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<div id="projectname">MinGfx Toolkit
 <span id="projectnumber">1.0</span>
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<div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_default_shader.html">DefaultShader</a></li> </ul>
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<div class="title">mingfx::DefaultShader Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a>, including all inherited members.</p>
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<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html#af54a8e489d9fb34cfceb1c07562c6e2c">AddLight</a>(LightProperties light)</td><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html#ac030575fd76a6076262bdd09bbb93428">DefaultShader</a>(bool add_default_light=true)</td><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html#a652b3d00bb6ae2a806b1ca3e3d42242b">Draw</a>(const Matrix4 &model, const Matrix4 &view, const Matrix4 &projection, Mesh *mesh, const MaterialProperties &material)</td><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html#a5cb9f0a1709452268858ec338448a4c3">Init</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html#aa2ed33efad35aefbb400be45250cd316">light</a>(int i)</td><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html#a21c1fd93273eaf643e7ac9b05ba0fb24">MAX_LIGHTS</a></td><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html#ac5b779672a983df8aa67c9cbe026e0c2">num_lights</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html#a41e74fb8af72a6b22c72b0916726b6d6">SetLight</a>(int i, LightProperties light)</td><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html#a2c188bc0fc5f7fc7405f04b036bd4d67">StopProgram</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html#a053599d8c7acd9920461aab8ce945ab0">UseProgram</a>(const Matrix4 &model, const Matrix4 &view, const Matrix4 &projection, const MaterialProperties &material)</td><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html#a0fe7d605d039ecdbf17837bc5bbe0aba">~DefaultShader</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_default_shader.html">mingfx::DefaultShader</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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