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+++ b/dev/MinGfx/docs/html/classmingfx_1_1_ray-members.html
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- <td style="padding-left: 0.5em;">
- <div id="projectname">MinGfx Toolkit
- &#160;<span id="projectnumber">1.0</span>
- </div>
- <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
- </td>
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- <ul>
-<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_ray.html">Ray</a></li> </ul>
-</div>
-</div><!-- top -->
-<div class="header">
- <div class="headertitle">
-<div class="title">mingfx::Ray Member List</div> </div>
-</div><!--header-->
-<div class="contents">
-
-<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a>, including all inherited members.</p>
-<table class="directory">
- <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a7b7826730a410c10be00122c99fe6dbe">direction</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ac90097090f0f8f49db13f6f232712afc">FastIntersectMesh</a>(Mesh *mesh, float *iTime, Point3 *iPoint, int *iTriangleID) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a57d3ee10518ed361ae02d9cbdef842b7">IntersectAABB</a>(const AABB &amp;box, float *iTime) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a79caa1df0839d13339575d3d5527ae6f">IntersectMesh</a>(const Mesh &amp;mesh, float *iTime, Point3 *iPoint, int *iTriangleID) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a8707604031eb9437c449345d85d69d24">IntersectPlane</a>(const Point3 &amp;planePt, const Vector3 &amp;planeNormal, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a37689523a0b73d3d3288ce60bdcb7ae3">IntersectQuad</a>(const Point3 &amp;v1, const Point3 &amp;v2, const Point3 &amp;v3, const Point3 &amp;v4, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a970c7dbc19167be625967fabfb39b4ff">IntersectSphere</a>(const Point3 &amp;center, float radius, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a1a6130616c4e4eebe9d09181b0f8b734">IntersectTriangle</a>(const Point3 &amp;v1, const Point3 &amp;v2, const Point3 &amp;v3, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a3c926e2da6dfd1b0a435577617eae984">Length</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ab62fa6ea1c20870f67c58401aefe3eff">operator!=</a>(const Ray &amp;other) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a87b07c4f7c9f33189efade7e519b5d9d">operator==</a>(const Ray &amp;other) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a2fe0ca901c1a5f3ce5f74aa8e5f0d0fe">origin</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#aee3fe586869e00ae657a74bb4bbbbfda">Ray</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ab38cdd0793b3acfe55fa9ebca5ddebf6">Ray</a>(const Point3 &amp;origin, const Vector3 &amp;direction)</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a75593293307b4eead15a876bf3597071">set</a>(Point3 newOrigin, Vector3 newDir)</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ac20909f30c07d5375598876c6d294625">~Ray</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- HTML footer for doxygen 1.8.9.1-->
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-Generated by &#160;<a href="http://www.doxygen.org/index.html">
-<img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.9.1
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-</body>
-</html>
+<!-- HTML header for doxygen 1.8.9.1-->
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<link href="doxygen.css" rel="stylesheet" type="text/css" />
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+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">MinGfx Toolkit
+ &#160;<span id="projectnumber">1.0</span>
+ </div>
+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.1 -->
+<script type="text/javascript">
+/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
+var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
+/* @license-end */
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+<div id="nav-path" class="navpath">
+ <ul>
+<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_ray.html">Ray</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="headertitle">
+<div class="title">mingfx::Ray Member List</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a>, including all inherited members.</p>
+<table class="directory">
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a7b7826730a410c10be00122c99fe6dbe">direction</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ac90097090f0f8f49db13f6f232712afc">FastIntersectMesh</a>(Mesh *mesh, float *iTime, Point3 *iPoint, int *iTriangleID) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a57d3ee10518ed361ae02d9cbdef842b7">IntersectAABB</a>(const AABB &amp;box, float *iTime) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a79caa1df0839d13339575d3d5527ae6f">IntersectMesh</a>(const Mesh &amp;mesh, float *iTime, Point3 *iPoint, int *iTriangleID) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a8707604031eb9437c449345d85d69d24">IntersectPlane</a>(const Point3 &amp;planePt, const Vector3 &amp;planeNormal, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a37689523a0b73d3d3288ce60bdcb7ae3">IntersectQuad</a>(const Point3 &amp;v1, const Point3 &amp;v2, const Point3 &amp;v3, const Point3 &amp;v4, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a970c7dbc19167be625967fabfb39b4ff">IntersectSphere</a>(const Point3 &amp;center, float radius, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a1a6130616c4e4eebe9d09181b0f8b734">IntersectTriangle</a>(const Point3 &amp;v1, const Point3 &amp;v2, const Point3 &amp;v3, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a3c926e2da6dfd1b0a435577617eae984">Length</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ab62fa6ea1c20870f67c58401aefe3eff">operator!=</a>(const Ray &amp;other) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a87b07c4f7c9f33189efade7e519b5d9d">operator==</a>(const Ray &amp;other) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a2fe0ca901c1a5f3ce5f74aa8e5f0d0fe">origin</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#aee3fe586869e00ae657a74bb4bbbbfda">Ray</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ab38cdd0793b3acfe55fa9ebca5ddebf6">Ray</a>(const Point3 &amp;origin, const Vector3 &amp;direction)</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a75593293307b4eead15a876bf3597071">set</a>(Point3 newOrigin, Vector3 newDir)</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ac20909f30c07d5375598876c6d294625">~Ray</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+<!-- HTML footer for doxygen 1.8.9.1-->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated by &#160;<a href="http://www.doxygen.org/index.html">
+<img class="footer" src="doxygen.png" alt="doxygen"/>
+</a> 1.9.1
+</small></address>
+</body>
+</html>