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author | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
---|---|---|
committer | Matt Strapp <matt@mattstrapp.net> | 2021-09-20 18:15:14 -0500 |
commit | 342403a02f8063903d0f38327430721d4d0ae331 (patch) | |
tree | 29d020a27bc16939c568dd4b29166566d1c0e658 /dev/MinGfx/docs/html/matrix4_8h.html | |
parent | Fix parenthesis (diff) | |
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do ass1submission-p1.0
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-rw-r--r-- | dev/MinGfx/docs/html/matrix4_8h.html | 278 |
1 files changed, 139 insertions, 139 deletions
diff --git a/dev/MinGfx/docs/html/matrix4_8h.html b/dev/MinGfx/docs/html/matrix4_8h.html index 9c4a1b9..9647eb2 100644 --- a/dev/MinGfx/docs/html/matrix4_8h.html +++ b/dev/MinGfx/docs/html/matrix4_8h.html @@ -1,139 +1,139 @@ -<!-- HTML header for doxygen 1.8.9.1--> -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> -<html xmlns="http://www.w3.org/1999/xhtml"> -<head> -<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> -<meta http-equiv="X-UA-Compatible" content="IE=9"/> -<meta name="generator" content="Doxygen 1.9.1"/> -<title>MinGfx Toolkit: src/matrix4.h File Reference</title> -<link href="tabs.css" rel="stylesheet" type="text/css"/> -<script type="text/javascript" src="jquery.js"></script> -<script type="text/javascript" src="dynsections.js"></script> -<link href="search/search.css" rel="stylesheet" type="text/css"/> -<script type="text/javascript" src="search/searchdata.js"></script> -<script 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id="MSearchResultsWindow"> -<iframe src="javascript:void(0)" frameborder="0" - name="MSearchResults" id="MSearchResults"> -</iframe> -</div> - -<div id="nav-path" class="navpath"> - <ul> -<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li> </ul> -</div> -</div><!-- top --> -<div class="header"> - <div class="summary"> -<a href="#nested-classes">Classes</a> | -<a href="#namespaces">Namespaces</a> | -<a href="#func-members">Functions</a> </div> - <div class="headertitle"> -<div class="title">matrix4.h File Reference</div> </div> -</div><!--header--> -<div class="contents"> -<div class="textblock"><code>#include <iostream></code><br /> -<code>#include "<a class="el" href="point3_8h_source.html">point3.h</a>"</code><br /> -<code>#include "<a class="el" href="vector3_8h_source.html">vector3.h</a>"</code><br /> -<code>#include "<a class="el" href="ray_8h_source.html">ray.h</a>"</code><br /> -</div> -<p><a href="matrix4_8h_source.html">Go to the source code of this file.</a></p> -<table class="memberdecls"> -<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a> -Classes</h2></td></tr> -<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td></tr> -<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be compatible with OpenGL. <a href="classmingfx_1_1_matrix4.html#details">More...</a><br /></td></tr> -<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> -</table><table class="memberdecls"> -<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="namespaces"></a> -Namespaces</h2></td></tr> -<tr class="memitem:namespacemingfx"><td class="memItemLeft" align="right" valign="top">  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html">mingfx</a></td></tr> -<tr class="memdesc:namespacemingfx"><td class="mdescLeft"> </td><td class="mdescRight">Namespace for the MinGfx Toolkit. <br /></td></tr> -<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> -</table><table class="memberdecls"> -<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a> -Functions</h2></td></tr> -<tr class="memitem:ae5708e414f585dde2a5418ddae259a57"><td class="memItemLeft" align="right" valign="top">Matrix4 </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#ae5708e414f585dde2a5418ddae259a57">mingfx::operator*</a> (const Matrix4 &m, const float &s)</td></tr> -<tr class="memdesc:ae5708e414f585dde2a5418ddae259a57"><td class="mdescLeft"> </td><td class="mdescRight">Multiply matrix and scalar, returns the new matrix. <a href="namespacemingfx.html#ae5708e414f585dde2a5418ddae259a57">More...</a><br /></td></tr> -<tr class="separator:ae5708e414f585dde2a5418ddae259a57"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a061ff38340cf1aad4612790b0a600aeb"><td class="memItemLeft" align="right" valign="top">Matrix4 </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a061ff38340cf1aad4612790b0a600aeb">mingfx::operator*</a> (const float &s, const Matrix4 &m)</td></tr> -<tr class="memdesc:a061ff38340cf1aad4612790b0a600aeb"><td class="mdescLeft"> </td><td class="mdescRight">Multiply matrix and scalar, returns the new matrix. <a href="namespacemingfx.html#a061ff38340cf1aad4612790b0a600aeb">More...</a><br /></td></tr> -<tr class="separator:a061ff38340cf1aad4612790b0a600aeb"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a5b8dabff5d6c9ddcef5e15b0ef807c80"><td class="memItemLeft" align="right" valign="top">Point3 </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a5b8dabff5d6c9ddcef5e15b0ef807c80">mingfx::operator*</a> (const Matrix4 &m, const Point3 &p)</td></tr> -<tr class="memdesc:a5b8dabff5d6c9ddcef5e15b0ef807c80"><td class="mdescLeft"> </td><td class="mdescRight">Multiply matrix and point, returns the new point. <a href="namespacemingfx.html#a5b8dabff5d6c9ddcef5e15b0ef807c80">More...</a><br /></td></tr> -<tr class="separator:a5b8dabff5d6c9ddcef5e15b0ef807c80"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:abb2cfd42e696494e4797d8f7e11f6d77"><td class="memItemLeft" align="right" valign="top">Vector3 </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#abb2cfd42e696494e4797d8f7e11f6d77">mingfx::operator*</a> (const Matrix4 &m, const Vector3 &v)</td></tr> -<tr class="memdesc:abb2cfd42e696494e4797d8f7e11f6d77"><td class="mdescLeft"> </td><td class="mdescRight">Multiply matrix and vector, returns the new vector. <a href="namespacemingfx.html#abb2cfd42e696494e4797d8f7e11f6d77">More...</a><br /></td></tr> -<tr class="separator:abb2cfd42e696494e4797d8f7e11f6d77"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:aadc0e86a31d54469e730669067b102c2"><td class="memItemLeft" align="right" valign="top">Matrix4 </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#aadc0e86a31d54469e730669067b102c2">mingfx::operator*</a> (const Matrix4 &m1, const Matrix4 &m2)</td></tr> -<tr class="memdesc:aadc0e86a31d54469e730669067b102c2"><td class="mdescLeft"> </td><td class="mdescRight">Multiply two matrices, returns the result. <a href="namespacemingfx.html#aadc0e86a31d54469e730669067b102c2">More...</a><br /></td></tr> -<tr class="separator:aadc0e86a31d54469e730669067b102c2"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a1af1c07624961984759120b7af7f9ce4"><td class="memItemLeft" align="right" valign="top">Ray </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a1af1c07624961984759120b7af7f9ce4">mingfx::operator*</a> (const Matrix4 &m, const Ray &r)</td></tr> -<tr class="memdesc:a1af1c07624961984759120b7af7f9ce4"><td class="mdescLeft"> </td><td class="mdescRight">Multiply matrix and the point and vector portions of the ray, returns the new ray. <a href="namespacemingfx.html#a1af1c07624961984759120b7af7f9ce4">More...</a><br /></td></tr> -<tr class="separator:a1af1c07624961984759120b7af7f9ce4"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a1584104dea1f0a5636c868b67ddf6b10"><td class="memItemLeft" align="right" valign="top">std::ostream & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a1584104dea1f0a5636c868b67ddf6b10">mingfx::operator<<</a> (std::ostream &os, const Matrix4 &m)</td></tr> -<tr class="separator:a1584104dea1f0a5636c868b67ddf6b10"><td class="memSeparator" colspan="2"> </td></tr> -<tr class="memitem:a05fc1c0b2b6011283c019242d6a2de74"><td class="memItemLeft" align="right" valign="top">std::istream & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a05fc1c0b2b6011283c019242d6a2de74">mingfx::operator>></a> (std::istream &is, Matrix4 &m)</td></tr> -<tr class="separator:a05fc1c0b2b6011283c019242d6a2de74"><td class="memSeparator" colspan="2"> </td></tr> -</table> -</div><!-- contents --> -<!-- HTML footer for doxygen 1.8.9.1--> -<!-- start footer part --> -<hr class="footer"/><address class="footer"><small> -Generated by  <a href="http://www.doxygen.org/index.html"> -<img class="footer" src="doxygen.png" alt="doxygen"/> -</a> 1.9.1 -</small></address> -</body> -</html> +<!-- HTML header for doxygen 1.8.9.1-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+ <div id="projectname">MinGfx Toolkit
+  <span id="projectnumber">1.0</span>
+ </div>
+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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+<a href="#nested-classes">Classes</a> |
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+<div class="title">matrix4.h File Reference</div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><code>#include <iostream></code><br />
+<code>#include "<a class="el" href="point3_8h_source.html">point3.h</a>"</code><br />
+<code>#include "<a class="el" href="vector3_8h_source.html">vector3.h</a>"</code><br />
+<code>#include "<a class="el" href="ray_8h_source.html">ray.h</a>"</code><br />
+</div>
+<p><a href="matrix4_8h_source.html">Go to the source code of this file.</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
+Classes</h2></td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be compatible with OpenGL. <a href="classmingfx_1_1_matrix4.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="namespaces"></a>
+Namespaces</h2></td></tr>
+<tr class="memitem:namespacemingfx"><td class="memItemLeft" align="right" valign="top">  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html">mingfx</a></td></tr>
+<tr class="memdesc:namespacemingfx"><td class="mdescLeft"> </td><td class="mdescRight">Namespace for the MinGfx Toolkit. <br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:ae5708e414f585dde2a5418ddae259a57"><td class="memItemLeft" align="right" valign="top">Matrix4 </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#ae5708e414f585dde2a5418ddae259a57">mingfx::operator*</a> (const Matrix4 &m, const float &s)</td></tr>
+<tr class="memdesc:ae5708e414f585dde2a5418ddae259a57"><td class="mdescLeft"> </td><td class="mdescRight">Multiply matrix and scalar, returns the new matrix. <a href="namespacemingfx.html#ae5708e414f585dde2a5418ddae259a57">More...</a><br /></td></tr>
+<tr class="separator:ae5708e414f585dde2a5418ddae259a57"><td class="memSeparator" colspan="2"> </td></tr>
+<tr class="memitem:a061ff38340cf1aad4612790b0a600aeb"><td class="memItemLeft" align="right" valign="top">Matrix4 </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a061ff38340cf1aad4612790b0a600aeb">mingfx::operator*</a> (const float &s, const Matrix4 &m)</td></tr>
+<tr class="memdesc:a061ff38340cf1aad4612790b0a600aeb"><td class="mdescLeft"> </td><td class="mdescRight">Multiply matrix and scalar, returns the new matrix. <a href="namespacemingfx.html#a061ff38340cf1aad4612790b0a600aeb">More...</a><br /></td></tr>
+<tr class="separator:a061ff38340cf1aad4612790b0a600aeb"><td class="memSeparator" colspan="2"> </td></tr>
+<tr class="memitem:a5b8dabff5d6c9ddcef5e15b0ef807c80"><td class="memItemLeft" align="right" valign="top">Point3 </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a5b8dabff5d6c9ddcef5e15b0ef807c80">mingfx::operator*</a> (const Matrix4 &m, const Point3 &p)</td></tr>
+<tr class="memdesc:a5b8dabff5d6c9ddcef5e15b0ef807c80"><td class="mdescLeft"> </td><td class="mdescRight">Multiply matrix and point, returns the new point. <a href="namespacemingfx.html#a5b8dabff5d6c9ddcef5e15b0ef807c80">More...</a><br /></td></tr>
+<tr class="separator:a5b8dabff5d6c9ddcef5e15b0ef807c80"><td class="memSeparator" colspan="2"> </td></tr>
+<tr class="memitem:abb2cfd42e696494e4797d8f7e11f6d77"><td class="memItemLeft" align="right" valign="top">Vector3 </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#abb2cfd42e696494e4797d8f7e11f6d77">mingfx::operator*</a> (const Matrix4 &m, const Vector3 &v)</td></tr>
+<tr class="memdesc:abb2cfd42e696494e4797d8f7e11f6d77"><td class="mdescLeft"> </td><td class="mdescRight">Multiply matrix and vector, returns the new vector. <a href="namespacemingfx.html#abb2cfd42e696494e4797d8f7e11f6d77">More...</a><br /></td></tr>
+<tr class="separator:abb2cfd42e696494e4797d8f7e11f6d77"><td class="memSeparator" colspan="2"> </td></tr>
+<tr class="memitem:aadc0e86a31d54469e730669067b102c2"><td class="memItemLeft" align="right" valign="top">Matrix4 </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#aadc0e86a31d54469e730669067b102c2">mingfx::operator*</a> (const Matrix4 &m1, const Matrix4 &m2)</td></tr>
+<tr class="memdesc:aadc0e86a31d54469e730669067b102c2"><td class="mdescLeft"> </td><td class="mdescRight">Multiply two matrices, returns the result. <a href="namespacemingfx.html#aadc0e86a31d54469e730669067b102c2">More...</a><br /></td></tr>
+<tr class="separator:aadc0e86a31d54469e730669067b102c2"><td class="memSeparator" colspan="2"> </td></tr>
+<tr class="memitem:a1af1c07624961984759120b7af7f9ce4"><td class="memItemLeft" align="right" valign="top">Ray </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a1af1c07624961984759120b7af7f9ce4">mingfx::operator*</a> (const Matrix4 &m, const Ray &r)</td></tr>
+<tr class="memdesc:a1af1c07624961984759120b7af7f9ce4"><td class="mdescLeft"> </td><td class="mdescRight">Multiply matrix and the point and vector portions of the ray, returns the new ray. <a href="namespacemingfx.html#a1af1c07624961984759120b7af7f9ce4">More...</a><br /></td></tr>
+<tr class="separator:a1af1c07624961984759120b7af7f9ce4"><td class="memSeparator" colspan="2"> </td></tr>
+<tr class="memitem:a1584104dea1f0a5636c868b67ddf6b10"><td class="memItemLeft" align="right" valign="top">std::ostream & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a1584104dea1f0a5636c868b67ddf6b10">mingfx::operator<<</a> (std::ostream &os, const Matrix4 &m)</td></tr>
+<tr class="separator:a1584104dea1f0a5636c868b67ddf6b10"><td class="memSeparator" colspan="2"> </td></tr>
+<tr class="memitem:a05fc1c0b2b6011283c019242d6a2de74"><td class="memItemLeft" align="right" valign="top">std::istream & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacemingfx.html#a05fc1c0b2b6011283c019242d6a2de74">mingfx::operator>></a> (std::istream &is, Matrix4 &m)</td></tr>
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