diff options
-rw-r--r-- | Jack/board2.py (renamed from board2.py) | 0 | ||||
-rw-r--r-- | Jack/game.py (renamed from game.py) | 0 | ||||
-rw-r--r-- | Jack/main2.py | 20 | ||||
-rw-r--r-- | Jack/node2.py (renamed from node2.py) | 0 | ||||
-rw-r--r-- | Not Jack/Algorithm.py | 67 | ||||
-rw-r--r-- | Not Jack/DotsNBoxes.py | 63 | ||||
-rw-r--r-- | Not Jack/Nodes.py | 18 | ||||
-rw-r--r-- | Not Jack/main.py | 40 | ||||
-rw-r--r-- | main2.py | 20 |
9 files changed, 208 insertions, 20 deletions
diff --git a/board2.py b/Jack/board2.py index 3aecaa5..3aecaa5 100644 --- a/board2.py +++ b/Jack/board2.py diff --git a/Jack/main2.py b/Jack/main2.py new file mode 100644 index 0000000..771e24e --- /dev/null +++ b/Jack/main2.py @@ -0,0 +1,20 @@ +from board2 import *
+
+def main():
+ board =[["*", " ", " ", " ","*", " ", " ", " ","*", " ", " ", " ","*"],[" "," "," "," "," "," "," "," "," "," "," "," "," "],["*", " ", " ", " ","*", " ", " ", " ","*", " ", " ", " ","*"],[" "," "," "," "," "," "," "," "," "," "," "," "," "],["*", " ", " ", " ","*", " ", " ", " ","*", " ", " ", " ","*"],[" "," "," "," "," "," "," "," "," "," "," "," "," "],["*", " ", " ", " ","*", " ", " ", " ","*", " ", " ", " ","*"]]
+ Board1 = Board(board)
+ Board1.print_board()
+ Board1.play_move(11,12)
+ Board1.play_move(11,15)
+ Board1.play_move(15,16)
+ Board1.play_move(12,16)
+ print()
+ print()
+ Board1.print_board()
+ Board1.check_fill()
+ print()
+ print()
+ Board1.print_board()
+
+
+main()
diff --git a/Not Jack/Algorithm.py b/Not Jack/Algorithm.py new file mode 100644 index 0000000..de4fbc0 --- /dev/null +++ b/Not Jack/Algorithm.py @@ -0,0 +1,67 @@ + +class Algo: # A class for defining algorithms used (minimax and alpha-beta pruning) + + def miniMax(State, Ply_num): # Function for the minimax algorithm + + for i in range(State.Current.dimY): + for j in range(State.Current.dimX): + if State.Current.Mat[i][j] == ' ' and (j, i) not in State.children: + State.Make(j, i, True) + if Ply_num < 2: + return (i, j) + + Minimum_Score = 1000 + i = 0 + j = 0 + for k, z in State.children.items(): + Result = Algo.Maximum(z, Ply_num - 1, Minimum_Score) + if Minimum_Score > Result: + Minimum_Score = Result + i = k[0] + j = k[1] + + return (i, j) + + + def Maximum(State, Ply_num, Alpha): # Alpha-beta pruning function for taking care of Alpha values + if Ply_num == 0: + return State.CurrentScore + + for i in range(State.Current.dimY): + for j in range(State.Current.dimX): + if State.Current.Mat[i][j] == ' ' and (j, i) not in State.children: + State.Make(j, i, False) + + Maximum_Score = -1000 + i = 0 + j = 0 + for k, z in State.children.items(): + Result = Algo.Minimum(z, Ply_num - 1, Maximum_Score) + if Maximum_Score < Result: + Maximum_Score = Result + if Result > Alpha: + return Result + + return Maximum_Score + + + def Minimum(State, Ply_num, Beta): # Alpha-beta pruning function for taking care of Beta values + if Ply_num == 0: + return State.CurrentScore + + for i in range(State.Current.dimY): + for j in range(State.Current.dimX): + if State.Current.Mat[i][j] == ' ' and (j, i) not in State.children: + State.Make(j, i, True) + + Minimum_Score = 1000 + i = 0 + j = 0 + for k, z in State.children.items(): + Result = Algo.Maximum(z, Ply_num - 1, Minimum_Score) + if Minimum_Score > Result: + Minimum_Score = Result + if Result < Beta: + return Result + + return Minimum_Score diff --git a/Not Jack/DotsNBoxes.py b/Not Jack/DotsNBoxes.py new file mode 100644 index 0000000..6674762 --- /dev/null +++ b/Not Jack/DotsNBoxes.py @@ -0,0 +1,63 @@ +from random import * +import collections +from Algorithm import * +from Board import * +from Nodes import * + + +class DotsNBoxes: # A class for managing the moves made by the human and the computer + def __init__(self, Board_Xdim, Board_Ydim, Ply_num): + currentState = Game([], Board_Xdim, Board_Ydim) + currentState.Initiate() + self.State = Thing(currentState) + self.Ply_num = Ply_num + self.Score = 0 + + def Human(self): # Defining the Human player and his actions/Choices + self.State.Draw() + + HumanX = int(input("Please enter the 'X' coordinate of your choice (an integer such as 4): ")) + HumanY = int(input("Please enter the 'Y' coordinate of your choice (an integer such as 4): ")) + if (HumanX, HumanY) not in self.State.children: + self.State.Make(HumanX, HumanY, False) + self.State = self.State.children[(HumanX, HumanY)] + else: + self.State = self.State.children[(HumanX, HumanY)] + + print("Current Score =====>> Your Score - AI Score = " + str(self.State.CurrentScore),end ="\n\n\n") + + self.Computer() + + + def Computer(self): # Defining the Computer player and its actions/Choices + self.State.Draw() + + move = Algo.miniMax(self.State, self.Ply_num) + + self.State = self.State.children[(move[0], move[1])] + + print("AI selected the following coordinates to play:\n" + "(" ,str(move[0]), ", " + str(move[1]), ")", end = "\n\n") + + print("Current Score =====>> Your Score - AI Score = " + str(self.State.CurrentScore), end = "\n\n\n") + + if len(self.State.children) == 0: + self.State.Draw() + self.Evaluation() + return + + self.Human() + + def Evaluation(self): # Evaluation function for taking care of the final scores + print("Stop this Madness!!!\n") + if self.State.CurrentScore > 0: + print("You won you crazy little unicorn!! You are the new hope for the mankind!") + exit() + elif self.State.CurrentScore < 0: + print("!!! Inevitable Doom!!! You were crushed by the AI!! ") + exit() + else: + print("Draw! Well Congratulations! you are as smart as the AI!") + exit() + + def start(self): + self.Human() diff --git a/Not Jack/Nodes.py b/Not Jack/Nodes.py new file mode 100644 index 0000000..da01944 --- /dev/null +++ b/Not Jack/Nodes.py @@ -0,0 +1,18 @@ +class Thing: # A class for Node related operations + def __init__(self, currentState): + self.Current = currentState + self.CurrentScore = 0 + self.children = {} + + def Make(self, i, j, player): # Function for generating a child node + self.children[(i, j)] = Thing(self.Current.Get_currentState()) + mul = 1 + if player: + mul *= -1 + self.children[(i, j)].CurrentScore = (self.children[(i, j)].Current.action(i, j) * mul) + self.CurrentScore + + def Populate(self, i, j, Child): # Function for adding a node + self.children[(i,j)] = Child + + def Draw(self): # function for drawing the board + self.Current.Draw_mat() diff --git a/Not Jack/main.py b/Not Jack/main.py new file mode 100644 index 0000000..4e37684 --- /dev/null +++ b/Not Jack/main.py @@ -0,0 +1,40 @@ +from Algorithm import * +from DotsNBoxes import * +from Board import * +from Nodes import * + +def main(): + while True: + + print("\t\t!! Welcome to the game of Dots and Boxes !!\n\n Be prepared to be crushed by the power of Artificial Intelligence ... !!\n\n\ + Kidding! You totally can beat it!\n\n\n") + + x = input("Press 1 to start the game or press 2 to escape from the inevitable doom!!\n\n") + if x == "1": + + Board_Xdim = int(input("\nPlease enter the number of rows for the board: \n")) * 2 + 1 + + if Board_Xdim < 5: + print("\nthe number of rows should atleast be 2\n") + exit() + + Board_Ydim = int(input("\nPlease enter the number of columns for the board: \n")) * 2 + 1 + + if Board_Ydim < 5: + print("\nthe number of columns should atleast be 2\n") + exit() + + Ply_num = int(input("\nPlease enter the number of plies used by the AI: \n")) + + if Ply_num < 2: + print("\nThe number of plies should be higher than 1\n") + exit() + + Match = DotsNBoxes(Board_Xdim, Board_Ydim, Ply_num) + Match.start() + else: + print ("\n\nEscape it is!") + exit() + +if __name__ == "__main__": + main() diff --git a/main2.py b/main2.py deleted file mode 100644 index cdce25b..0000000 --- a/main2.py +++ /dev/null @@ -1,20 +0,0 @@ -from board2 import *
-
-def main():
- board =[["*", " ", " ", " ","*", " ", " ", " ","*", " ", " ", " ","*"],[" "," "," "," "," "," "," "," "," "," "," "," "," "],["*", " ", " ", " ","*", " ", " ", " ","*", " ", " ", " ","*"],[" "," "," "," "," "," "," "," "," "," "," "," "," "],["*", " ", " ", " ","*", " ", " ", " ","*", " ", " ", " ","*"],[" "," "," "," "," "," "," "," "," "," "," "," "," "],["*", " ", " ", " ","*", " ", " ", " ","*", " ", " ", " ","*"]]
- Board1 = Board(board)
- Board1.print_board()
- Board1.play_move(11,12)
- Board1.play_move(11,15)
- Board1.play_move(15,16)
- Board1.play_move(12,16)
- print()
- print()
- Board1.print_board()
- Board1.check_fill()
- print()
- print()
- Board1.print_board()
-
-
-main()
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