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author | unknown <paulx161@umn.edu> | 2021-02-03 14:22:28 -0600 |
---|---|---|
committer | unknown <paulx161@umn.edu> | 2021-02-03 14:22:28 -0600 |
commit | 9b83919815f6a6ce5d73da1c28483970d0ca5589 (patch) | |
tree | 4558864445dccc1605e5315e0bb11c46d2018da1 /dev/MinGfx/docs/html/classmingfx_1_1_shader_program-members.html | |
parent | Added worksheet and support code for assignment 2 (diff) | |
download | csci4611-9b83919815f6a6ce5d73da1c28483970d0ca5589.tar csci4611-9b83919815f6a6ce5d73da1c28483970d0ca5589.tar.gz csci4611-9b83919815f6a6ce5d73da1c28483970d0ca5589.tar.bz2 csci4611-9b83919815f6a6ce5d73da1c28483970d0ca5589.tar.lz csci4611-9b83919815f6a6ce5d73da1c28483970d0ca5589.tar.xz csci4611-9b83919815f6a6ce5d73da1c28483970d0ca5589.tar.zst csci4611-9b83919815f6a6ce5d73da1c28483970d0ca5589.zip |
added dev/MinGfx/
Diffstat (limited to 'dev/MinGfx/docs/html/classmingfx_1_1_shader_program-members.html')
-rw-r--r-- | dev/MinGfx/docs/html/classmingfx_1_1_shader_program-members.html | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/dev/MinGfx/docs/html/classmingfx_1_1_shader_program-members.html b/dev/MinGfx/docs/html/classmingfx_1_1_shader_program-members.html new file mode 100644 index 0000000..1964ba3 --- /dev/null +++ b/dev/MinGfx/docs/html/classmingfx_1_1_shader_program-members.html @@ -0,0 +1,127 @@ +<!-- HTML header for doxygen 1.8.9.1--> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<meta http-equiv="X-UA-Compatible" content="IE=9"/> +<meta name="generator" content="Doxygen 1.9.1"/> +<title>MinGfx Toolkit: Member List</title> +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="dynsections.js"></script> +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="search/searchdata.js"></script> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/x-mathjax-config"> + MathJax.Hub.Config({ + extensions: ["tex2jax.js"], + jax: ["input/TeX","output/HTML-CSS"], +}); +</script> +<script type="text/javascript" async="async" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js"></script> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> +<link href="customdoxygen.css" rel="stylesheet" type="text/css"/> +</head> +<body> +<div id="top"><!-- do not remove this div, it is closed by doxygen! --> +<div id="titlearea"> +<table cellspacing="0" cellpadding="0"> + <tbody> + <tr style="height: 56px;"> + <td style="padding-left: 0.5em;"> + <div id="projectname">MinGfx Toolkit +  <span id="projectnumber">1.0</span> + </div> + <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div> + </td> + </tr> + </tbody> +</table> +</div> +<!-- end header part --> +<!-- Generated by Doxygen 1.9.1 --> +<script type="text/javascript"> +/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ +var searchBox = new SearchBox("searchBox", "search",false,'Search','.html'); +/* @license-end */ +</script> +<script type="text/javascript" src="menudata.js"></script> +<script type="text/javascript" src="menu.js"></script> +<script type="text/javascript"> +/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ +$(function() { + initMenu('',true,false,'search.php','Search'); + $(document).ready(function() { init_search(); }); +}); +/* @license-end */</script> +<div id="main-nav"></div> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +</div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + +<div id="nav-path" class="navpath"> + <ul> +<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_shader_program.html">ShaderProgram</a></li> </ul> +</div> +</div><!-- top --> +<div class="header"> + <div class="headertitle"> +<div class="title">mingfx::ShaderProgram Member List</div> </div> +</div><!--header--> +<div class="contents"> + +<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a>, including all inherited members.</p> +<table class="directory"> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#acd94fc12beb85fe57aa80d3b825018b0">AddFragmentShaderFromFile</a>(const std::string &file)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a7a3063ec42798c076e1ab0c0e6411e9c">AddFragmentShaderFromSource</a>(const std::string &code)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a63ac061271fad9338e922389d4a179e5">AddVertexShaderFromFile</a>(const std::string &file)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ab5fed4904a59c6e83ebb43aebf4c043d">AddVertexShaderFromSource</a>(const std::string &code)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a4e5a2659f66f29433b15748f36c61ea2">BindTexture</a>(const std::string &name, const Texture2D &tex)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#af81d97c2843278eb40cdcdf8e5d54a96">BindTexture</a>(const std::string &name, const Texture2D &tex, int texUnit)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a2eddd93e446ad2079d1c57676655ffbe">initialized</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ad14c3a9a4ee1eef39f933bc46260c794">LinkProgram</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a461ba9368ad89fe1e9749b14b099027a">SetUniform</a>(const std::string &name, const Point2 &p)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#aef58537d81bdb9d88a5f1c56a2b98b25">SetUniform</a>(const std::string &name, const Vector2 &v)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ac59b3d0542ce45631876615eabf66487">SetUniform</a>(const std::string &name, const Point3 &p)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a0b3e6285354e007bf79a9ac1587f86f5">SetUniform</a>(const std::string &name, const Vector3 &v)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a766988eac957e9d810fdf2cbd2eafae0">SetUniform</a>(const std::string &name, const Matrix4 &m)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a9ec2b53ba4bea7e48ef459530b8c6d60">SetUniform</a>(const std::string &name, const Color &c)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ab547dadc25582bec157b39de29d1419e">SetUniform</a>(const std::string &name, int i)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a707d2cb51a54151959c6570d6bfc7840">SetUniform</a>(const std::string &name, unsigned int ui)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a680fa87cb30343bb56abc48a090e823c">SetUniform</a>(const std::string &name, float f)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a51cd1c1d194b2f5c07e81d4f579f2f2b">SetUniformArray1</a>(const std::string &name, int *i, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#abba87d2b0baca89232dbd1d6331875de">SetUniformArray1</a>(const std::string &name, unsigned int *ui, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a5c7891252d6b6c40982b56543820cd19">SetUniformArray1</a>(const std::string &name, float *f, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a9bab504c74a1c4258258b91afe9a9623">SetUniformArray2</a>(const std::string &name, int *i, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a6fdca4b0ccaa8a0b2c8c68fd7645727c">SetUniformArray2</a>(const std::string &name, unsigned int *ui, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a93914cad6d8e751218c88010c51cf657">SetUniformArray2</a>(const std::string &name, float *f, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ac582a2aa74a83095e0b8e359ce432511">SetUniformArray3</a>(const std::string &name, int *i, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a8c31de93b17f050baecb5323a69bdbfa">SetUniformArray3</a>(const std::string &name, unsigned int *ui, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#afc84377716296a57299ebbc01884b65d">SetUniformArray3</a>(const std::string &name, float *f, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ab06ef4682f801fca080a8f67dc6345ba">SetUniformArray4</a>(const std::string &name, int *i, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a2854ad947f74432edc0b730462b7f695">SetUniformArray4</a>(const std::string &name, unsigned int *ui, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a9710cf4c72a7321b9a1ff1b86ae42da1">SetUniformArray4</a>(const std::string &name, float *f, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a0c3d86656c464223dc615cbec0943700">ShaderProgram</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a2e4d6db720bf22038270cf8c51cdf7da">StopProgram</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#af1c968f1c79f70e183c9d1239d3d205e">UseProgram</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a96da0dede354f2511084eeb25428edb4">~ShaderProgram</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> +</table></div><!-- contents --> +<!-- HTML footer for doxygen 1.8.9.1--> +<!-- start footer part --> +<hr class="footer"/><address class="footer"><small> +Generated by  <a href="http://www.doxygen.org/index.html"> +<img class="footer" src="doxygen.png" alt="doxygen"/> +</a> 1.9.1 +</small></address> +</body> +</html> |