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-rw-r--r--dev/snowman/snowman.cc96
1 files changed, 48 insertions, 48 deletions
diff --git a/dev/snowman/snowman.cc b/dev/snowman/snowman.cc
index 77ffa4d..0b6ab5e 100644
--- a/dev/snowman/snowman.cc
+++ b/dev/snowman/snowman.cc
@@ -1,48 +1,48 @@
-/** CSci-4611 In-Class Example */
-
-#include "snowman.h"
-
-#include <iostream>
-#include <sstream>
-
-
-
-Snowman::Snowman() : GraphicsApp(1024,768, "Do You Want to Build a Snowman?") {
-}
-
-
-Snowman::~Snowman() {
-}
-
-
-void Snowman::UpdateSimulation(double dt) {
-}
-
-
-void Snowman::InitOpenGL() {
- // Set up the camera in a good position to see the entire scene
- proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f);
- view_matrix_ = Matrix4::LookAt(Point3(0,2,10), Point3(0,0,0), Vector3(0,1,0));
- glClearColor(0.2f, 0.6f, 1.0f, 1.0f);
-}
-
-
-void Snowman::DrawUsingOpenGL() {
- Matrix4 identity;
-
- // draws a set of axes at the world origin, since we are passing the identity
- // matrix for the "model" matrix.
- quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_);
-
-
- Matrix4 S_ground = Matrix4::Scale(Vector3(40.0f, 0.2f, 40.0f));
- Matrix4 T_ground = Matrix4::Translation(Vector3(0.0f, -0.2f, 0.0f));
- Matrix4 ground_combo = T_ground * S_ground;
- quick_shapes_.DrawCube(ground_combo, view_matrix_, proj_matrix_, Color(0.8f, 0.8f, 0.8f));
-
-}
-
-
-
-
-
+/** CSci-4611 In-Class Example */
+
+#include "snowman.h"
+
+#include <iostream>
+#include <sstream>
+
+
+
+Snowman::Snowman() : GraphicsApp(1024,768, "Do You Want to Build a Snowman?") {
+}
+
+
+Snowman::~Snowman() {
+}
+
+
+void Snowman::UpdateSimulation(double dt) {
+}
+
+
+void Snowman::InitOpenGL() {
+ // Set up the camera in a good position to see the entire scene
+ proj_matrix_ = Matrix4::Perspective(60.0f, aspect_ratio(), 0.01f, 100.0f);
+ view_matrix_ = Matrix4::LookAt(Point3(0,2,10), Point3(0,0,0), Vector3(0,1,0));
+ glClearColor(0.2f, 0.6f, 1.0f, 1.0f);
+}
+
+
+void Snowman::DrawUsingOpenGL() {
+ Matrix4 identity;
+
+ // draws a set of axes at the world origin, since we are passing the identity
+ // matrix for the "model" matrix.
+ quick_shapes_.DrawAxes(identity, view_matrix_, proj_matrix_);
+
+
+ Matrix4 S_ground = Matrix4::Scale(Vector3(40.0f, 0.2f, 40.0f));
+ Matrix4 T_ground = Matrix4::Translation(Vector3(0.0f, -0.2f, 0.0f));
+ Matrix4 ground_combo = T_ground * S_ground;
+ quick_shapes_.DrawCube(ground_combo, view_matrix_, proj_matrix_, Color(0.8f, 0.8f, 0.8f));
+
+}
+
+
+
+
+