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from random import choice

# Based on https://github.com/DieterBuys/mcts-player/

class GameState(object):

    def __init__(self):
        self.next_turn_player = 1
        self.player = None

    @property
    def game_result(self):
        return None

    def get_moves(self):
        return set()

    def get_random_move(self):
        moves = self.get_moves()
        return choice(tuple(moves)) if moves != set() else None

    def play_move(self, move):
        pass


class DotsAndBoxesState(GameState):
    def __init__(self, nb_rows, nb_cols, player):
        super(DotsAndBoxesState, self).__init__()

        self.nb_rows = nb_rows
        self.nb_cols = nb_cols
        rows = []
        for ri in range(nb_rows + 1):
            columns = []
            for ci in range(nb_cols + 1):
                columns.append({"v": 0, "h": 0})
            rows.append(columns)
        self.board = rows
        self.score = {1: 0, 2: 0}
        self.player = player
        #print("Player: ", player)

    @property
    def get_cur(self):
        return DotsAndBoxesState(self.nb_rows, self.nb_cols, self.player)
    def game_result(self):
        def game_decided(nb_cols, nb_rows, scoreP, scoreO):
            # the game is decided if the winner is already known even before the game is ended
            # you're guaranteed to win the game if you have more than halve of the total points that can be earned
            total_points = nb_rows * nb_cols
            if scoreP > total_points // 2 or scoreO > total_points // 2:
                return True
            else:
                return False

        # check if the board is full, then decide based on score
        free_lines = self.get_moves()
        player = self.player
        opponent = self.player % 2 + 1

        if not game_decided(self.nb_cols, self.nb_rows, self.score[player], self.score[opponent]) and len(free_lines) > 0:
            return None
        elif self.score[player] > self.score[opponent]:
            return 1
        elif self.score[player] < self.score[opponent]:
            return 0
        else:
            return 0.5

    def get_moves(self):
        free_lines = []
        for ri in range(len(self.board)):
            row = self.board[ri]
            for ci in range(len(row)):
                cell = row[ci]
                if ri < (len(self.board) - 1) and cell["v"] == 0:
                    free_lines.append((ri, ci, "v"))
                if ci < (len(row) - 1) and cell["h"] == 0:
                    free_lines.append((ri, ci, "h"))
        return set(free_lines)

    def play_move(self, move):
        r, c, o = move
        assert move in self.get_moves()

        # check if this move makes a box
        makes_box = False
        if o == "h":
            if r - 1 >= 0:
                # check above
                if self.board[r-1][c]["h"] != 0 and self.board[r-1][c]["v"] != 0 and self.board[r-1][c+1]["v"] != 0:
                    makes_box = True
                    self.score[self.next_turn_player] += 1
            if r + 1 <= self.nb_rows:
                # check below
                if self.board[r+1][c]["h"] != 0 and self.board[r][c]["v"] != 0 and self.board[r][c+1]["v"] != 0:
                    makes_box = True
                    self.score[self.next_turn_player] += 1

        elif o == "v":
            if c - 1 >= 0:
                # check left
                if self.board[r][c-1]["v"] != 0 and self.board[r][c-1]["h"] != 0 and self.board[r+1][c-1]["h"] != 0:
                    makes_box = True
                    self.score[self.next_turn_player] += 1

            if c + 1 <= self.nb_cols:
                # check right
                if self.board[r][c+1]["v"] != 0 and self.board[r][c]["h"] != 0 and self.board[r+1][c]["h"] != 0:
                    makes_box = True
                    self.score[self.next_turn_player] += 1


        # register move
        self.board[r][c][o] = self.next_turn_player

        if not makes_box:
            # switch turns
            self.next_turn_player = self.next_turn_player % 2 + 1

    def __repr__(self):
        str = ""
        for r in range(self.nb_rows + 1):
            for o in ["h", "v"]:
                for c in range(self.nb_cols + 1):
                    if o == "h":
                        str += "."
                        if c != self.nb_cols:
                            if self.board[r][c][o] == 0:
                                str += "  "
                            else:
                                str += "__"
                        else:
                            str += "\n"
                    elif o == "v":
                        if r != self.nb_rows:
                            if self.board[r][c][o] == 0:
                                str += " "
                            else:
                                str += "|"
                        if c != self.nb_cols:
                            str += "  "
                        else:
                            str += "\n"
        return str