = self.get_moves() + player = self.player + opponent = self.player % 2 + 1 + + if not game_decided(self.nb_cols, self.nb_rows, self.score[player], self.score[opponent]) and len(free_lines) > 0: + return None + elif self.score[player] > self.score[opponent]: + return 1 + elif self.score[player] < self.score[opponent]: + return 0 + else: + return 0.5 + + def get_moves(self): + free_lines = [] + for ri in range(len(self.board)): + row = self.board[ri] + for ci in range(len(row)): + cell = row[ci] + if ri < (len(self.board) - 1) and cell["v"] == 0: + free_lines.append((ri, ci, "v")) + if ci < (len(row) - 1) and cell["h"] == 0: + free_lines.append((ri, ci, "h")) + return set(free_lines) + + def play_move(self, move): + r, c, o = move + assert move in self.get_moves() + + # check if this move makes a box + makes_box = False + if o == "h": + if r - 1 >= 0: + # check above + if self.board[r-1][c]["h"] != 0 and self.board[r-1][c]["v"] != 0 and self.board[r-1][c+1]["v"] != 0: + makes_box = True + self.score[self.next_turn_player] += 1 + if r + 1 <= self.nb_rows: + # check below + if self.board[r+1][c]["h"] != 0 and self.board[r][c]["v"] != 0 and self.board[r][c+1]["v"] != 0: + makes_box = True + self.score[self.next_turn_player] += 1 + + elif o == "v": + if c - 1 >= 0: + # check left + if self.board[r][c-1]["v"] != 0 and self.board[r][c-1]["h"] != 0 and self.board[r+1][c-1]["h"] != 0: + makes_box = True + self.score[self.next_turn_player] += 1 + + if c + 1 <= self.nb_cols: + # check right + if self.board[r][c+1]["v"] != 0 and self.board[r][c]["h"] != 0 and self.board[r+1][c]["h"] != 0: + makes_box = True + self.score[self.next_turn_player] += 1 + + + # register move + self.board[r][c][o] = self.next_turn_player + + if not makes_box: + # switch turns + self.next_turn_player = self.next_turn_player % 2 + 1 + + def __repr__(self): + str = "" + for r in range(self.nb_rows + 1): + for o in ["h", "v"]: + for c in range(self.nb_cols + 1): + if o == "h": + str += "." + if c != self.nb_cols: + if self.board[r][c][o] == 0: + str += " " + else: + str += "__" + else: + str += "\n" + elif o == "v": + if r != self.nb_rows: + if self.board[r][c][o] == 0: + str += " " + else: + str += "|" + if c != self.nb_cols: + str += " " + else: + str += "\n" + return str |