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authorKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
committerKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
commitcccd3186305915d92b1751dc616979d64116a4aa (patch)
tree5dd4834daef547cd45fc0b643f44a10b581de0ad /dev/a5-artrender/shaders/outline.vert
parentAdded missing images for the A6 worksheet (diff)
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Diffstat (limited to 'dev/a5-artrender/shaders/outline.vert')
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diff --git a/dev/a5-artrender/shaders/outline.vert b/dev/a5-artrender/shaders/outline.vert
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-#version 330
-
-// CSci-4611 Assignment 5: Art Render
-
-// TODO: You need to modify this vertex shader to move the edge vertex along
-// the normal away from the mesh surface IF you determine that the vertex
-// belongs to a silhouette edge.
-
-
-uniform mat4 model_view_matrix;
-uniform mat4 normal_matrix;
-uniform mat4 proj_matrix;
-uniform float thickness;
-
-layout(location = 0) in vec3 vertex;
-layout(location = 1) in vec3 normal;
-layout(location = 2) in vec3 left_normal;
-layout(location = 3) in vec3 right_normal;
-
-void main() {
- gl_Position = proj_matrix * model_view_matrix * vec4(vertex,1);
-}