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from alphaBeta import AlphaBeta
import dotsandboxes.dotsandboxesagent as dba

import sys
import argparse
import logging
from GameState import DotsAndBoxesState
import alphaBeta


logger = logging.getLogger(__name__)
games = {}
agentclass = dba


class Agent(dba.DotsAndBoxesAgent):
    def __init__(self, player, nb_rows, nb_cols, timelimit):
        super(Agent, self).__init__(player, nb_rows, nb_cols, timelimit)
        self.GameStateClass = DotsAndBoxesState
        self.game_state = self.GameStateClass(nb_rows, nb_cols, player)
        self.controller = AlphaBeta()

    def register_action(self, row, column, orientation, player):
        super(Agent, self).register_action(row, column, orientation, player)
        # adjust agent specific board representation
        move = (row, column, orientation)
        self.game_state.play_move(move)

    def next_action(self):
        r, c, o = self.controller.miniMax(self.game_state, 3)
        return r, c,  o

    def end_game(self):
        super(Agent, self).end_game()


# Adapted from provided code
def main(argv=None):
    global agentclass
    parser = argparse.ArgumentParser(description='Start agent to play Dots and Boxes')
    parser.add_argument('--verbose', '-v', action='count', default=0, help='Verbose output')
    parser.add_argument('--quiet', '-q', action='count', default=0, help='Quiet output')
    parser.add_argument('port', metavar='PORT', type=int, help='Port to use for server')
    args = parser.parse_args(argv)
    print(args)

    logger.setLevel(max(logging.INFO - 10 * (args.verbose - args.quiet), logging.DEBUG))
    logger.addHandler(logging.StreamHandler(sys.stdout))

    agentclass = Agent
    dba.agentclass = Agent
    dba.start_server(args.port)


if __name__ == "__main__":
    sys.exit(main())