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+/**
+ * dotsandboxes.js
+ *
+ * Template for the Machine Learning Project course at KU Leuven (2017-2018)
+ * of Hendrik Blockeel and Wannes Meert.
+ *
+ * Copyright (c) 2018 KU Leuven. All rights reserved.
+ **/
+
+function generateGuid() {
+ var result, i, j;
+ result = '';
+ for(j=0; j<32; j++) {
+ if( j == 8 || j == 12|| j == 16|| j == 20)
+ result = result + '-';
+ i = Math.floor(Math.random()*16).toString(16).toUpperCase();
+ result = result + i;
+ }
+ return result;
+}
+
+// GAME LOGIC
+
+var cur_game = generateGuid();
+var cur_player = 1;
+var cur_ended = false;
+var points = [0, 0, 0];
+var timelimit = 0.5;
+var nb_cols = 6;
+var nb_rows = 6;
+var data = new Array(0);
+
+function restart_game() {
+ //console.log("Restarting game");
+ cur_game = generateGuid();
+ nb_cols = parseInt(document.getElementById('nb-cols').value);
+ if (nb_cols == "" || isNaN(nb_cols)) {
+ nb_cols = 6;
+ }
+ nb_rows = parseInt(document.getElementById('nb-rows').value);
+ if (nb_rows == "" || isNaN(nb_rows)) {
+ nb_rows = 6;
+ }
+ cur_ended = false;
+ console.log("Starting game", cur_game);
+ points = [0, 0, 0];
+ cur_player = 1;
+ var old_length = 0;
+ for (var ri=0; ri<nb_rows + 1; ri++) {
+ if (ri >= data.length) {
+ data.push(new Array(0));
+ }
+ var row = data[ri];
+ for (var ci=0; ci<nb_cols + 1; ci++) {
+ if (ci >= row.length) {
+ row.push({l:0, t:0, p:0, r:0, c:0});
+ }
+ var l = 0;
+ var t = 0;
+ var p = 0;
+ if (ri == nb_rows) {
+ l = undefined;
+ p = undefined;
+ }
+ if (ci == nb_cols) {
+ t = undefined;
+ p = undefined
+ }
+ var cell = row[ci];
+ cell.l = l;
+ cell.t = t;
+ cell.p = p;
+ cell.r = ri;
+ cell.c = ci;
+ }
+ old_length = row.length;
+ for (var ci=nb_cols + 1; ci<old_length; ci++) {
+ row.pop();
+ }
+ }
+ old_length = data.length;
+ for (var ri=nb_rows + 1; ri<old_length; ri++) {
+ data.pop();
+ }
+}
+
+function user_click(cell, o) {
+ if (cur_ended) {
+ //console.log('Game ended, ignoring click');
+ return;
+ }
+ console.log('User click', cell, o);
+ var won_cell = false;
+ var c = cell.c;
+ var r = cell.r;
+ var msg = {
+ type: "action",
+ game: cur_game,
+ player: cur_player,
+ nextplayer: cur_player,
+ score: [points[1], points[2]],
+ location: [r, c],
+ orientation: o
+ };
+ if (o == "h") {
+ if (cell.t != 0) {
+ return;
+ }
+ cell.t = cur_player;
+ // Above
+ if (r > 0) {
+ if (data[r - 1][c].l != 0
+ && data[r - 1][c + 1].l != 0
+ && data[r - 1][c].t != 0
+ && data[r][c].t != 0) {
+ won_cell = true;
+ points[cur_player] += 1;
+ data[r - 1][c].p = cur_player;
+ }
+ }
+ // Below
+ if (r < nb_rows) {
+ if (data[r][c].l != 0
+ && data[r][c + 1].l != 0
+ && data[r][c].t != 0
+ && data[r + 1][c].t != 0) {
+ won_cell = true;
+ points[cur_player] += 1;
+ data[r][c].p = cur_player;
+ }
+ }
+ }
+
+ if (o == "v") {
+ if (cell.l != 0) {
+ return;
+ }
+ cell.l = cur_player;
+ // Left
+ if (c > 0) {
+ if (data[r][c - 1].l != 0
+ && data[r][c].l != 0
+ && data[r][c - 1].t != 0
+ && data[r + 1][c - 1].t != 0) {
+ won_cell = true;
+ points[cur_player] += 1;
+ data[r][c - 1].p = cur_player;
+ }
+ }
+ // Right
+ if (c < nb_cols) {
+ if (data[r][c].l != 0
+ && data[r][c + 1].l != 0
+ && data[r][c].t != 0
+ && data[r + 1][c].t != 0) {
+ won_cell = true;
+ points[cur_player] += 1;
+ data[r][c].p = cur_player;
+ }
+ }
+ }
+
+ msg["score"] = [points[1], points[2]];
+
+ if (!won_cell) {
+ cur_player = 3 - cur_player;
+ msg.nextplayer = cur_player;
+ }
+ update_board();
+ if (points[1] + points[2] == nb_cols * nb_rows) {
+ // Game over
+ var winner = 1
+ if (points[2] == points[1]) {
+ winner = 0;
+ }
+ if (points[2] > points[1]) {
+ winner = 2;
+ }
+ cur_ended = true;
+ msg.type = "end";
+ msg.nextplayer = 0;
+ msg.winner = winner;
+ }
+ send_to_agents(msg);
+}
+
+var field_margin = 10;
+var cell_width = 40;
+var cell_margin = 4;
+var player_height = 40;
+var width = 400;
+var height = 600;
+var line_width = 5;
+
+var player_color = [
+ "#E6E6E6",
+ "#FC6666",
+ "#0F80FF"
+];
+
+var svg = d3.select("#playing-area").append("svg")
+ .attr("width", width)
+ .attr("height", height)
+ .append("g")
+ .attr("transform", "translate("+field_margin+","+field_margin+")");
+
+var player = svg.append("g")
+ .attr("class", "player")
+ .attr("transform", "translate(0,10)");
+
+var field = svg.append("g")
+ .attr("class", "field")
+ .attr("transform", "translate(0,"+player_height+")");
+
+
+function update_board() {
+ // PLAYERS - enter & update
+ var player_text = player.selectAll("text")
+ .data([cur_player, cur_player]);
+
+ player_text = player_text.enter().append("text")
+ .attr("x", function(c, i) { return i * 100;})
+ .merge(player_text)
+ .text(function(c, i) {return "Player " + (i + 1) + ": "+points[i + 1];})
+ .attr("fill", function(c, i) {
+ if (c == i + 1) {
+ return player_color[c];
+ } else {
+ return player_color[0];
+ }
+ });
+
+ // ROWS - enter & update
+ var rows = field.selectAll(".row")
+ .data(data)
+ .attr("fill", function() {return null;});
+
+ rows.exit().remove();
+
+ rows = rows.enter().append("g")
+ .attr("class", "row")
+ .attr("transform", function(row, i) {return "translate(0," + cell_width * i + ")";})
+ .merge(rows);
+
+ // COLS - enter & update
+ var cols = rows.selectAll(".col")
+ .data(function(col) {return col;});
+
+ cols.exit().remove();
+
+ var cols_enter = cols.enter().append("g")
+ .attr("class", "col")
+ .attr("transform", function(col, ri) {return "translate("+cell_width * ri+",0)";});
+
+ // CELL - enter
+ cols_enter.append("rect")
+ .attr("class", "cell")
+ .attr("rx", cell_margin)
+ .attr("ry", cell_margin)
+ .attr("opacity", 0.25)
+ .attr("x", cell_margin)
+ .attr("y", cell_margin)
+ .attr("width", cell_width - 2*cell_margin)
+ .attr("height", cell_width - 2*cell_margin);
+
+ // HLINE - enter
+ cols_enter.append("line")
+ .attr("class", "hline")
+ .attr("x1", function(cell, ci) {return cell_margin;})
+ .attr("x2", function(cell, ci) {return cell_width - cell_margin;})
+ .attr("y1", 0)
+ .attr("y2", 0)
+ .attr("stroke-linecap", "round")
+ .attr("stroke", function(cell) {return player_color[cell.t];});
+
+ cols_enter.append("path")
+ .attr("d", "M"+cell_margin+",0"+
+ "L"+(cell_width/2)+",-"+(cell_width/3)+
+ "L"+(cell_width-cell_margin)+",0"+
+ "L"+(cell_width/2)+","+(cell_width/3)+"Z")
+ .attr("stroke", "black")
+ .attr("stroke-width", 2)
+ .attr("opacity", "0")
+ .on("click", function(cell) {
+ if (agents[cur_player].active == true) {
+ console.log("Ignoring click, automated agent")
+ } else {
+ user_click(cell, "h");
+ }
+ });
+
+ // VLINE - enter
+ cols_enter.append("line")
+ .attr("class", "vline")
+ .attr("y1", function(cell, ci) {return cell_margin;})
+ .attr("y2", function(cell, ci) {return cell_width - cell_margin;})
+ .attr("x1", 0)
+ .attr("x2", 0)
+ .attr("stroke-linecap", "round")
+ .attr("stroke", function(cell) {return player_color[cell.l];});
+
+ cols_enter.append("path")
+ .attr("d", "M0,"+cell_margin+
+ "L-"+(cell_width/3)+","+(cell_width/2)+
+ "L0,"+(cell_width-cell_margin)+
+ "L"+(cell_width/3)+","+(cell_width/2)+"Z")
+ .attr("stroke", "black")
+ .attr("stroke-width", 2)
+ .attr("opacity", "0")
+ .on("click", function(cell) {
+ if (agents[cur_player].active == true) {
+ console.log("Ignoring click, automated agent");
+ } else {
+ user_click(cell, "v");
+ }
+ });
+
+ cols = cols_enter
+ .merge(cols);
+
+ // HLINE - update
+ cols.selectAll(".hline")
+ .attr("stroke-width", function(cell) {
+ if (typeof(cell.t) == "undefined") {
+ return 0;
+ }
+ return line_width;
+ })
+ .attr("stroke", function(cell) {return player_color[cell.t];});
+
+ // VLINE - update
+ cols.selectAll(".vline")
+ .attr("stroke-width", function(cell, ci) {
+ if (typeof(cell.l) == "undefined") {
+ return 0;
+ }
+ return line_width;
+ })
+ .attr("stroke", function(cell) {return player_color[cell.l];});
+
+ // CELL - update
+ cols.selectAll(".cell")
+ .attr("fill", function(cell) {
+ if (cell.p == undefined) {
+ return "white";
+ }
+ return player_color[cell.p];
+ });
+}
+
+
+// AGENT CONNECTIONS
+
+var agents = [
+ {},
+ {address: undefined, active: false, socket: undefined},
+ {address: undefined, active: false, socket: undefined}
+];
+
+var msg_queue = [];
+
+
+function start_connections() {
+ for (var i=1; i<3; i++) {
+ agents[i] = {address:undefined, active: false, socket: undefined};
+ var address = document.getElementById('agent'+i).value;
+ if (address != "") {
+ //console.log("Starting websocket for agent "+i+" on address "+address);
+ var agent = agents[i];
+ agent.address = address;
+ agent.socket = new WebSocket(address);
+ agent.socket.onopen = (function (ii, iagent) { return function(event) {
+ console.log("Agent "+ii+" connected")
+ iagent.active = true;
+ iagent.socket.onmessage = function(event) {
+ var msg = JSON.parse(event.data);
+ //console.log("Get msg from agent "+ii, msg);
+ if (msg.type == "action") {
+ if (cur_player == ii) {
+ console.log("Received action from ACTIVE player "+ii, msg);
+ user_click(data[msg.location[0]][msg.location[1]], msg.orientation);
+ } else {
+ console.log("Received action from NON-ACTIVE player "+ii, msg);
+ }
+ }
+ return false;
+ };
+ iagent.socket.onclose = function(event) {
+ console.log("Closing connection to agent "+ii);
+ };
+ iagent.socket.onerror = function(event) {
+ console.log("Error on connection to agent "+ii, event);
+ };
+ msg = {
+ "type": "start",
+ "player": ii,
+ "timelimit": timelimit,
+ "game": cur_game,
+ "grid": [nb_rows, nb_cols]
+ };
+ iagent.socket.send(JSON.stringify(msg));
+ };}(i, agent));
+ }
+ }
+}
+
+
+function send_to_agents(msg) {
+ msg_queue.push(JSON.stringify(msg));
+ try_sending_to_agents();
+}
+
+
+function try_sending_to_agents() {
+ var all_connected = true;
+ for (var i=1; i<3; i++) {
+ if (agents[i].address !== undefined && agents[i].active == false) {
+ all_connected = false;
+ break;
+ }
+ }
+ if (!all_connected) {
+ // Wait until all are connected
+ setTimeout(try_sending_to_agents, 100);
+ } else {
+ if (msg_queue.length == 0 ) {
+ return;
+ }
+ var msg = msg_queue.shift();
+ console.log("Send msg to agents", msg);
+ for (var i=1; i<3; i++) {
+ if (agents[i].active == true) {
+ agents[i].socket.send(msg);
+ }
+ }
+ }
+}
+
+
+// STARTUP
+
+function restart() {
+ restart_game();
+ update_board();
+ start_connections();
+}
+
+var restartbtn = document.getElementById("restart-btn");
+restartbtn.onclick = function() {
+ console.log("Restart game");
+ restart();
+};
+
+restart();