MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
|
Includes the entire MinGfx library and calls using namespace mingfx.
Definition in file mingfx.h.
#include "aabb.h"
#include "bvh.h"
#include "color.h"
#include "craft_cam.h"
#include "default_shader.h"
#include "gfxmath.h"
#include "graphics_app.h"
#include "matrix4.h"
#include "mesh.h"
#include "mingfx_config.h"
#include "opengl_headers.h"
#include "platform.h"
#include "point2.h"
#include "point3.h"
#include "quaternion.h"
#include "quick_shapes.h"
#include "ray.h"
#include "shader_program.h"
#include "text_shader.h"
#include "texture2d.h"
#include "unicam.h"
#include "vector2.h"
#include "vector3.h"