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+ <div id="projectname">MinGfx Toolkit
+ &#160;<span id="projectnumber">1.0</span>
+ </div>
+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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+<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_b_v_h.html">BVH</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="summary">
+<a href="#nested-classes">Classes</a> &#124;
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="classmingfx_1_1_b_v_h-members.html">List of all members</a> </div>
+ <div class="headertitle">
+<div class="title">mingfx::BVH Class Reference</div> </div>
+</div><!--header-->
+<div class="contents">
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<div class="textblock"><p>A Bounding Volume Hierarchy (<a class="el" href="classmingfx_1_1_b_v_h.html" title="A Bounding Volume Hierarchy (BVH) data structure that can be used to accelerate ray-object intersecti...">BVH</a>) data structure that can be used to accelerate ray-object intersection tests by carving up space into a hierarchy of partitions represented in a tree. </p>
+<p>Each node of the tree is represented as an <a class="el" href="classmingfx_1_1_a_a_b_b.html" title="A 3D axis-aligned bounding box defined by two corners (min and max).">AABB</a> (Axis-Aligned Bounding Box) that contains all of the nodes under it. Different objects can be stored inside each bounding box. For example, when a <a class="el" href="classmingfx_1_1_b_v_h.html" title="A Bounding Volume Hierarchy (BVH) data structure that can be used to accelerate ray-object intersecti...">BVH</a> is created for a mesh, each leaf node can contain a <a class="el" href="classmingfx_1_1_a_a_b_b.html" title="A 3D axis-aligned bounding box defined by two corners (min and max).">AABB</a> that contains just a single triangle. Or, when a <a class="el" href="classmingfx_1_1_b_v_h.html" title="A Bounding Volume Hierarchy (BVH) data structure that can be used to accelerate ray-object intersecti...">BVH</a> is created for an entire scene, you could have each leaf node contain an entire mesh or other object within the scene. In each case, use <a class="el" href="classmingfx_1_1_a_a_b_b.html" title="A 3D axis-aligned bounding box defined by two corners (min and max).">AABB</a>'s set_user_data() and user_data() methods to store a handle for whetever you want to store inside the nodes. </p>
+
+<p class="definition">Definition at line <a class="el" href="bvh_8h_source.html#l00040">40</a> of file <a class="el" href="bvh_8h_source.html">bvh.h</a>.</p>
+</div>
+<p><code>#include &lt;<a class="el" href="bvh_8h_source.html">bvh.h</a>&gt;</code></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
+Public Member Functions</h2></td></tr>
+<tr class="memitem:af812656193d247be31dd038a8e2fff75"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_b_v_h.html#af812656193d247be31dd038a8e2fff75">BVH</a> ()</td></tr>
+<tr class="memdesc:af812656193d247be31dd038a8e2fff75"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the class with an empty hierarchy. <a href="classmingfx_1_1_b_v_h.html#af812656193d247be31dd038a8e2fff75">More...</a><br /></td></tr>
+<tr class="separator:af812656193d247be31dd038a8e2fff75"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:af81906830adcf4648cc8cf4e214b4269"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_b_v_h.html#af81906830adcf4648cc8cf4e214b4269">~BVH</a> ()</td></tr>
+<tr class="separator:af81906830adcf4648cc8cf4e214b4269"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a8ed3e91ecd2a0585a0dbac605d6f2c71"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_b_v_h.html#a8ed3e91ecd2a0585a0dbac605d6f2c71">CreateFromMesh</a> (const <a class="el" href="classmingfx_1_1_mesh.html">Mesh</a> &amp;mesh)</td></tr>
+<tr class="memdesc:a8ed3e91ecd2a0585a0dbac605d6f2c71"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a bounding volume hierarchy where each leaf node contains a single triangle from the mesh. <a href="classmingfx_1_1_b_v_h.html#a8ed3e91ecd2a0585a0dbac605d6f2c71">More...</a><br /></td></tr>
+<tr class="separator:a8ed3e91ecd2a0585a0dbac605d6f2c71"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:a964420ca931fa93c420f0820e1b95942"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_b_v_h.html#a964420ca931fa93c420f0820e1b95942">CreateFromListOfBoxes</a> (const std::vector&lt; <a class="el" href="classmingfx_1_1_a_a_b_b.html">AABB</a> &gt; &amp;boxes)</td></tr>
+<tr class="memdesc:a964420ca931fa93c420f0820e1b95942"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a <a class="el" href="classmingfx_1_1_b_v_h.html" title="A Bounding Volume Hierarchy (BVH) data structure that can be used to accelerate ray-object intersecti...">BVH</a> where each leaf node contains one of the boxes passed in to the function. <a href="classmingfx_1_1_b_v_h.html#a964420ca931fa93c420f0820e1b95942">More...</a><br /></td></tr>
+<tr class="separator:a964420ca931fa93c420f0820e1b95942"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:afad54f50a29e8b3aace6cdec5c792c56"><td class="memItemLeft" align="right" valign="top">std::vector&lt; int &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_b_v_h.html#afad54f50a29e8b3aace6cdec5c792c56">IntersectAndReturnUserData</a> (const <a class="el" href="classmingfx_1_1_ray.html">Ray</a> &amp;r) const</td></tr>
+<tr class="memdesc:afad54f50a29e8b3aace6cdec5c792c56"><td class="mdescLeft">&#160;</td><td class="mdescRight">Traverse the <a class="el" href="classmingfx_1_1_b_v_h.html" title="A Bounding Volume Hierarchy (BVH) data structure that can be used to accelerate ray-object intersecti...">BVH</a> to find leaf nodes whose AABBs are intersected by the ray. <a href="classmingfx_1_1_b_v_h.html#afad54f50a29e8b3aace6cdec5c792c56">More...</a><br /></td></tr>
+<tr class="separator:afad54f50a29e8b3aace6cdec5c792c56"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
+<a id="af812656193d247be31dd038a8e2fff75"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#af812656193d247be31dd038a8e2fff75">&#9670;&nbsp;</a></span>BVH()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">mingfx::BVH::BVH </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Initializes the class with an empty hierarchy. </p>
+
+</div>
+</div>
+<a id="af81906830adcf4648cc8cf4e214b4269"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#af81906830adcf4648cc8cf4e214b4269">&#9670;&nbsp;</a></span>~BVH()</h2>
+
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual mingfx::BVH::~BVH </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<h2 class="groupheader">Member Function Documentation</h2>
+<a id="a964420ca931fa93c420f0820e1b95942"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a964420ca931fa93c420f0820e1b95942">&#9670;&nbsp;</a></span>CreateFromListOfBoxes()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void mingfx::BVH::CreateFromListOfBoxes </td>
+ <td>(</td>
+ <td class="paramtype">const std::vector&lt; <a class="el" href="classmingfx_1_1_a_a_b_b.html">AABB</a> &gt; &amp;&#160;</td>
+ <td class="paramname"><em>boxes</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Creates a <a class="el" href="classmingfx_1_1_b_v_h.html" title="A Bounding Volume Hierarchy (BVH) data structure that can be used to accelerate ray-object intersecti...">BVH</a> where each leaf node contains one of the boxes passed in to the function. </p>
+
+</div>
+</div>
+<a id="a8ed3e91ecd2a0585a0dbac605d6f2c71"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#a8ed3e91ecd2a0585a0dbac605d6f2c71">&#9670;&nbsp;</a></span>CreateFromMesh()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void mingfx::BVH::CreateFromMesh </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_mesh.html">Mesh</a> &amp;&#160;</td>
+ <td class="paramname"><em>mesh</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Creates a bounding volume hierarchy where each leaf node contains a single triangle from the mesh. </p>
+<p>For leaf nodes, the triangle index can be retrieved with: </p><div class="fragment"><div class="line"><span class="keywordtype">int</span> tri_id = leafnode-&gt;box.user_data();</div>
+</div><!-- fragment --><p> The user_data will be -1 for non-leaf nodes. Once the structure has been created, it can be used to perform fast ray-mesh intersection tests. See <a class="el" href="classmingfx_1_1_ray.html#ac90097090f0f8f49db13f6f232712afc" title="Checks to see if the ray intersects a triangle mesh.">Ray::FastIntersectMesh()</a>. </p>
+
+</div>
+</div>
+<a id="afad54f50a29e8b3aace6cdec5c792c56"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#afad54f50a29e8b3aace6cdec5c792c56">&#9670;&nbsp;</a></span>IntersectAndReturnUserData()</h2>
+
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">std::vector&lt;int&gt; mingfx::BVH::IntersectAndReturnUserData </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classmingfx_1_1_ray.html">Ray</a> &amp;&#160;</td>
+ <td class="paramname"><em>r</em></td><td>)</td>
+ <td> const</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Traverse the <a class="el" href="classmingfx_1_1_b_v_h.html" title="A Bounding Volume Hierarchy (BVH) data structure that can be used to accelerate ray-object intersecti...">BVH</a> to find leaf nodes whose AABBs are intersected by the ray. </p>
+<p>These are candidates to test more thoroughly using whatever ray-object intersection test is appropriate for the objects stored inside the <a class="el" href="classmingfx_1_1_a_a_b_b.html" title="A 3D axis-aligned bounding box defined by two corners (min and max).">AABB</a>. This routine returns the user_data for each <a class="el" href="classmingfx_1_1_a_a_b_b.html" title="A 3D axis-aligned bounding box defined by two corners (min and max).">AABB</a> leaf node. In the case of a <a class="el" href="classmingfx_1_1_b_v_h.html" title="A Bounding Volume Hierarchy (BVH) data structure that can be used to accelerate ray-object intersecti...">BVH</a> created using CreateFromMesh, this means it stores the indices to the mesh triangles that should be tested for ray-triangle intersection. </p>
+
+</div>
+</div>
+<hr/>The documentation for this class was generated from the following file:<ul>
+<li>src/<a class="el" href="bvh_8h_source.html">bvh.h</a></li>
+</ul>
+</div><!-- contents -->
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