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-rw-r--r--python/MCTS.py1
-rw-r--r--python/alphaBeta.py4
2 files changed, 2 insertions, 3 deletions
diff --git a/python/MCTS.py b/python/MCTS.py
index cf67f48..677d994 100644
--- a/python/MCTS.py
+++ b/python/MCTS.py
@@ -132,7 +132,6 @@ class MCTSGameController(GameController):
def get_next_move(self, state, time_allowed=1.0):
super(MCTSGameController, self).get_next_move(state)
- # Create new tree (TODO: Preserve some state for better performance?)
self.root_node = MCTSNode(state)
iterations = 0
diff --git a/python/alphaBeta.py b/python/alphaBeta.py
index 93c8b0b..fb89ab0 100644
--- a/python/alphaBeta.py
+++ b/python/alphaBeta.py
@@ -47,8 +47,8 @@ class AlphaBeta(object):
for x in possiblemoves:
if (x[0],x[1],x[2]) not in start.children:
start.Make(x[0],x[1],x[2])
- if Ply_num < 2:
- return (i, j)
+ # if Ply_num < 2:
+ # return (i, j)
Minimum_Score = 1000
r = 0