Represents a 4-component (R,G,B,A) color, stored internally in a float array to be compatable with Op...
void Draw3D(const Matrix4 &model, const Matrix4 &view, const Matrix4 &projection, const std::string &text, TextFormat format, bool cache=false)
Vector2 TextExtents(const std::string &text, TextFormat format, bool cache=false)
bool Init(const std::string &font_file, int native_font_size)
Call this from within the InitOpenGL() function since it will initialize not just the Font's internal...
A wrapper around a 2D texture that supports loading images from files or setting texture color data d...