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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_platform.html">Platform</a></li>  </ul>
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<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
<a href="classmingfx_1_1_platform-members.html">List of all members</a>  </div>
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<div class="title">mingfx::Platform Class Reference</div>  </div>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Provides access to the underlying file system and other platform-specific routines. </p>

<p class="definition">Definition at line <a class="el" href="platform_8h_source.html#l00026">26</a> of file <a class="el" href="platform_8h_source.html">platform.h</a>.</p>
</div>
<p><code>#include &lt;<a class="el" href="platform_8h_source.html">platform.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a045007efda73123a7f4019837d83bc92"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_platform.html#a045007efda73123a7f4019837d83bc92">FileExists</a> (const std::string &amp;filename)</td></tr>
<tr class="memdesc:a045007efda73123a7f4019837d83bc92"><td class="mdescLeft">&#160;</td><td class="mdescRight">True if filename is found and can be opened for reading on the system.  <a href="classmingfx_1_1_platform.html#a045007efda73123a7f4019837d83bc92">More...</a><br /></td></tr>
<tr class="separator:a045007efda73123a7f4019837d83bc92"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a32a392f4bac832c95fabc2d10bd03ad1"><td class="memItemLeft" align="right" valign="top">static std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_platform.html#a32a392f4bac832c95fabc2d10bd03ad1">FindFile</a> (const std::string &amp;basename, const std::vector&lt; std::string &gt; &amp;searchpath)</td></tr>
<tr class="separator:a32a392f4bac832c95fabc2d10bd03ad1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a03ade910313dd9580c9e37a7b63f87b2"><td class="memItemLeft" align="right" valign="top">static std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_platform.html#a03ade910313dd9580c9e37a7b63f87b2">FindFile</a> (const std::string &amp;basename, const std::string &amp;searchpath)</td></tr>
<tr class="separator:a03ade910313dd9580c9e37a7b63f87b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2c36ca57a246efa218a49a942c8c4a3b"><td class="memItemLeft" align="right" valign="top">static std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_platform.html#a2c36ca57a246efa218a49a942c8c4a3b">FindMinGfxDataFile</a> (const std::string &amp;basename)</td></tr>
<tr class="memdesc:a2c36ca57a246efa218a49a942c8c4a3b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Searches for a data file that ships with MinGfx.  <a href="classmingfx_1_1_platform.html#a2c36ca57a246efa218a49a942c8c4a3b">More...</a><br /></td></tr>
<tr class="separator:a2c36ca57a246efa218a49a942c8c4a3b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af12cd63e1ede33529d8c282d7d916169"><td class="memItemLeft" align="right" valign="top">static std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classmingfx_1_1_platform.html#af12cd63e1ede33529d8c282d7d916169">FindMinGfxShaderFile</a> (const std::string &amp;basename)</td></tr>
<tr class="memdesc:af12cd63e1ede33529d8c282d7d916169"><td class="mdescLeft">&#160;</td><td class="mdescRight">Searches for a shader file that ships with MinGfx.  <a href="classmingfx_1_1_platform.html#af12cd63e1ede33529d8c282d7d916169">More...</a><br /></td></tr>
<tr class="separator:af12cd63e1ede33529d8c282d7d916169"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Member Function Documentation</h2>
<a id="a045007efda73123a7f4019837d83bc92"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a045007efda73123a7f4019837d83bc92">&#9670;&nbsp;</a></span>FileExists()</h2>

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          <td class="memname">static bool mingfx::Platform::FileExists </td>
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<p>True if filename is found and can be opened for reading on the system. </p>

</div>
</div>
<a id="a03ade910313dd9580c9e37a7b63f87b2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a03ade910313dd9580c9e37a7b63f87b2">&#9670;&nbsp;</a></span>FindFile() <span class="overload">[1/2]</span></h2>

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          <td class="memname">static std::string mingfx::Platform::FindFile </td>
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          <td class="paramkey"></td>
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<a id="a32a392f4bac832c95fabc2d10bd03ad1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a32a392f4bac832c95fabc2d10bd03ad1">&#9670;&nbsp;</a></span>FindFile() <span class="overload">[2/2]</span></h2>

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          <td class="memname">static std::string mingfx::Platform::FindFile </td>
          <td>(</td>
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<a id="a2c36ca57a246efa218a49a942c8c4a3b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2c36ca57a246efa218a49a942c8c4a3b">&#9670;&nbsp;</a></span>FindMinGfxDataFile()</h2>

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          <td class="memname">static std::string mingfx::Platform::FindMinGfxDataFile </td>
          <td>(</td>
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<p>Searches for a data file that ships with MinGfx. </p>
<p>This will look in the following locations in order:</p><ol type="1">
<li>the current working directory.</li>
<li>a subdirectory called data within the current working directory.</li>
<li>the installed data directory INSTALL_PREFIX/share/MinGfx-1.0/data.</li>
<li>the data directory in the MinGfx build tree. If the file is found, the full path is returned, else basename is returned. </li>
</ol>

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<a id="af12cd63e1ede33529d8c282d7d916169"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af12cd63e1ede33529d8c282d7d916169">&#9670;&nbsp;</a></span>FindMinGfxShaderFile()</h2>

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          <td class="memname">static std::string mingfx::Platform::FindMinGfxShaderFile </td>
          <td>(</td>
          <td class="paramtype">const std::string &amp;&#160;</td>
          <td class="paramname"><em>basename</em></td><td>)</td>
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<p>Searches for a shader file that ships with MinGfx. </p>
<p>This will look in the following locations in order:</p><ol type="1">
<li>the current working directory.</li>
<li>a subdirectory called shaders within the current working directory.</li>
<li>the installed shaders directory INSTALL_PREFIX/share/MinGfx-1.0/shaders.</li>
<li>the shaders directory in the MinGfx build tree. If the file is found, the full path is returned, else basename is returned. </li>
</ol>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>src/<a class="el" href="platform_8h_source.html">platform.h</a></li>
</ul>
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