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authorKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
committerKT <tran0563@umn.edu>2021-09-06 19:07:33 -0500
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tree5dd4834daef547cd45fc0b643f44a10b581de0ad /dev/a6-harold/harold_app.h
parentAdded missing images for the A6 worksheet (diff)
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-/** CSci-4611 Assignment 6: Harold
- */
-
-#ifndef HAROLD_APP_H_
-#define HAROLD_APP_H_
-
-#include <mingfx.h>
-using namespace mingfx;
-
-#include "billboards.h"
-#include "edge_mesh.h"
-#include "ground.h"
-#include "sky.h"
-
-#include <string>
-#include <vector>
-
-
-/** Main application class for the Harold assignment, which is a partial
- implementation of the Cohen et al. paper.
- */
-class HaroldApp : public GraphicsApp {
-public:
-
- HaroldApp();
- virtual ~HaroldApp();
-
- // These are used for drawing
- void OnLeftMouseDown(const Point2 &pos);
- void OnLeftMouseDrag(const Point2 &pos, const Vector2 &delta);
- void OnLeftMouseUp(const Point2 &pos);
-
- // These are used for walking around and looking (i.e., camera movement)
- void OnRightMouseDrag(const Point2 &pos, const Vector2 &delta);
- void UpdateSimulation(double dt);
-
- // Adds the 2D point to stroke2d_, which holds the centerline of the user's
- // drawn stroke. Also updates stroke2d_mesh_, which is a 2D triangle strip
- // used to actually draw the stroke on the screen.
- void AddToStroke(const Point2 &normalized_screen_pt);
-
- void InitNanoGUI();
- void InitOpenGL();
-
- void DrawUsingOpenGL();
-
-private:
-
- // user input from the mouse is interpreted differently based upon where the
- // stroke originates and where it ends. we can model this as a simple state
- // machine
- enum DrawingState {
- // left mouse button is up, not currently drawing
- DRAWING_NONE,
-
- // stroke started in the sky, currently adding a sky stroke
- DRAWING_SKY,
-
- // stroke started on a billboard, currently editing that billboard
- DRAWING_BILLBOARD_EDIT,
-
- // temporary state for between mouse down and mouse up -- here, we know
- // the stroke started on the ground, but not yet sure if it will end on
- // the ground or in the sky
- DRAWING_GROUND_OR_BILLBOARD,
-
- // stroke ended on the ground, currently editing the ground
- DRAWING_GROUND,
-
- // stroke ended in the sky, currently creating a new billboard
- DRAWING_BILLBOARD,
- };
- DrawingState drawing_state_;
-
- // the centerline of the stroke dragged out by the mouse on the screen
- std::vector<Point2> stroke2d_;
-
- // a 2d triangle strip mesh for drawing the stroke on the filmplane
- Mesh stroke2d_mesh_;
-
- // The ground mesh and functionality to draw and edit the ground.
- Ground ground_;
-
- // Sky strokes and functionality to add more strokes to the sky
- Sky sky_;
-
- // Billboard strokes and functionality to add more billboards, including
- // editing them by adding on to an existing billboard
- Billboards billboards_;
-
- // when in the DRAWING_BILLBOARD_EDIT state, this holds the id of the
- // billboard that is currently being edited.
- int edit_billboard_id_;
-
-
- // Stroke shaders do not use any lighting, just transform vertices and then
- // render the triangle strip for the stroke in the appropriate color. The
- // 2D shader program is used in this class. The 3D is created here so that
- // there is only one copy for the whole application, but it is used both the
- // sky and billboard classes.
- ShaderProgram stroke2d_shaderprog_;
- ShaderProgram stroke3d_shaderprog_;
-
- // This implements something like the camera controls in minecraft. You can
- // walk around using the arrow keys or ASWZ keys. You can also move your
- // head to look around by dragging with the right mouse button. Internally,
- // the camera creates a view matrix.
- CraftCam cam_;
- Matrix4 proj_matrix_;
-
- // A list of paths to search for data files (images and shaders)
- std::vector<std::string> search_path_;
-
- // Current colors set by the GUI
- Color sky_color_;
- Color ground_color_;
- Color crayon_color_;
-};
-
-#endif \ No newline at end of file