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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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<div class="title">Class Index</div>  </div>
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<div class="qindex"><a class="qindex" href="#letter_A">A</a>&#160;|&#160;<a class="qindex" href="#letter_B">B</a>&#160;|&#160;<a class="qindex" href="#letter_C">C</a>&#160;|&#160;<a class="qindex" href="#letter_D">D</a>&#160;|&#160;<a class="qindex" href="#letter_G">G</a>&#160;|&#160;<a class="qindex" href="#letter_L">L</a>&#160;|&#160;<a class="qindex" href="#letter_M">M</a>&#160;|&#160;<a class="qindex" href="#letter_P">P</a>&#160;|&#160;<a class="qindex" href="#letter_Q">Q</a>&#160;|&#160;<a class="qindex" href="#letter_R">R</a>&#160;|&#160;<a class="qindex" href="#letter_S">S</a>&#160;|&#160;<a class="qindex" href="#letter_T">T</a>&#160;|&#160;<a class="qindex" href="#letter_U">U</a>&#160;|&#160;<a class="qindex" href="#letter_V">V</a></div>
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<dt class="alphachar"><a name="letter_A">A</a></dt>
<dd><a class="el" href="classmingfx_1_1_a_a_b_b.html">AABB</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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<dd><a class="el" href="classmingfx_1_1_b_v_h.html">BVH</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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<dt class="alphachar"><a name="letter_C">C</a></dt>
<dd><a class="el" href="classmingfx_1_1_color.html">Color</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd><dd><a class="el" href="classmingfx_1_1_craft_cam.html">CraftCam</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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<dt class="alphachar"><a name="letter_D">D</a></dt>
<dd><a class="el" href="classmingfx_1_1_default_shader.html">DefaultShader</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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<dt class="alphachar"><a name="letter_G">G</a></dt>
<dd><a class="el" href="classmingfx_1_1_gfx_math.html">GfxMath</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd><dd><a class="el" href="classmingfx_1_1_graphics_app.html">GraphicsApp</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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<dd><a class="el" href="classmingfx_1_1_default_shader_1_1_light_properties.html">DefaultShader::LightProperties</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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<dd><a class="el" href="classmingfx_1_1_default_shader_1_1_material_properties.html">DefaultShader::MaterialProperties</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd><dd><a class="el" href="classmingfx_1_1_matrix4.html">Matrix4</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd><dd><a class="el" href="classmingfx_1_1_mesh.html">Mesh</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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<dt class="alphachar"><a name="letter_P">P</a></dt>
<dd><a class="el" href="classmingfx_1_1_platform.html">Platform</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd><dd><a class="el" href="classmingfx_1_1_point2.html">Point2</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd><dd><a class="el" href="classmingfx_1_1_point3.html">Point3</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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<dd><a class="el" href="classmingfx_1_1_ray.html">Ray</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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<dt class="alphachar"><a name="letter_S">S</a></dt>
<dd><a class="el" href="classmingfx_1_1_shader_program.html">ShaderProgram</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd><dd><a class="el" href="structstbrp__context.html">stbrp_context</a></dd><dd><a class="el" href="structstbrp__node.html">stbrp_node</a></dd><dd><a class="el" href="structstbrp__rect.html">stbrp_rect</a></dd></dl>
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<dt class="alphachar"><a name="letter_T">T</a></dt>
<dd><a class="el" href="classmingfx_1_1_text_shader_1_1_text_format.html">TextShader::TextFormat</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd><dd><a class="el" href="classmingfx_1_1_text_shader.html">TextShader</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd><dd><a class="el" href="classmingfx_1_1_texture2_d.html">Texture2D</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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<dt class="alphachar"><a name="letter_U">U</a></dt>
<dd><a class="el" href="classmingfx_1_1_uni_cam.html">UniCam</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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<dt class="alphachar"><a name="letter_V">V</a></dt>
<dd><a class="el" href="classmingfx_1_1_vector2.html">Vector2</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd><dd><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a> (<a class="el" href="namespacemingfx.html">mingfx</a>)</dd></dl>
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