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MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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Includes the entire MinGfx library and calls using namespace mingfx.
Definition in file mingfx.h.
#include "aabb.h"#include "bvh.h"#include "color.h"#include "craft_cam.h"#include "default_shader.h"#include "gfxmath.h"#include "graphics_app.h"#include "matrix4.h"#include "mesh.h"#include "mingfx_config.h"#include "opengl_headers.h"#include "platform.h"#include "point2.h"#include "point3.h"#include "quaternion.h"#include "quick_shapes.h"#include "ray.h"#include "shader_program.h"#include "text_shader.h"#include "texture2d.h"#include "unicam.h"#include "vector2.h"#include "vector3.h"
1.9.1