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+#version 330
+
+/*
+ This file is part of the MinGfx Project.
+
+ Copyright (c) 2017,2018 Regents of the University of Minnesota.
+ All Rights Reserved.
+
+ Original Author(s) of this File:
+ Dan Keefe, 2018, University of Minnesota
+
+ Author(s) of Significant Updates/Modifications to the File:
+ ...
+ */
+
+layout(location = 0) in vec3 vertex;
+layout(location = 3) in vec2 texcoord;
+
+uniform mat4 mvp_matrix;
+uniform float scale;
+uniform vec3 offset;
+
+out vec2 uv;
+
+void main() {
+ uv = texcoord.xy;
+ gl_Position = mvp_matrix * vec4(scale*(vertex+offset),1.0);
+}