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class Thing: # A class for Node related operations
def __init__(self, currentState):
self.Current = currentState
self.CurrentScore = 0
self.children = {}
def Make(self, i, j, player): # Function for generating a child node
self.children[(i, j)] = Thing(self.Current.Get_currentState())
mul = 1
if player:
mul *= -1
self.children[(i, j)].CurrentScore = (self.children[(i, j)].Current.action(i, j) * mul) + self.CurrentScore
def Populate(self, i, j, Child): # Function for adding a node
self.children[(i,j)] = Child
def Draw(self): # function for drawing the board
self.Current.Draw_mat()
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