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1 files changed, 139 insertions, 139 deletions
diff --git a/dev/MinGfx/docs/html/opengl__headers_8h_source.html b/dev/MinGfx/docs/html/opengl__headers_8h_source.html
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+<a href="opengl__headers_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
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+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
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+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// We often use the code that is commented out below to load opengl headers in a cross-platform way,</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// but since nanogui uses glad internally, we will just use their approach to load opengl headers</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// so that everything is consistent.</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; </div>
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