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-<a href="shader__program_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
-<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
-<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
-<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
-<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
-<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
-<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
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-<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#ifndef SRC_SHADERPROGRAM_H_</span></div>
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-<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; </div>
-<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; </div>
-<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; </div>
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-<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; </div>
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-<div class="ttc" id="aclassmingfx_1_1_vector3_html"><div class="ttname"><a href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></div><div class="ttdoc">A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="vector3_8h_source.html#l00062">vector3.h:62</a></div></div>
-<div class="ttc" id="acolor_8h_html"><div class="ttname"><a href="color_8h.html">color.h</a></div></div>
-<div class="ttc" id="amatrix4_8h_html"><div class="ttname"><a href="matrix4_8h.html">matrix4.h</a></div></div>
-<div class="ttc" id="anamespacemingfx_html"><div class="ttname"><a href="namespacemingfx.html">mingfx</a></div><div class="ttdoc">Namespace for the MinGfx Toolkit.</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00021">aabb.h:21</a></div></div>
-<div class="ttc" id="aopengl__headers_8h_html"><div class="ttname"><a href="opengl__headers_8h.html">opengl_headers.h</a></div></div>
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+ &#160;<span id="projectnumber">1.0</span>
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+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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+<div class="title">shader_program.h</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="shader__program_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ...</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> */</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; </div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#ifndef SRC_SHADERPROGRAM_H_</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#define SRC_SHADERPROGRAM_H_</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; </div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="color_8h.html">color.h</a>&quot;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="matrix4_8h.html">matrix4.h</a>&quot;</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="opengl__headers_8h.html">opengl_headers.h</a>&quot;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="point2_8h.html">point2.h</a>&quot;</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="point3_8h.html">point3.h</a>&quot;</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="texture2d_8h.html">texture2d.h</a>&quot;</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="vector2_8h.html">vector2.h</a>&quot;</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="vector3_8h.html">vector3.h</a>&quot;</span></div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; </div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &lt;map&gt;</span></div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; </div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacemingfx.html">mingfx</a> {</div>
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+<div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html"> 66</a></span>&#160;<span class="keyword">class </span><a class="code" href="classmingfx_1_1_shader_program.html">ShaderProgram</a> {</div>
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+<div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a0c3d86656c464223dc615cbec0943700"> 69</a></span>&#160; <a class="code" href="classmingfx_1_1_shader_program.html#a0c3d86656c464223dc615cbec0943700">ShaderProgram</a>();</div>
+<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; </div>
+<div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a96da0dede354f2511084eeb25428edb4"> 71</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="classmingfx_1_1_shader_program.html#a96da0dede354f2511084eeb25428edb4">~ShaderProgram</a>();</div>
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+<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; </div>
+<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <span class="comment">// ---- These should be called during startup (e.g., in InitOpenGL()) ----</span></div>
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+<div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#ab5fed4904a59c6e83ebb43aebf4c043d"> 84</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_shader_program.html#ab5fed4904a59c6e83ebb43aebf4c043d">AddVertexShaderFromSource</a>(<span class="keyword">const</span> std::string &amp;code);</div>
+<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; </div>
+<div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#acd94fc12beb85fe57aa80d3b825018b0"> 90</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_shader_program.html#acd94fc12beb85fe57aa80d3b825018b0">AddFragmentShaderFromFile</a>(<span class="keyword">const</span> std::string &amp;file);</div>
+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; </div>
+<div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#a7a3063ec42798c076e1ab0c0e6411e9c"> 94</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_shader_program.html#a7a3063ec42798c076e1ab0c0e6411e9c">AddFragmentShaderFromSource</a>(<span class="keyword">const</span> std::string &amp;code);</div>
+<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; </div>
+<div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#ad14c3a9a4ee1eef39f933bc46260c794"> 99</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classmingfx_1_1_shader_program.html#ad14c3a9a4ee1eef39f933bc46260c794">LinkProgram</a>();</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; </div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; </div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; </div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="comment">// ---- These should be called during rendering (e.g., in DrawUsingOpenGL()) ----</span></div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; </div>
+<div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="classmingfx_1_1_shader_program.html#af1c968f1c79f70e183c9d1239d3d205e"> 110</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_shader_program.html#af1c968f1c79f70e183c9d1239d3d205e">UseProgram</a>();</div>
+<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; </div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; <span class="comment">// Set Uniform Variables in the Shader</span></div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; </div>
+<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; <span class="comment">// MinGfx types</span></div>
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+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a51cd1c1d194b2f5c07e81d4f579f2f2b"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a51cd1c1d194b2f5c07e81d4f579f2f2b">mingfx::ShaderProgram::SetUniformArray1</a></div><div class="ttdeci">void SetUniformArray1(const std::string &amp;name, int *i, int count)</div><div class="ttdoc">Passes an array of count ints to the shader program and stores the result in the shader variable name...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a5c7891252d6b6c40982b56543820cd19"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a5c7891252d6b6c40982b56543820cd19">mingfx::ShaderProgram::SetUniformArray1</a></div><div class="ttdeci">void SetUniformArray1(const std::string &amp;name, float *f, int count)</div><div class="ttdoc">Passes an array of count floats to the shader program and stores the result in the shader variable na...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a63ac061271fad9338e922389d4a179e5"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a63ac061271fad9338e922389d4a179e5">mingfx::ShaderProgram::AddVertexShaderFromFile</a></div><div class="ttdeci">bool AddVertexShaderFromFile(const std::string &amp;file)</div><div class="ttdoc">Call during initialization but after the OpenGL context has been created (e.g., inside InitOpenGL())....</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a680fa87cb30343bb56abc48a090e823c"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a680fa87cb30343bb56abc48a090e823c">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, float f)</div><div class="ttdoc">Passes the float to the shader program and stores the result in the shader variable named name,...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a6fdca4b0ccaa8a0b2c8c68fd7645727c"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a6fdca4b0ccaa8a0b2c8c68fd7645727c">mingfx::ShaderProgram::SetUniformArray2</a></div><div class="ttdeci">void SetUniformArray2(const std::string &amp;name, unsigned int *ui, int count)</div><div class="ttdoc">Passes an array of count 2D unsigned int arrays to the shader program and stores the result in the sh...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a707d2cb51a54151959c6570d6bfc7840"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a707d2cb51a54151959c6570d6bfc7840">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, unsigned int ui)</div><div class="ttdoc">Passes the unsigned int to the shader program and stores the result in the shader variable named name...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a766988eac957e9d810fdf2cbd2eafae0"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a766988eac957e9d810fdf2cbd2eafae0">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, const Matrix4 &amp;m)</div><div class="ttdoc">Passes the column-major 16 float values of matrix m to the shader program and stores the result in th...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a7a3063ec42798c076e1ab0c0e6411e9c"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a7a3063ec42798c076e1ab0c0e6411e9c">mingfx::ShaderProgram::AddFragmentShaderFromSource</a></div><div class="ttdeci">bool AddFragmentShaderFromSource(const std::string &amp;code)</div><div class="ttdoc">This loads and compiles a shader from a string. An error will be printed to stderr if there are any c...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a8c31de93b17f050baecb5323a69bdbfa"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a8c31de93b17f050baecb5323a69bdbfa">mingfx::ShaderProgram::SetUniformArray3</a></div><div class="ttdeci">void SetUniformArray3(const std::string &amp;name, unsigned int *ui, int count)</div><div class="ttdoc">Passes an array of count 3D unsigned int arrays to the shader program and stores the result in the sh...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a93914cad6d8e751218c88010c51cf657"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a93914cad6d8e751218c88010c51cf657">mingfx::ShaderProgram::SetUniformArray2</a></div><div class="ttdeci">void SetUniformArray2(const std::string &amp;name, float *f, int count)</div><div class="ttdoc">Passes an array of count 2D float arrays to the shader program and stores the result in the shader va...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a96da0dede354f2511084eeb25428edb4"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a96da0dede354f2511084eeb25428edb4">mingfx::ShaderProgram::~ShaderProgram</a></div><div class="ttdeci">virtual ~ShaderProgram()</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a9710cf4c72a7321b9a1ff1b86ae42da1"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a9710cf4c72a7321b9a1ff1b86ae42da1">mingfx::ShaderProgram::SetUniformArray4</a></div><div class="ttdeci">void SetUniformArray4(const std::string &amp;name, float *f, int count)</div><div class="ttdoc">Passes an array of count 4D float arrays to the shader program and stores the result in the shader va...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a9bab504c74a1c4258258b91afe9a9623"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a9bab504c74a1c4258258b91afe9a9623">mingfx::ShaderProgram::SetUniformArray2</a></div><div class="ttdeci">void SetUniformArray2(const std::string &amp;name, int *i, int count)</div><div class="ttdoc">Passes an array of count 2D int arrays to the shader program and stores the result in the shader vari...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_a9ec2b53ba4bea7e48ef459530b8c6d60"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#a9ec2b53ba4bea7e48ef459530b8c6d60">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, const Color &amp;c)</div><div class="ttdoc">Passes the r,g,b,a values of color c to the shader program and stores the result in the shader variab...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ab06ef4682f801fca080a8f67dc6345ba"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ab06ef4682f801fca080a8f67dc6345ba">mingfx::ShaderProgram::SetUniformArray4</a></div><div class="ttdeci">void SetUniformArray4(const std::string &amp;name, int *i, int count)</div><div class="ttdoc">Passes an array of count 4D int arrays to the shader program and stores the result in the shader vari...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ab547dadc25582bec157b39de29d1419e"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ab547dadc25582bec157b39de29d1419e">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, int i)</div><div class="ttdoc">Passes the int to the shader program and stores the result in the shader variable named name,...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ab5fed4904a59c6e83ebb43aebf4c043d"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ab5fed4904a59c6e83ebb43aebf4c043d">mingfx::ShaderProgram::AddVertexShaderFromSource</a></div><div class="ttdeci">bool AddVertexShaderFromSource(const std::string &amp;code)</div><div class="ttdoc">This loads and compiles a shader from a string. An error will be printed to stderr if there are any c...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_abba87d2b0baca89232dbd1d6331875de"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#abba87d2b0baca89232dbd1d6331875de">mingfx::ShaderProgram::SetUniformArray1</a></div><div class="ttdeci">void SetUniformArray1(const std::string &amp;name, unsigned int *ui, int count)</div><div class="ttdoc">Passes an array of count unsigned ints to the shader program and stores the result in the shader vari...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ac582a2aa74a83095e0b8e359ce432511"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ac582a2aa74a83095e0b8e359ce432511">mingfx::ShaderProgram::SetUniformArray3</a></div><div class="ttdeci">void SetUniformArray3(const std::string &amp;name, int *i, int count)</div><div class="ttdoc">Passes an array of count 3D int arrays to the shader program and stores the result in the shader vari...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ac59b3d0542ce45631876615eabf66487"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ac59b3d0542ce45631876615eabf66487">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, const Point3 &amp;p)</div><div class="ttdoc">Passes the x,y,z,1 values of point p to the shader program and stores the result in the shader variab...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_acd94fc12beb85fe57aa80d3b825018b0"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#acd94fc12beb85fe57aa80d3b825018b0">mingfx::ShaderProgram::AddFragmentShaderFromFile</a></div><div class="ttdeci">bool AddFragmentShaderFromFile(const std::string &amp;file)</div><div class="ttdoc">Call during initialization but after the OpenGL context has been created (e.g., inside InitOpenGL())....</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_ad14c3a9a4ee1eef39f933bc46260c794"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#ad14c3a9a4ee1eef39f933bc46260c794">mingfx::ShaderProgram::LinkProgram</a></div><div class="ttdeci">bool LinkProgram()</div><div class="ttdoc">Call this after adding vertex and fragment shaders in order to link them together to create the full ...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_aef58537d81bdb9d88a5f1c56a2b98b25"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#aef58537d81bdb9d88a5f1c56a2b98b25">mingfx::ShaderProgram::SetUniform</a></div><div class="ttdeci">void SetUniform(const std::string &amp;name, const Vector2 &amp;v)</div><div class="ttdoc">Passes the x,y values of vector v to the shader program and stores the result in the shader variable ...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_af1c968f1c79f70e183c9d1239d3d205e"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#af1c968f1c79f70e183c9d1239d3d205e">mingfx::ShaderProgram::UseProgram</a></div><div class="ttdeci">void UseProgram()</div><div class="ttdoc">Call this first to make the shader program active, then call SetUniform() to pass data from your C++ ...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_af81d97c2843278eb40cdcdf8e5d54a96"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#af81d97c2843278eb40cdcdf8e5d54a96">mingfx::ShaderProgram::BindTexture</a></div><div class="ttdeci">void BindTexture(const std::string &amp;name, const Texture2D &amp;tex, int texUnit)</div><div class="ttdoc">Binds a Texture2D to a sampler2D in the shader program. This version allows you to specify the textur...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html_afc84377716296a57299ebbc01884b65d"><div class="ttname"><a href="classmingfx_1_1_shader_program.html#afc84377716296a57299ebbc01884b65d">mingfx::ShaderProgram::SetUniformArray3</a></div><div class="ttdeci">void SetUniformArray3(const std::string &amp;name, float *f, int count)</div><div class="ttdoc">Passes an array of count 3D float arrays to the shader program and stores the result in the shader va...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_texture2_d_html"><div class="ttname"><a href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></div><div class="ttdoc">A wrapper around a 2D texture that supports loading images from files or setting texture color data d...</div><div class="ttdef"><b>Definition:</b> <a href="texture2d_8h_source.html#l00042">texture2d.h:42</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_vector2_html"><div class="ttname"><a href="classmingfx_1_1_vector2.html">mingfx::Vector2</a></div><div class="ttdoc">A 2D Vector with floating point coordinates, used for storing 2D translations, mouse movements,...</div><div class="ttdef"><b>Definition:</b> <a href="vector2_8h_source.html#l00028">vector2.h:28</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_vector3_html"><div class="ttname"><a href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></div><div class="ttdoc">A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="vector3_8h_source.html#l00062">vector3.h:62</a></div></div>
+<div class="ttc" id="acolor_8h_html"><div class="ttname"><a href="color_8h.html">color.h</a></div></div>
+<div class="ttc" id="amatrix4_8h_html"><div class="ttname"><a href="matrix4_8h.html">matrix4.h</a></div></div>
+<div class="ttc" id="anamespacemingfx_html"><div class="ttname"><a href="namespacemingfx.html">mingfx</a></div><div class="ttdoc">Namespace for the MinGfx Toolkit.</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00021">aabb.h:21</a></div></div>
+<div class="ttc" id="aopengl__headers_8h_html"><div class="ttname"><a href="opengl__headers_8h.html">opengl_headers.h</a></div></div>
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+<div class="ttc" id="atexture2d_8h_html"><div class="ttname"><a href="texture2d_8h.html">texture2d.h</a></div></div>
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