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-<div class="title">text_shader.h</div> </div>
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-<div class="contents">
-<a href="text__shader_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
-<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
-<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
-<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
-<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
-<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
-<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
-<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ...</span></div>
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-<div class="ttc" id="aclassmingfx_1_1_text_shader_html_a7624918a2d157cf2880fc8858c00db2aa0400d0d77ea6770b313eedaf36fe71bb"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#a7624918a2d157cf2880fc8858c00db2aa0400d0d77ea6770b313eedaf36fe71bb">mingfx::TextShader::VertAlign::VERT_ALIGN_BASELINE</a></div><div class="ttdeci">@ VERT_ALIGN_BASELINE</div></div>
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-<div class="ttc" id="aclassmingfx_1_1_text_shader_html_ad60a8b572adc30dad47e2d163dc603a3"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#ad60a8b572adc30dad47e2d163dc603a3">mingfx::TextShader::Init</a></div><div class="ttdeci">bool Init(const std::string &amp;font_file, int native_font_size)</div><div class="ttdoc">Call this from within the InitOpenGL() function since it will initialize not just the Font's internal...</div></div>
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-<div class="ttc" id="aclassmingfx_1_1_text_shader_html_af464d970e6475a2176f21c3f4b24c63ca5089ab07b80a999b45667e5711cae1f4"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#af464d970e6475a2176f21c3f4b24c63ca5089ab07b80a999b45667e5711cae1f4">mingfx::TextShader::HorizAlign::HORIZ_ALIGN_CENTER</a></div><div class="ttdeci">@ HORIZ_ALIGN_CENTER</div></div>
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-<div class="ttc" id="aclassmingfx_1_1_texture2_d_html"><div class="ttname"><a href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></div><div class="ttdoc">A wrapper around a 2D texture that supports loading images from files or setting texture color data d...</div><div class="ttdef"><b>Definition:</b> <a href="texture2d_8h_source.html#l00042">texture2d.h:42</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_vector2_html"><div class="ttname"><a href="classmingfx_1_1_vector2.html">mingfx::Vector2</a></div><div class="ttdoc">A 2D Vector with floating point coordinates, used for storing 2D translations, mouse movements,...</div><div class="ttdef"><b>Definition:</b> <a href="vector2_8h_source.html#l00028">vector2.h:28</a></div></div>
-<div class="ttc" id="amatrix4_8h_html"><div class="ttname"><a href="matrix4_8h.html">matrix4.h</a></div></div>
-<div class="ttc" id="amesh_8h_html"><div class="ttname"><a href="mesh_8h.html">mesh.h</a></div></div>
-<div class="ttc" id="anamespacemingfx_html"><div class="ttname"><a href="namespacemingfx.html">mingfx</a></div><div class="ttdoc">Namespace for the MinGfx Toolkit.</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00021">aabb.h:21</a></div></div>
-<div class="ttc" id="ashader__program_8h_html"><div class="ttname"><a href="shader__program_8h.html">shader_program.h</a></div></div>
-<div class="ttc" id="atexture2d_8h_html"><div class="ttname"><a href="texture2d_8h.html">texture2d.h</a></div></div>
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+ <div id="projectname">MinGfx Toolkit
+ &#160;<span id="projectnumber">1.0</span>
+ </div>
+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
+ </td>
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+ <div class="headertitle">
+<div class="title">text_shader.h</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="text__shader_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ...</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> */</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; </div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#ifndef SRC_TEXT_SHADER_H_</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#define SRC_TEXT_SHADER_H_</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; </div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &lt;map&gt;</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160; </div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="matrix4_8h.html">matrix4.h</a>&quot;</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="mesh_8h.html">mesh.h</a>&quot;</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="shader__program_8h.html">shader_program.h</a>&quot;</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="texture2d_8h.html">texture2d.h</a>&quot;</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; </div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">// disable warnings for this 3rd party code</span></div>
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+<div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="classmingfx_1_1_text_shader.html#af464d970e6475a2176f21c3f4b24c63c"> 47</a></span>&#160; <span class="keyword">enum class</span> <a class="code" href="classmingfx_1_1_text_shader.html#af464d970e6475a2176f21c3f4b24c63c">HorizAlign</a> {</div>
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+<div class="ttc" id="aclassmingfx_1_1_matrix4_html"><div class="ttname"><a href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></div><div class="ttdoc">A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be...</div><div class="ttdef"><b>Definition:</b> <a href="matrix4_8h_source.html#l00050">matrix4.h:50</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_mesh_html"><div class="ttname"><a href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></div><div class="ttdoc">A triangle mesh data structure that can be rendered with a ShaderProgram like DefaultShader.</div><div class="ttdef"><b>Definition:</b> <a href="mesh_8h_source.html#l00127">mesh.h:127</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_point2_html"><div class="ttname"><a href="classmingfx_1_1_point2.html">mingfx::Point2</a></div><div class="ttdoc">A 2D Point with floating point coordinates, used for storing 2D texture coordinates,...</div><div class="ttdef"><b>Definition:</b> <a href="point2_8h_source.html#l00028">point2.h:28</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_shader_program_html"><div class="ttname"><a href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></div><div class="ttdoc">A wrapper around GLSL shader programs.</div><div class="ttdef"><b>Definition:</b> <a href="shader__program_8h_source.html#l00066">shader_program.h:66</a></div></div>
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+<div class="ttc" id="aclassmingfx_1_1_text_shader_1_1_text_format_html_acde55d28b0446e788e6c68b85df83066"><div class="ttname"><a href="classmingfx_1_1_text_shader_1_1_text_format.html#acde55d28b0446e788e6c68b85df83066">mingfx::TextShader::TextFormat::h_align</a></div><div class="ttdeci">HorizAlign h_align</div><div class="ttdef"><b>Definition:</b> <a href="text__shader_8h_source.html#l00071">text_shader.h:71</a></div></div>
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+<div class="ttc" id="aclassmingfx_1_1_text_shader_html"><div class="ttname"><a href="classmingfx_1_1_text_shader.html">mingfx::TextShader</a></div><div class="ttdef"><b>Definition:</b> <a href="text__shader_8h_source.html#l00036">text_shader.h:36</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_a0ec5a6ba22abb3f86c611107925fca67"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#a0ec5a6ba22abb3f86c611107925fca67">mingfx::TextShader::TextShader</a></div><div class="ttdeci">TextShader()</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_a2caaaf2decfac523b476951474e9a359"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#a2caaaf2decfac523b476951474e9a359">mingfx::TextShader::Draw3D</a></div><div class="ttdeci">void Draw3D(const Matrix4 &amp;model, const Matrix4 &amp;view, const Matrix4 &amp;projection, const std::string &amp;text, TextFormat format, bool cache=false)</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_a457f7a42eceb957cdb103664dd864feb"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#a457f7a42eceb957cdb103664dd864feb">mingfx::TextShader::~TextShader</a></div><div class="ttdeci">virtual ~TextShader()</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_a707b2b36547db78d19139575003c8a0d"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#a707b2b36547db78d19139575003c8a0d">mingfx::TextShader::native_font_size</a></div><div class="ttdeci">float native_font_size()</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_a7624918a2d157cf2880fc8858c00db2a"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#a7624918a2d157cf2880fc8858c00db2a">mingfx::TextShader::VertAlign</a></div><div class="ttdeci">VertAlign</div><div class="ttdef"><b>Definition:</b> <a href="text__shader_8h_source.html#l00053">text_shader.h:53</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_a7624918a2d157cf2880fc8858c00db2aa0400d0d77ea6770b313eedaf36fe71bb"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#a7624918a2d157cf2880fc8858c00db2aa0400d0d77ea6770b313eedaf36fe71bb">mingfx::TextShader::VertAlign::VERT_ALIGN_BASELINE</a></div><div class="ttdeci">@ VERT_ALIGN_BASELINE</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_a7624918a2d157cf2880fc8858c00db2aa080e12cacc0f01b361c8b93c73dd2e28"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#a7624918a2d157cf2880fc8858c00db2aa080e12cacc0f01b361c8b93c73dd2e28">mingfx::TextShader::VertAlign::VERT_ALIGN_BOTTOM</a></div><div class="ttdeci">@ VERT_ALIGN_BOTTOM</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_a7624918a2d157cf2880fc8858c00db2aa970e4fcd7c426e6cd49709119fba6e04"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#a7624918a2d157cf2880fc8858c00db2aa970e4fcd7c426e6cd49709119fba6e04">mingfx::TextShader::VertAlign::VERT_ALIGN_TOP</a></div><div class="ttdeci">@ VERT_ALIGN_TOP</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_a7624918a2d157cf2880fc8858c00db2aac49ae9c9553284e44f90228b9ce647af"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#a7624918a2d157cf2880fc8858c00db2aac49ae9c9553284e44f90228b9ce647af">mingfx::TextShader::VertAlign::VERT_ALIGN_CENTER</a></div><div class="ttdeci">@ VERT_ALIGN_CENTER</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_ac4e9a150311fe6d74e9f6214ebeb6b28"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#ac4e9a150311fe6d74e9f6214ebeb6b28">mingfx::TextShader::TextExtents</a></div><div class="ttdeci">Vector2 TextExtents(const std::string &amp;text, TextFormat format, bool cache=false)</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_ad60a8b572adc30dad47e2d163dc603a3"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#ad60a8b572adc30dad47e2d163dc603a3">mingfx::TextShader::Init</a></div><div class="ttdeci">bool Init(const std::string &amp;font_file, int native_font_size)</div><div class="ttdoc">Call this from within the InitOpenGL() function since it will initialize not just the Font's internal...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_af464d970e6475a2176f21c3f4b24c63c"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#af464d970e6475a2176f21c3f4b24c63c">mingfx::TextShader::HorizAlign</a></div><div class="ttdeci">HorizAlign</div><div class="ttdef"><b>Definition:</b> <a href="text__shader_8h_source.html#l00047">text_shader.h:47</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_af464d970e6475a2176f21c3f4b24c63ca5089ab07b80a999b45667e5711cae1f4"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#af464d970e6475a2176f21c3f4b24c63ca5089ab07b80a999b45667e5711cae1f4">mingfx::TextShader::HorizAlign::HORIZ_ALIGN_CENTER</a></div><div class="ttdeci">@ HORIZ_ALIGN_CENTER</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_af464d970e6475a2176f21c3f4b24c63ca6999f9ad8384a34813e7535baf44f78b"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#af464d970e6475a2176f21c3f4b24c63ca6999f9ad8384a34813e7535baf44f78b">mingfx::TextShader::HorizAlign::HORIZ_ALIGN_RIGHT</a></div><div class="ttdeci">@ HORIZ_ALIGN_RIGHT</div></div>
+<div class="ttc" id="aclassmingfx_1_1_text_shader_html_af464d970e6475a2176f21c3f4b24c63ca8e6d89d62375493a3cc1fb5dba289f92"><div class="ttname"><a href="classmingfx_1_1_text_shader.html#af464d970e6475a2176f21c3f4b24c63ca8e6d89d62375493a3cc1fb5dba289f92">mingfx::TextShader::HorizAlign::HORIZ_ALIGN_LEFT</a></div><div class="ttdeci">@ HORIZ_ALIGN_LEFT</div></div>
+<div class="ttc" id="aclassmingfx_1_1_texture2_d_html"><div class="ttname"><a href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></div><div class="ttdoc">A wrapper around a 2D texture that supports loading images from files or setting texture color data d...</div><div class="ttdef"><b>Definition:</b> <a href="texture2d_8h_source.html#l00042">texture2d.h:42</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_vector2_html"><div class="ttname"><a href="classmingfx_1_1_vector2.html">mingfx::Vector2</a></div><div class="ttdoc">A 2D Vector with floating point coordinates, used for storing 2D translations, mouse movements,...</div><div class="ttdef"><b>Definition:</b> <a href="vector2_8h_source.html#l00028">vector2.h:28</a></div></div>
+<div class="ttc" id="amatrix4_8h_html"><div class="ttname"><a href="matrix4_8h.html">matrix4.h</a></div></div>
+<div class="ttc" id="amesh_8h_html"><div class="ttname"><a href="mesh_8h.html">mesh.h</a></div></div>
+<div class="ttc" id="anamespacemingfx_html"><div class="ttname"><a href="namespacemingfx.html">mingfx</a></div><div class="ttdoc">Namespace for the MinGfx Toolkit.</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00021">aabb.h:21</a></div></div>
+<div class="ttc" id="ashader__program_8h_html"><div class="ttname"><a href="shader__program_8h.html">shader_program.h</a></div></div>
+<div class="ttc" id="atexture2d_8h_html"><div class="ttname"><a href="texture2d_8h.html">texture2d.h</a></div></div>
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