aboutsummaryrefslogtreecommitdiffstats
path: root/python/evaluate.py
blob: fb60211cf1a58f6af86839661621ab4d4a2990fb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
#!/usr/bin/env python3
# encoding: utf-8
"""
dotsandboxescompete.py

Template for the Machine Learning Project course at KU Leuven (2017-2018)
of Hendrik Blockeel and Wannes Meert.

Copyright (c) 2018 KU Leuven. All rights reserved.
"""

import sys
import argparse
import logging
import asyncio
import websockets
import json
from collections import defaultdict
import random
import uuid
import time
import csv

logger = logging.getLogger(__name__)
OUTPUTWRITER = None


def start_competition(address1, address2, nb_rows, nb_cols, timelimit):
   asyncio.get_event_loop().run_until_complete(connect_agent(address1, address2, nb_rows, nb_cols, timelimit))


async def connect_agent(uri1, uri2, nb_rows, nb_cols, timelimit):
    cur_game = str(uuid.uuid4())
    winner = None
    cells = []
    cur_player = 1
    points = [0, 0, 0]
    timings = [None, [], []]

    for ri in range(nb_rows + 1):
        columns = []
        for ci in range(nb_cols + 1):
            columns.append({"v":0, "h":0, "p":0})
        cells.append(columns)

    logger.info("Connecting to {}".format(uri1))
    async with websockets.connect(uri1) as websocket1:
        logger.info("Connecting to {}".format(uri2))
        async with websockets.connect(uri2) as websocket2:
            logger.info("Connected")

            # Start game
            msg = {
              "type": "start",
              "player": 1,
              "timelimit": timelimit,
              "game": cur_game,
              "grid": [nb_rows, nb_cols]
            }
            await websocket1.send(json.dumps(msg))
            msg["player"] = 2
            await websocket2.send(json.dumps(msg))

            # Run game
            while winner is None:
                ask_time = time.time()
                logger.info("Waiting for player {}".format(cur_player))
                if cur_player == 1:
                    msg = await websocket1.recv()
                else:
                    msg = await websocket2.recv()
                recv_time = time.time()
                diff_time = recv_time - ask_time
                timings[cur_player].append(diff_time)
                logger.info("Message received after (s): {}".format(diff_time))
                try:
                    msg = json.loads(msg)
                except json.decoder.JSONDecodeError as err:
                    logger.debug(err)
                    continue
                if msg["type"] != "action":
                    logger.error("Unknown message: {}".format(msg))
                    continue
                r, c = msg["location"]
                o = msg["orientation"]
                next_player = user_action(r, c, o, cur_player,
                                          cells, points,
                                          nb_rows, nb_cols)
                if points[1] + points[2] == nb_cols * nb_rows:
                    # Game over
                    winner = 1
                    if points[2] == points[1]:
                        winner = 0
                    if points[2] > points[1]:
                        winner = 2
                else:
                    msg = {
                        "type": "action",
                        "game": cur_game,
                        "player": cur_player,
                        "nextplayer": next_player,
                        "score": [points[1], points[2]],
                        "location": [r, c],
                        "orientation": o
                    }
                    await websocket1.send(json.dumps(msg))
                    await websocket2.send(json.dumps(msg))

                cur_player = next_player

            # End game
            logger.info("Game ended: points1={} - points2={} - winner={}".format(points[1], points[2], winner))
            msg = {
                "type": "end",
                "game": cur_game,
                "player": cur_player,
                "nextplayer": 0,
                "score": [points[1], points[2]],
                "location": [r, c],
                "orientation": o,
                "winner": winner
            }
            await websocket1.send(json.dumps(msg))
            await websocket2.send(json.dumps(msg))

    # Timings
    for i in [1, 2]:
        logger.info("Timings: player={} - avg={} - min={} - max={}"\
            .format(i,
                    sum(timings[i])/len(timings[i]),
                    min(timings[i]),
                    max(timings[i])))

    logger.info("Closed connections")
    OUTPUTWRITER.writeln({'score1': points[1], 'score2': points[2], 'winner': winner})


def user_action(r, c, o, cur_player, cells, points, nb_rows, nb_cols):
    logger.info("User action: player={} - r={} - c={} - o={}".format(cur_player, r, c, o))
    next_player = cur_player
    won_cell = False
    cell = cells[r][c]
    if o == "h":
        if cell["h"] != 0:
            return cur_player
        cell["h"] = cur_player
        # Above
        if r > 0:
            if cells[r - 1][c]["v"] != 0 \
                and cells[r - 1][c + 1]["v"] != 0 \
                and cells[r - 1][c]["h"] != 0 \
                and cells[r][c]["h"] != 0:
                won_cell = True
                points[cur_player] += 1
                cells[r - 1][c]["p"] = cur_player
        # Below
        if r < nb_rows:
            if cells[r][c]["v"] != 0 \
                and cells[r][c + 1]["v"] != 0 \
                and cells[r][c]["h"] != 0 \
                and cells[r + 1][c]["h"] != 0:
                won_cell = True
                points[cur_player] += 1
                cells[r][c]["p"] = cur_player

    if o == "v":
        if cell["v"] != 0:
            return cur_player
        cell["v"] = cur_player;
        # Left
        if c > 0:
            if cells[r][c - 1]["v"] != 0 \
                and cells[r][c]["v"] != 0 \
                and cells[r][c - 1]["h"] != 0 \
                and cells[r + 1][c - 1]["h"] != 0:
                won_cell = True
                points[cur_player] += 1
                cells[r][c - 1]["p"] = cur_player
        # Right
        if c < nb_cols:
            if cells[r][c]["v"] != 0 \
                and cells[r][c + 1]["v"] != 0 \
                and cells[r][c]["h"] != 0 \
                and cells[r + 1][c]["h"] != 0:
                won_cell = True
                points[cur_player] += 1
                cells[r][c]["p"] = cur_player

    if not won_cell:
        next_player = 3 - cur_player
    else:
        next_player = cur_player
        print("Update points: player1={} - player2={}".format(points[1], points[2]))
    return next_player


def main(argv=None):
    parser = argparse.ArgumentParser(description='Start agent to play Dots and Boxes')
    parser.add_argument('--verbose', '-v', action='count', default=0, help='Verbose output')
    parser.add_argument('--quiet', '-q', action='count', default=0, help='Quiet output')
    parser.add_argument('--cols', '-c', type=int, default=2, help='Number of columns')
    parser.add_argument('--rows', '-r', type=int, default=2, help='Number of rows')
    parser.add_argument('--timelimit', '-t', type=float, default=0.5, help='Time limit per request in seconds')
    parser.add_argument('--number', '-n', type=int, default=1, help='Number of games that will be played for the evaluation')
    parser.add_argument('--output', '-o', default="output.csv", help='File where game results will be written to')
    parser.add_argument('agents', nargs=2, metavar='AGENT', help='Websockets addresses for agents')
    args = parser.parse_args(argv)

    logger.setLevel(max(logging.INFO - 10 * (args.verbose - args.quiet), logging.DEBUG))
    logger.addHandler(logging.StreamHandler(sys.stdout))

    global OUTPUTWRITER
    OUTPUTWRITER = OutputWriter(args.output)

    for i in range(args.number):
        start_competition(args.agents[0], args.agents[1], args.rows, args.cols, args.timelimit)

    OUTPUTWRITER.close()


class OutputWriter:
    def __init__(self, outputfile):
        self.csvfile = open(outputfile, 'w', newline='')
        try:
            fieldnames = ['score1', 'score2', 'winner']
            self.writer = csv.DictWriter(self.csvfile, fieldnames=fieldnames)
            self.writer.writeheader()
        except IOError:
            self.csvfile.close()

    def writeln(self, csvdict):
        self.writer.writerow(csvdict)

    def close(self):
        self.csvfile.close()


if __name__ == "__main__":
    sys.exit(main())